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<blockquote data-quote="Oryan77" data-source="post: 1953590" data-attributes="member: 18701"><p>Geez, lots of good entries and I'm sure lots more to come. I don't know how my favorite PC can compete, but here he is:</p><p></p><p><strong><u>Cyriss -of the Fated</u></strong></p><p></p><p><strong>Campaign:</strong> Planescape converted to 3.5</p><p></p><p><strong>Profession:</strong> Master Locksmith & Tax Collector (Rogue)</p><p></p><p><strong><u>Description:</u></strong></p><p></p><p><strong>Race:</strong> Tiefling</p><p></p><p><strong>Age: </strong> Unknown. Looks to be about as old as a 28 y/o human, but he's many years older.</p><p></p><p><strong>Height:</strong> 5'11"</p><p></p><p><strong>Weight:</strong> 145lbs</p><p></p><p><strong>Skin color:</strong> dull midnight black</p><p></p><p><strong>Hair:</strong> Instead of a normal head of hair he has 8" tall tan/brownish quill-like strands that spike above his scalp. These strands are straight and stiff like a porcupines quill, only they don't cover his scalp as thick as a porcupine's body is covered. They are more spaced apart so where you can see his scalp between strands. You could actually count the strands easily if you took the time to do so (about 100-150 strands total). He has no facial hair or body hair. The quills don't brush back like a porcupines quills, they stick straight out almost like nails (but more flimsly).</p><p></p><p><strong>Eyes:</strong> Milky black with a tint of gray. He has no pupils.</p><p></p><p><strong>Ears:</strong> Looks like the Nymphs ears in the 3.5 Monster Manual pg 198 except that they're not as wide at the bottom and the upper thin tip protrudes another inch higher above the head. He has various exotic earring loops pierced around his ears.</p><p></p><p><strong>Teeth:</strong> All of his white teeth are canine looking. He grins a lot just to show them off.</p><p></p><p><strong>Physique:</strong> Fairly skinny with a muscular cut. His body looks humanoid in shape. He could be mistaken for a tall Drow if his head looked anything Drow-like. His face is thin with a thin nose and a strong jaw line which comes down to a pointed chin. He might be a handsome man if his eyes, teeth, ears, and hair weren't so odd.</p><p></p><p><strong>Gear:</strong> He wears black leather armor with maroon, gray, and dark tanish colored pieces (it's mostly black but has lots of these colors mixed into the design to give him more color so the character isn't just a boring black figure...these colors can be changed to look better). He prefers dark colors because it enhances his talent of hiding in shadows. He loves decoration and details; so his armor consists of lots of buckles, straps, pouches, and exotic accessories all fitting tightly around his frame. He wears no cloaks, capes, or robes because "flowing" articles of clothing get in his way while he's working. He prefers to fight 2-handed with 2 exotic looking sickles or throw one of his many half-sized dirks that are sheathed in rows along his legs, body, and arms. His lockpicks are stored in a row of slots on one of his thighs. He wears boots and gloves. He prefers to travel with a light load so he can sneak around easier at a whim. This also allows him to return home with more "loot".</p><p></p><p>Personality: Chaotic Neutral. Cyriss belongs to a faction called "The Fated" (aka The Takers, The Heartless, The Crued, or Coldbloods) in the city called Sigil. Their main goal in life is to obtain power in every form, and as long as they "earn" it, it doesn't matter how they obtained it. This causes him to be very proud, confident, and a bit cocky. He conciders himself to be a good man. He will help out a companion and risk his life to do so if needed, but he will always expect compensation in some form afterwards. This might be a little extra portion of the loot to come, or first pick of the loot at hand. If he doesn't get it when he asks for it, he will obtain it his own way sooner or later. This doesn't always mean material payment either (knowledge is power too), and he might not always require payment because he knows his friends will return the favor in due time. Some might call Cyriss greedy if they don't know him, but his actions are no different than a wizard trying to fill his spellbook with more powerful spells...he just doesn't feel guilty if his actions anger a person. He believes that if he can obtain it & get away with it, he has earned it, and the better man deserves the prize. </p><p></p><p>He gives off a standoff-ish presence at first (due to his appearance), but is overall friendly to the people he likes. He can even be humorous at times. He likes to end his sentences in a sly grin to show off his odd teeth. He's VERY cunning and articulate. Even a fiend has a hard time pulling a fast one over on Cyriss. </p><p></p><p><strong><u>Combat/Career:</u></strong> </p><p></p><p>He hates to fight toe-to-toe, but if he needs to, his opponents are very surprised at how skilled he is with his sickles. Graceful and precise, some might think Cyriss has been trained as a fighter...this isn't true. Growing up on the streets of Sigil has honed his fighting skills in a method that allows him to fight unpredictably and cunningly. If his