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Expedition to Runis of Greyhawk and Living Greyhawk?
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<blockquote data-quote="heirodule" data-source="post: 4945473" data-attributes="member: 4081"><p>Even though the LG campaign ended, we've beens slowly playing the adventures we missed as home games with the LG characters we created during the campaign. </p><p></p><p>We recently finished (I'm the DM) the first three chapters of Expedition to the Ruins of Greyhawk (very cool!). </p><p></p><p>SPOILERS FOR CHAPTER 4!!! SPOILERS FOR CHAPTER 4!!! SPOILERS FOR CHAPTER 4!!! SPOILERS FOR CHAPTER 4!!!</p><p></p><p>Living Greyhawk campaign kinda messed up the way ETTROG is supposed to work. The campaign set up a Ruins of Greyhawk mini-campaign that let you start a PC that lived in the City of Greyhawk and was closely tied to city guilds. I suppose this was done before anyone really knew what ETTROG was going to cover.</p><p></p><p>So in my group, we actually have a PC who is a member of the Thieves' Guild. For chapter 4, this means that the rationale for Tirra hiring the group to break into the wizard's guild (the thieves' guild can't do it themselves by oath and magic prohibition) is moot. </p><p></p><p>So I'm open to suggestions for alternative reasons why the PCs would do the mission. Oh, and we also have a Wizard's guild member, but he could be convinced to break into his own organization.</p><p></p><p>I like the mission as is, particularly the way Norebo's Hand is given as a reward. If Tirra doesn't give the job, that aspect falls away.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="heirodule, post: 4945473, member: 4081"] Even though the LG campaign ended, we've beens slowly playing the adventures we missed as home games with the LG characters we created during the campaign. We recently finished (I'm the DM) the first three chapters of Expedition to the Ruins of Greyhawk (very cool!). SPOILERS FOR CHAPTER 4!!! SPOILERS FOR CHAPTER 4!!! SPOILERS FOR CHAPTER 4!!! SPOILERS FOR CHAPTER 4!!! Living Greyhawk campaign kinda messed up the way ETTROG is supposed to work. The campaign set up a Ruins of Greyhawk mini-campaign that let you start a PC that lived in the City of Greyhawk and was closely tied to city guilds. I suppose this was done before anyone really knew what ETTROG was going to cover. So in my group, we actually have a PC who is a member of the Thieves' Guild. For chapter 4, this means that the rationale for Tirra hiring the group to break into the wizard's guild (the thieves' guild can't do it themselves by oath and magic prohibition) is moot. So I'm open to suggestions for alternative reasons why the PCs would do the mission. Oh, and we also have a Wizard's guild member, but he could be convinced to break into his own organization. I like the mission as is, particularly the way Norebo's Hand is given as a reward. If Tirra doesn't give the job, that aspect falls away. Thoughts? [/QUOTE]
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Expedition to Runis of Greyhawk and Living Greyhawk?
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