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Expedition to the Barrier Peaks - your experiences?
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<blockquote data-quote="Etan Moonstar" data-source="post: 1677868" data-attributes="member: 7762"><p>Lots of fun. Ran it as a 3E module with a good group of players. They almost had the security robots convinced that they were supposed to have the high-level access card they'd found, then someone got paranoid and attacked the robots. Oops. The mage (wielding her flaming crowbar--don't ask, please, she was one of the worst players I've ever had, one of the risks of running an open game at a university gaming club) died, but the rest escaped. The vegepygmies also gave them a great deal of grief, what with the grenades and laser gun (less lethal than the original save or die, but still nasty). The paranoid tactician of the group (who was also the guy who ordered the rocket launcher, for those of you who read the Ravenloft thread) ordered the rest of the group to run into a small room and use the doorway as a chokepoint against the vegepygmies. I grinned, and he realized the implications of that strategy about 10 seconds too late, just before a sleep grenade bounced through the doorway and filled the room with sleeping gas as the vegepygmies surrounded the door to use it as a chokepoint against the party. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> The druid complicated the situation by casting chill metal on the metal floor outside the door, hoping to drive the vegepygmies back. They learned then that vegepygmies were immune to cold, and they were stuck either staying in the sleep gas or coming out, standing on the cold floor to fight the vegepygmies, and taking damage from the chill metal spell each round. They managed to kill enough vegepygmies that the rest ran off to regroup, then the party fled for the main doors they came in, set up a secure camp, and waited there, wounded and scared, until the doors opened and they left, never having gone down below the first level.</p><p></p><p>I hope to run the whole thing someday with another group. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Etan Moonstar, post: 1677868, member: 7762"] Lots of fun. Ran it as a 3E module with a good group of players. They almost had the security robots convinced that they were supposed to have the high-level access card they'd found, then someone got paranoid and attacked the robots. Oops. The mage (wielding her flaming crowbar--don't ask, please, she was one of the worst players I've ever had, one of the risks of running an open game at a university gaming club) died, but the rest escaped. The vegepygmies also gave them a great deal of grief, what with the grenades and laser gun (less lethal than the original save or die, but still nasty). The paranoid tactician of the group (who was also the guy who ordered the rocket launcher, for those of you who read the Ravenloft thread) ordered the rest of the group to run into a small room and use the doorway as a chokepoint against the vegepygmies. I grinned, and he realized the implications of that strategy about 10 seconds too late, just before a sleep grenade bounced through the doorway and filled the room with sleeping gas as the vegepygmies surrounded the door to use it as a chokepoint against the party. :] The druid complicated the situation by casting chill metal on the metal floor outside the door, hoping to drive the vegepygmies back. They learned then that vegepygmies were immune to cold, and they were stuck either staying in the sleep gas or coming out, standing on the cold floor to fight the vegepygmies, and taking damage from the chill metal spell each round. They managed to kill enough vegepygmies that the rest ran off to regroup, then the party fled for the main doors they came in, set up a secure camp, and waited there, wounded and scared, until the doors opened and they left, never having gone down below the first level. I hope to run the whole thing someday with another group. ;) [/QUOTE]
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