opponent is a more skilled fighter & more armored, Cyriss doesn't hesitate to vanish in the shadows and wait for the enemy to be unprepared & unaware so he can strike hard while the opponent doesn't see it coming. He has a different unique variety of special abilities than the standard Tiefling has: Invisibility twice per week, Mirror Image once per day, and Detect Magic 3 times per week. The first two he uses to help him have an advantage in battle. Invisibility also helps him while he seeks great wealth in dungeons/palaces/manions, but he is so skilled at hiding in shadows and moving silently that he doesn't need this ability to get the job done. Detect Magic is his most appreciated ability. This helps him determine whether or not an item is worth "taking". There's been several situations where time was a factor and he had to choose which pieces of the horde he would take before fleeing...Detect Magic always helped him make this decision.</p><p></p><p>He is known for being a Master Locksmith who is also skilled in finding & disabling traps that could stop you from obtaining great treasure. He doesn't mind hiring himself out to adventurers as long as he gets the percentage of the loot he asks for (which is always high). Just don't call him a Rogue and definately don't call him a Thief...he's a Locksmith; his rates will raise if you do so, and you might find your belongings missing throughout the trip. His dark skin and black eyes help hide him in the dark while he sneaks around. Most of the time people only spot him while he's hiding in shadows right before his blade sinks into a vital area of their body. This is only because Cyriss has a bad habit of grinning before a sneak attack, so they notice the white of his teeth thru the darkness of night.</p><p></p><p><strong><u>History:</u></strong> </p><p></p><p>Raised in the Tiefling community known as the Sandstone District near the Hive Ward of Sigil. Like most Tieflings, he doesn't know his heritage or a family name. He goes only by the name Cyriss. When Cyriss completed his courses at the Rowan Academy of Training to become a full member of the Fated, he immediately got a job as a "tax collector". He worked in a sub-branch of the official Taxers in the city. It was his responsibility to "legally" enter into a persons home without their consent or knowledge and collect the payments owed to the city for unpaid taxes. The residents were never victims, they were citizens of Sigil who haven't paid taxes on time and have yet to deliver the funds (and late fees) to the Fated. The method Cyriss would use to complete these jobs was to sneak into the home when the residents were either alseep or away because he doesn't like confrontation when it isn't personal. This makes his job easier because people usually don't cooperate when they are forced to hand over valuables as payment, plus they get angry when they find out how much the late fees are for not paying taxes on time. He also prefers this method because he gets to work alone and he pockets an item or two for himself, which he calls "a tip".</p><p></p><p>After years of working as a tax collector, Cyriss desired more power and definately more wealth. He began hiring himself out to adventurers to help them open locks that they wouldn't normally be able to bypass, and he would also help them avoid traps that would hinder their way. Currently he has found comfort with a certain group of adventurers that he can call "friends".</p><p></p><p><strong><u>Shining Moment:</u> </strong></p><p></p><p>He's had his typical moments of saving the party from disaster at the last moment, but his companions have done the same for him plenty of times also...actions like these are expected among heroes and adventurers. So why sing about something everyone in the tavern has already heard? Instead, I'll tell a quick tale that he is proud about, but might make others question his character...</p><p></p><p>Cyriss was once hired by a petty group of adventurers (which, after time, he now calls them his friends). It was the same old job...disable that, unlock this, help kill them, save us from it. During the beginning of this job, the group was in an unfamiliar town. They had just killed some bandits and Cyriss was haggling with a merchant interested in buying the gems he pulled off a bandits body. When the merchant found out Cyriss's profession, he asked if him & his party would find and retreive a stolen heirloom from a bandits lair somewhere nearby. The merchant agreed to pay "1000gp" for the task. Cyriss agreed and just needed to convince the rest of the party. When he met up with the group later in town, he told them about this job that sounds like easy money....it paid an entire "800gp". This was a lot of money for this group at the time so of course they agreed to do this task. </p><p></p><p>Realizing that these adventurers were a bit simple-minded and unwary, Cyriss decided to see how far he could take advantage of these people. After the task was completed and Cyriss (privately) collected their reward, he announced to the group that it's time to divy up their "700gp" reward. Excited, everyone approached Cyriss to recieve their share of the prize. Out of a group of 4 (including Cyriss), the reward was split evenly and each was given "150gp" (totals only 600gp split 4 ways). Everyone was happy by the end of the day, 3 of them made an easy 150gp plus random loot, and Cyriss made a much easier 550gp plus random loot. It took awhile, but Cyriss finally trained his new friends in the art of awareness.