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General Tabletop Discussion
*Dungeons & Dragons
Exempting Races from the +1 rule
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<blockquote data-quote="Pauper" data-source="post: 7252303" data-attributes="member: 17607"><p>I do follow Crawford on Twitter, and he's generally big on stating how DMs are the 'gateway' between the rules in the book and the game at the table -- he even put an explanation into the Sage Advice Compendium about how allowing the DM to be the 'filter' makes the designers' jobs easier as they don't have to explicitly list all possible interactions between abilities. I've never seen him state anything like the AL '+1 rule' for use outside AL, but it could be argued that it's implicit in the idea that the DM decides what is and isn't kosher for her own campaign, and how the kosher things work and interact with each other. And as noted, that last point doesn't really exist in AL in that same sense.</p><p></p><p>I've long thought of the DM role in AL as being 'bifurcated', in the sense that the AL admins serve the role of determining what is and isn't allowable in a rules/setting sense -- they determine the story, the adventure hooks, the allowed rules, etc. -- while the DMs at the table determine how each individual game operates within the context of the guidelines put out by the admins.</p><p></p><p>Of course, these past couple of seasons are seeing the admins kind of getting out of the business of providing an overall meta-plot for AL, so about the only role left is determining the legality of rules options and, hopefully, how to enforce those rules options at the table.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7252303, member: 17607"] I do follow Crawford on Twitter, and he's generally big on stating how DMs are the 'gateway' between the rules in the book and the game at the table -- he even put an explanation into the Sage Advice Compendium about how allowing the DM to be the 'filter' makes the designers' jobs easier as they don't have to explicitly list all possible interactions between abilities. I've never seen him state anything like the AL '+1 rule' for use outside AL, but it could be argued that it's implicit in the idea that the DM decides what is and isn't kosher for her own campaign, and how the kosher things work and interact with each other. And as noted, that last point doesn't really exist in AL in that same sense. I've long thought of the DM role in AL as being 'bifurcated', in the sense that the AL admins serve the role of determining what is and isn't allowable in a rules/setting sense -- they determine the story, the adventure hooks, the allowed rules, etc. -- while the DMs at the table determine how each individual game operates within the context of the guidelines put out by the admins. Of course, these past couple of seasons are seeing the admins kind of getting out of the business of providing an overall meta-plot for AL, so about the only role left is determining the legality of rules options and, hopefully, how to enforce those rules options at the table. -- Pauper [/QUOTE]
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