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Excerpt: The Warlord
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<blockquote data-quote="ThirdWizard" data-source="post: 4180051" data-attributes="member: 12037"><p>Heh, you wish. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The cleric/warmage has his prepared <em>heal</em> spells plus about 10 on scrolls, the mystic theurge has his prepared <em>heal</em> spells plus about 10 on scrolls, and the party rogue has about 10 more <em>heal</em> scrolls which he cannot fail his Use Magic Device check for.</p><p></p><p>Try, just <em>try</em> to challenge that party without risking a TPK every combat.</p><p></p><p></p><p></p><p>The big thing about healing surges that I absolutely <em>love</em> is that it gives the PCs lots of resources for healing throughout the day but says that they cannot burst it all in one encounter. (This relates to the per encounter ideal, of course.) So, you can challenge the PCs in one fight and bring them to the brink of death, and after that fight, <em>you can do it again</em>!</p><p></p><p>Under the traditional vancian resource allocation, this is extremely difficult. There's nothing saying the cleric can't cast <em>heal</em> five times in a combat (or in my case... um... a bajillion), so I have to design encounters expecting that they will, otherwise, they are under no danger.</p><p></p><p>I've been saying <em>heal</em> is the problem with 3e for years and years. It's why monsters do so much damage, it makes all other cure spells next to worthless, it takes over the entire high level game. I think if 3e hadn't had that one spell, it would have extended the sweet spot by at least five levels. I guess at this point we'll never know, though. A pity.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4180051, member: 12037"] Heh, you wish. :) The cleric/warmage has his prepared [i]heal[/i] spells plus about 10 on scrolls, the mystic theurge has his prepared [i]heal[/i] spells plus about 10 on scrolls, and the party rogue has about 10 more [i]heal[/i] scrolls which he cannot fail his Use Magic Device check for. Try, just [i]try[/i] to challenge that party without risking a TPK every combat. The big thing about healing surges that I absolutely [i]love[/i] is that it gives the PCs lots of resources for healing throughout the day but says that they cannot burst it all in one encounter. (This relates to the per encounter ideal, of course.) So, you can challenge the PCs in one fight and bring them to the brink of death, and after that fight, [i]you can do it again[/i]! Under the traditional vancian resource allocation, this is extremely difficult. There's nothing saying the cleric can't cast [i]heal[/i] five times in a combat (or in my case... um... a bajillion), so I have to design encounters expecting that they will, otherwise, they are under no danger. I've been saying [i]heal[/i] is the problem with 3e for years and years. It's why monsters do so much damage, it makes all other cure spells next to worthless, it takes over the entire high level game. I think if 3e hadn't had that one spell, it would have extended the sweet spot by at least five levels. I guess at this point we'll never know, though. A pity. [/QUOTE]
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