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Exhaustion for old 1e undead level drain
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<blockquote data-quote="Lyxen" data-source="post: 8504750" data-attributes="member: 7032025"><p>Although I agree that 5e is not inherently challenging, there are a few things to consider. First, IMHO, D&D was never sword and sorcery, it was always heroic and epic in spirit, in particular with a lot of magic and magic items. Yes, you could play only at low levels with no magic items, but since you were nowhere close to using the full level range, you were only playing a fraction of D&D as published. This is not an accusation of anything or a criticism of a way of playing, just a fact to show that the game was actually designed for at least medium level play and quite a bit of magic. It does not force you to play that way, you could (and I could, at some points in my roleplaying career) enjoy a different way of playing but it was already not the core of the system design (and no, not even B/X since it was always intended to add more levels above it, which BECMI did), otherwise why publish all these levels, spells and items ?</p><p></p><p>And yes, 5e has a few mechanisms that make it easy, but as long as you are tailoring the system to your taste, it's easy to get rid of Healing Word, and as for death saves, monsters attacking downed adventurers will quickly show that the gamemaster is not fooling around. And then, for recuperation, use the gritty rules of the DMG. It's easy and as built in as playing AD&D at low level without magic items or playing B/X and ignoring BECMI (yes, there are cosmetic differences, but do they really matter ?).</p><p></p><p>And finally, the challenge is all in the DM and his encounters. Yes, the encounter calculator of 5e is not precise, but did we have a precise encounter calculator in Basic ?</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8504750, member: 7032025"] Although I agree that 5e is not inherently challenging, there are a few things to consider. First, IMHO, D&D was never sword and sorcery, it was always heroic and epic in spirit, in particular with a lot of magic and magic items. Yes, you could play only at low levels with no magic items, but since you were nowhere close to using the full level range, you were only playing a fraction of D&D as published. This is not an accusation of anything or a criticism of a way of playing, just a fact to show that the game was actually designed for at least medium level play and quite a bit of magic. It does not force you to play that way, you could (and I could, at some points in my roleplaying career) enjoy a different way of playing but it was already not the core of the system design (and no, not even B/X since it was always intended to add more levels above it, which BECMI did), otherwise why publish all these levels, spells and items ? And yes, 5e has a few mechanisms that make it easy, but as long as you are tailoring the system to your taste, it's easy to get rid of Healing Word, and as for death saves, monsters attacking downed adventurers will quickly show that the gamemaster is not fooling around. And then, for recuperation, use the gritty rules of the DMG. It's easy and as built in as playing AD&D at low level without magic items or playing B/X and ignoring BECMI (yes, there are cosmetic differences, but do they really matter ?). And finally, the challenge is all in the DM and his encounters. Yes, the encounter calculator of 5e is not precise, but did we have a precise encounter calculator in Basic ? [/QUOTE]
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