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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="D'karr" data-source="post: 4233378" data-attributes="member: 336"><p>I ran Keep on the Shadowfell as a demo at my FLGS this weekend. A good time was had by all. See below for how minions kicked ass:</p><p></p><p>[sblock=Keep on the Shadowfell butt-kicking: ]The party was all set go to Winterhaven when they encountered some Kobold Bandits. This posed no problem until the Kobold Slinger shot a gluepot at the Dwarven Fighter. Needless to say the fighter was trying to get rid of this mucky substance for the better part of the encounter. </p><p></p><p>Then the kobold minions swarmed around the group. Then the Dragonshields came around for some adventurer payback. With the fighter immobilized, the kobolds could pretty much shift to whereever they wanted. They would shift around just to gain combat advantage. But the kicker in all this was that the dragonshields were hitting just because of the Mob Attack bonuses provided by the minions.</p><p></p><p>A fun time was had by all as the wizard and the dragonborn used Area of Effect spells and Breath Weapons to great advantage. When they hit... The slow effect of sleep came in very handy.</p><p></p><p>But whoever thinks that minions are pushovers has another thing coming. Just because minions die when hit, does not make them easy to hit or any less dangerous when they do hit. And when you have 5 or 10 minions storming on you, the suffering is legendary. Just ask the Dragonborn paladin that was taken out twice by swarming tactics. Two dragonshields flanking and 6 additional minions adds up to a + to hit bonus. Add in their +7 with a short sword and these suckers are hitting on anything <strong>above a 4</strong> on a d20. Then the minions can start the dance of pain by continuing to shift into flanking position.</p><p>[/sblock]</p><p></p><p>After that little ordeal the party had much more pain to suffer through. Fear and respect is an understatement for what this party learned through the school of hard-knocks. My unit of kobold minions are now called the Pain Tenders...</p></blockquote><p></p>
[QUOTE="D'karr, post: 4233378, member: 336"] I ran Keep on the Shadowfell as a demo at my FLGS this weekend. A good time was had by all. See below for how minions kicked ass: [sblock=Keep on the Shadowfell butt-kicking: ]The party was all set go to Winterhaven when they encountered some Kobold Bandits. This posed no problem until the Kobold Slinger shot a gluepot at the Dwarven Fighter. Needless to say the fighter was trying to get rid of this mucky substance for the better part of the encounter. Then the kobold minions swarmed around the group. Then the Dragonshields came around for some adventurer payback. With the fighter immobilized, the kobolds could pretty much shift to whereever they wanted. They would shift around just to gain combat advantage. But the kicker in all this was that the dragonshields were hitting just because of the Mob Attack bonuses provided by the minions. A fun time was had by all as the wizard and the dragonborn used Area of Effect spells and Breath Weapons to great advantage. When they hit... The slow effect of sleep came in very handy. But whoever thinks that minions are pushovers has another thing coming. Just because minions die when hit, does not make them easy to hit or any less dangerous when they do hit. And when you have 5 or 10 minions storming on you, the suffering is legendary. Just ask the Dragonborn paladin that was taken out twice by swarming tactics. Two dragonshields flanking and 6 additional minions adds up to a + to hit bonus. Add in their +7 with a short sword and these suckers are hitting on anything [B]above a 4[/B] on a d20. Then the minions can start the dance of pain by continuing to shift into flanking position. [/sblock] After that little ordeal the party had much more pain to suffer through. Fear and respect is an understatement for what this party learned through the school of hard-knocks. My unit of kobold minions are now called the Pain Tenders... [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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