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 1953590, member: 18701"] Geez, lots of good entries and I'm sure lots more to come. I don't know how my favorite PC can compete, but here he is: [B][U]Cyriss -of the Fated[/U][/B] [B]Campaign:[/B] Planescape converted to 3.5 [B]Profession:[/B] Master Locksmith & Tax Collector (Rogue) [B][U]Description:[/U][/B] [B]Race:[/B] Tiefling [B]Age: [/B] Unknown. Looks to be about as old as a 28 y/o human, but he's many years older. [B]Height:[/B] 5'11" [B]Weight:[/B] 145lbs [B]Skin color:[/B] dull midnight black [B]Hair:[/B] Instead of a normal head of hair he has 8" tall tan/brownish quill-like strands that spike above his scalp. These strands are straight and stiff like a porcupines quill, only they don't cover his scalp as thick as a porcupine's body is covered. They are more spaced apart so where you can see his scalp between strands. You could actually count the strands easily if you took the time to do so (about 100-150 strands total). He has no facial hair or body hair. The quills don't brush back like a porcupines quills, they stick straight out almost like nails (but more flimsly). [B]Eyes:[/B] Milky black with a tint of gray. He has no pupils. [B]Ears:[/B] Looks like the Nymphs ears in the 3.5 Monster Manual pg 198 except that they're not as wide at the bottom and the upper thin tip protrudes another inch higher above the head. He has various exotic earring loops pierced around his ears. [B]Teeth:[/B] All of his white teeth are canine looking. He grins a lot just to show them off. [B]Physique:[/B] Fairly skinny with a muscular cut. His body looks humanoid in shape. He could be mistaken for a tall Drow if his head looked anything Drow-like. His face is thin with a thin nose and a strong jaw line which comes down to a pointed chin. He might be a handsome man if his eyes, teeth, ears, and hair weren't so odd. [B]Gear:[/B] He wears black leather armor with maroon, gray, and dark tanish colored pieces (it's mostly black but has lots of these colors mixed into the design to give him more color so the character isn't just a boring black figure...these colors can be changed to look better). He prefers dark colors because it enhances his talent of hiding in shadows. He loves decoration and details; so his armor consists of lots of buckles, straps, pouches, and exotic accessories all fitting tightly around his frame. He wears no cloaks, capes, or robes because "flowing" articles of clothing get in his way while he's working. He prefers to fight 2-handed with 2 exotic looking sickles or throw one of his many half-sized dirks that are sheathed in rows along his legs, body, and arms. His lockpicks are stored in a row of slots on one of his thighs. He wears boots and gloves. He prefers to travel with a light load so he can sneak around easier at a whim. This also allows him to return home with more "loot". Personality: Chaotic Neutral. Cyriss belongs to a faction called "The Fated" (aka The Takers, The Heartless, The Crued, or Coldbloods) in the city called Sigil. Their main goal in life is to obtain power in every form, and as long as they "earn" it, it doesn't matter how they obtained it. This causes him to be very proud, confident, and a bit cocky. He conciders himself to be a good man. He will help out a companion and risk his life to do so if needed, but he will always expect compensation in some form afterwards. This might be a little extra portion of the loot to come, or first pick of the loot at hand. If he doesn't get it when he asks for it, he will obtain it his own way sooner or later. This doesn't always mean material payment either (knowledge is power too), and he might not always require payment because he knows his friends will return the favor in due time. Some might call Cyriss greedy if they don't know him, but his actions are no different than a wizard trying to fill his spellbook with more powerful spells...he just doesn't feel guilty if his actions anger a person. He believes that if he can obtain it & get away with it, he has earned it, and the better man deserves the prize. He gives off a standoff-ish presence at first (due to his appearance), but is overall friendly to the people he likes. He can even be humorous at times. He likes to end his sentences in a sly grin to show off his odd teeth. He's VERY cunning and articulate. Even a fiend has a hard time pulling a fast one over on Cyriss. [B][U]Combat/Career:[/U][/B] He hates to fight toe-to-toe, but if he needs to, his opponents are very surprised at how skilled he is with his sickles. Graceful and precise, some might think Cyriss has been trained as a fighter...this isn't true. Growing up on the streets of Sigil has honed his fighting skills in a method that allows him to fight unpredictably and cunningly. If his opponent is a more skilled fighter & more armored, Cyriss doesn't hesitate to vanish in the shadows and wait for the enemy to be unprepared & unaware so he can strike hard while the opponent doesn't see it