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Expedition to Castle Ravenloft in Pathfinder
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<blockquote data-quote="Ryltar" data-source="post: 5439630" data-attributes="member: 19393"><p>I'm currently playing in a PF Ravenloft Campaign. Some of the changes my DM has introduced:</p><p></p><p>- PC abilities only work on undead within a certain HD range (e.g., +/- 4 difference from the PC's level). No smiting Strahd.</p><p>- No spells that require planar connections to work.</p><p>- Detect evil, detect lies, zone of truth etc. are banned.</p><p>- Categories such as the 'undead' type or 'evil' alignment are removed, and all abilities that play off them are modified. For example, you can't select bane or favored enemy (undead) anymore, but have to specify a certain type of monster you have already encountered (e.g. skeletons). Protection from evil and the like only work within a certain HD range.</p><p>- Channel Energy only allows the players to heal, and can't be used to damage undead.</p><p></p><p>To balance some of the above 'losses', out-of-combat healing is automatically maximized.</p><p></p><p>We felt that these changes were necessary to preserve the setting flavor, which is notably different from standard settings (2e materials are really your best bet if you want to read up on Ravenloft any further). 21 sessions in so far, and we haven't had any balance problems; not having access to the D&D standard of information gathering has in fact increased the fun we've had in playing.</p><p></p><p>Also, may I strongly suggest that you don't DM Expedition to Castle RL as written? It's really quite horrible in part <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> (insofar as Strahd does not make any sense in it, and IMHO, Ravenloft adventures should not be about killing Darklords anyway).</p></blockquote><p></p>
[QUOTE="Ryltar, post: 5439630, member: 19393"] I'm currently playing in a PF Ravenloft Campaign. Some of the changes my DM has introduced: - PC abilities only work on undead within a certain HD range (e.g., +/- 4 difference from the PC's level). No smiting Strahd. - No spells that require planar connections to work. - Detect evil, detect lies, zone of truth etc. are banned. - Categories such as the 'undead' type or 'evil' alignment are removed, and all abilities that play off them are modified. For example, you can't select bane or favored enemy (undead) anymore, but have to specify a certain type of monster you have already encountered (e.g. skeletons). Protection from evil and the like only work within a certain HD range. - Channel Energy only allows the players to heal, and can't be used to damage undead. To balance some of the above 'losses', out-of-combat healing is automatically maximized. We felt that these changes were necessary to preserve the setting flavor, which is notably different from standard settings (2e materials are really your best bet if you want to read up on Ravenloft any further). 21 sessions in so far, and we haven't had any balance problems; not having access to the D&D standard of information gathering has in fact increased the fun we've had in playing. Also, may I strongly suggest that you don't DM Expedition to Castle RL as written? It's really quite horrible in part ;) (insofar as Strahd does not make any sense in it, and IMHO, Ravenloft adventures should not be about killing Darklords anyway). [/QUOTE]
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Expedition to Castle Ravenloft in Pathfinder
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