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Exhaustion how often / unfair?
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<blockquote data-quote="Coroc" data-source="post: 7641794" data-attributes="member: 6895991"><p>Playing through the Oota campaign our dungeon master loves to apply exhaustion levels for all sorts of stuff:</p><p></p><p>Air pollution, long swims /climbs etc. etc.</p><p></p><p>As much as i love the additional grittiness of it, as much i hate some of its consequences, even on exhaustion level one, and the difficult means to get rid of it.</p><p></p><p>Oota does not allow for frequent long rests, at least as presented by our DM. And no one and no NPC has greater resto available.</p><p></p><p>So that means my char has to do whole sessions with ehaust level one, which makes many skill checks like perception etc pretty useless or do i missinterpret something?</p><p></p><p>Ability checks does mean also skill checks doesn't it? At least thats the way our dm handles it.</p><p></p><p>What i find to be unbalanced in a gross way due to the exhaustion mechanic is, that monsters never seem to suffer from it. </p><p>I mean, do they never have to flee from something higher up in the food chain or run without a hearty adventurer meal for some days? </p><p></p><p>Please state your opinion, possible houserules, possible missinterpretations on my side.</p><p></p><p>I would say it would be not unbalancing if you get rid of 1 exhaustion level e.g. with a short rest or have lesser restoration cure a level and greater restoration cure all of it, what do you say?</p></blockquote><p></p>
[QUOTE="Coroc, post: 7641794, member: 6895991"] Playing through the Oota campaign our dungeon master loves to apply exhaustion levels for all sorts of stuff: Air pollution, long swims /climbs etc. etc. As much as i love the additional grittiness of it, as much i hate some of its consequences, even on exhaustion level one, and the difficult means to get rid of it. Oota does not allow for frequent long rests, at least as presented by our DM. And no one and no NPC has greater resto available. So that means my char has to do whole sessions with ehaust level one, which makes many skill checks like perception etc pretty useless or do i missinterpret something? Ability checks does mean also skill checks doesn't it? At least thats the way our dm handles it. What i find to be unbalanced in a gross way due to the exhaustion mechanic is, that monsters never seem to suffer from it. I mean, do they never have to flee from something higher up in the food chain or run without a hearty adventurer meal for some days? Please state your opinion, possible houserules, possible missinterpretations on my side. I would say it would be not unbalancing if you get rid of 1 exhaustion level e.g. with a short rest or have lesser restoration cure a level and greater restoration cure all of it, what do you say? [/QUOTE]
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Exhaustion how often / unfair?
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