coming. He has a different unique variety of special abilities than the standard Tiefling has: Invisibility twice per week, Mirror Image once per day, and Detect Magic 3 times per week. The first two he uses to help him have an advantage in battle. Invisibility also helps him while he seeks great wealth in dungeons/palaces/manions, but he is so skilled at hiding in shadows and moving silently that he doesn't need this ability to get the job done. Detect Magic is his most appreciated ability. This helps him determine whether or not an item is worth "taking". There's been several situations where time was a factor and he had to choose which pieces of the horde he would take before fleeing...Detect Magic always helped him make this decision. He is known for being a Master Locksmith who is also skilled in finding & disabling traps that could stop you from obtaining great treasure. He doesn't mind hiring himself out to adventurers as long as he gets the percentage of the loot he asks for (which is always high). Just don't call him a Rogue and definately don't call him a Thief...he's a Locksmith; his rates will raise if you do so, and you might find your belongings missing throughout the trip. His dark skin and black eyes help hide him in the dark while he sneaks around. Most of the time people only spot him while he's hiding in shadows right before his blade sinks into a vital area of their body. This is only because Cyriss has a bad habit of grinning before a sneak attack, so they notice the white of his teeth thru the darkness of night. [B][U]History:[/U][/B] Raised in the Tiefling community known as the Sandstone District near the Hive Ward of Sigil. Like most Tieflings, he doesn't know his heritage or a family name. He goes only by the name Cyriss. When Cyriss completed his courses at the Rowan Academy of Training to become a full member of the Fated, he immediately got a job as a "tax collector". He worked in a sub-branch of the official Taxers in the city. It was his responsibility to "legally" enter into a persons home without their consent or knowledge and collect the payments owed to the city for unpaid taxes. The residents were never victims, they were citizens of Sigil who haven't paid taxes on time and have yet to deliver the funds (and late fees) to the Fated. The method Cyriss would use to complete these jobs was to sneak into the home when the residents were either alseep or away because he doesn't like confrontation when it isn't personal. This makes his job easier because people usually don't cooperate when they are forced to hand over valuables as payment, plus they get angry when they find out how much the late fees are for not paying taxes on time. He also prefers this method because he gets to work alone and he pockets an item or two for himself, which he calls "a tip". After years of working as a tax collector, Cyriss desired more power and definately more wealth. He began hiring himself out to adventurers to help them open locks that they wouldn't normally be able to bypass, and he would also help them avoid traps that would hinder their way. Currently he has found comfort with a certain group of adventurers that he can call "friends". [B][U]Shining Moment:[/U] [/B] He's had his typical moments of saving the party from disaster at the last moment, but his companions have done the same for him plenty of times also...actions like these are expected among heroes and adventurers. So why sing about something everyone in the tavern has already heard? Instead, I'll tell a quick tale that he is proud about, but might make others question his character... Cyriss was once hired by a petty group of adventurers (which, after time, he now calls them his friends). It was the same old job...disable that, unlock this, help kill them, save us from it. During the beginning of this job, the group was in an unfamiliar town. They had just killed some bandits and Cyriss was haggling with a merchant interested in buying the gems he pulled off a bandits body. When the merchant found out Cyriss's profession, he asked if him & his party would find and retreive a stolen heirloom from a bandits lair somewhere nearby. The merchant agreed to pay "1000gp" for the task. Cyriss agreed and just needed to convince the rest of the party. When he met up with the group later in town, he told them about this job that sounds like easy money....it paid an entire "800gp". This was a lot of money for this group at the time so of course they agreed to do this task. Realizing that these adventurers were a bit simple-minded and unwary, Cyriss decided to see how far he could take advantage of these people. After the task was completed and Cyriss (privately) collected their reward, he announced to the group that it's time to divy up their "700gp" reward. Excited, everyone approached Cyriss to recieve their share of the prize. Out of a group of 4 (including Cyriss), the reward was split evenly and each was given "150gp" (totals only 600gp split 4 ways). Everyone was happy by the end of the day, 3 of them made an easy 150gp plus random loot, and Cyriss made a much easier 550gp plus random loot. It took awhile, but Cyriss finally trained his new friends in the art of awareness. [/QUOTE]
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