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Expeditions to the Craters. OOC and such
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<blockquote data-quote="jmucchiello" data-source="post: 7198465" data-attributes="member: 813"><p> <table style='width: 100%'><tr><td><strong>Name:</strong> Aylana Sellsword<br /> <strong>Race (Type):</strong> Female Loresong Faen (Humanoid)<br /> <strong>Alignment:</strong> Neutral Good<br /> <strong>Gestalt Class A:</strong> Wizard-1<br /> <strong>Gestalt Class B:</strong> Magister-1<br /> <strong>Experience:</strong> 0/1000 </td><td><strong>Languages:</strong> Common, Faen, Abyssal,<br /> <p style="margin-left: 20px">Celestial, Draconic, Infernal, Sylvan</p> <strong>Initiative:</strong> +2 <br /> <strong>Speed:</strong> 20 ft <br /> <strong>Hit Dice:</strong> 1d6+2<br /> <strong>HP:</strong> 8/8</td><td><strong>Strength:</strong> 10 (+0)<br /> <strong>Dexterity:</strong> 16 (+3)<br /> <strong>Constitution:</strong> 14 (+2)<br /> <strong>Intelligence:</strong> 20 (+5)<br /> <strong>Wisdom:</strong> 13 (+1)<br /> <strong>Charisma:</strong> 13 (+1)</td></tr></table><p>[sblock="SKILLS"]skill name (ranks): +bonus [-]untrained skill, unusable[/-] <table style='width: 100%'><tr><td><strong>Appraise (Int):</strong> +5<br /> <strong>Balance (Dex):</strong> +3<br /> <strong>Bluff (Cha):</strong> +1<br /> <strong>Climb (Str):</strong> +0<br /> <strong>Concentration (Con, 4):</strong> +6<br /> <strong>Decipher Script (Int, 4):</strong> +9<br /> <strong>Diplomacy (Cha):</strong> +1<br /> [-]<strong>Disable Device (Int):</strong>[/-]<br /> <strong>Disguise (Cha):</strong> +1<br /> <strong>Escape Artist (Dex):</strong> +3<br /> <strong>Forgery (Int):</strong> +5<br /> <strong>Gather Information (Cha):</strong> +1<br /> [-]<strong>Handle Animal (Cha):</strong>[/-]</td><td><strong>Heal (Wis):</strong> +1<br /> <strong>Hide (Dex, size, racial):</strong> +9<br /> <strong>Intimidate (Cha):</strong> +1<br /> <strong>Jump (Str):</strong> +0<br /> <strong>Knowledge: Arcana (Int, racial, feat, 4):</strong> +10<br /> <strong>Knowledge: Dungeoneering (Int, 2):</strong> +7<br /> <strong>Knowledge: Geography (Int, 2):</strong> +7<br /> <strong>Knowledge: History (Int, 2):</strong> +7<br /> <strong>Knowledge: Nature (Int, 2):</strong> +7<br /> <strong>Knowledge: Planes (Int, 2):</strong> +7<br /> <strong>Knowledge: Religion (Int, 2):</strong> +7<br /> <strong>Listen (Wis):</strong> +1<br /> <strong>Move Silently (Dex, racial):</strong> +5</td><td>[-]<strong>Open Lock (Dex):</strong>[/-]<br /> <strong>Ride (Dex):</strong> +3<br /> <strong>Search (Int):</strong> +5<br /> <strong>Sense Motive (Cha):</strong> +1<br /> [-]<strong>Sleight of Hand (Dex):</strong>[/-]<br /> <strong>Spellcraft (Int, racial, feats, 4):</strong> +16,<br /> <p style="margin-left: 20px">+18 for Transmutations, +11 for Illusions or Necromancy</p> <strong>Spot (Wis):</strong> +1<br /> <strong>Survival (Wis):</strong> +1<br /> <strong>Swim (Str):</strong> +0<br /> <strong>Tumble (Dex):</strong> +3<br /> [-]<strong>Use Magic Device (Cha):</strong>[/-]<br /> <strong>Use Rope (Dex):</strong> +3</td></tr></table><p>[sblock="Skill Points by Level"] <table style='width: 100%'><tr><td>Character Level<br /> Skill</td><td><br /> 1</td><td><br /> 2</td><td><br /> 3</td><td>Total<br /> Ranks</td></tr><tr><td>Concentration<br /> Decipher Script<br /> Knowledge: Arcana<br /> Knowledge: Dungeoneering<br /> Knowledge: Geography<br /> Knowledge: History<br /> Knowledge: Nature<br /> Knowledge: Planes<br /> Knowledge: Religion<br /> Spellcraft</td><td>4<br /> 4<br /> 4<br /> 2<br /> 2<br /> 2<br /> 2<br /> 2<br /> 2<br /> 4</td><td></td><td></td><td>4<br /> 4<br /> 4<br /> 2<br /> 2<br /> 2<br /> 2<br /> 2<br /> 2<br /> 4</td></tr><tr><td>Total Spent</td><td>28</td><td></td><td></td><td></td></tr></table><p>[/sblock]</p><p>[/sblock][sblock="COMBAT"]<strong>OFFENSE</strong> AB: +1 (+0 base, +1 size) <table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Quarterstaff, 1h, small<br /> ranged (touch or not) attack</td><td><strong>To Hit</strong><br /> +1<br /> +4</td><td><strong>Damage</strong><br /> 1d4<br /> by spell</td><td><strong>Range</strong><br /> <br /> by spell</td><td><strong>Notes</strong><br /> <br /> by spell</td></tr></table><p><strong>DEFENSE</strong> AC Base: 10 +1 Size +3 Dex <table style='width: 100%'><tr><td><strong>AC (normal):</strong> 14<br /> <p style="margin-left: 20px"><em>touch:</em> 14<br /> <em>flat-footed:</em> 11</p> </td><td><strong>AC (mage armor):</strong> 18<br /> <p style="margin-left: 20px"><em>touch:</em> 14<br /> <em>flat-footed:</em> 15</p> </td><td><strong>Fort:</strong> +2 (base +0, Con +2)<br /> <strong>Ref:</strong> +3 (base +0, Dex +3)<br /> <strong>Will:</strong> +3 (base +2, Wis +1)</td></tr></table><p><strong>Spells Prepared/Readied</strong> (and other n/day items)<p style="margin-left: 20px"><strong>Wizard</strong> (CL:1)<p style="margin-left: 20px"><strong>Cantrips (3+1):</strong> <em>Mage Hand; Message; Ray of Frost (range touch); Read Magic (10min/lvl)</em></p> <p style="margin-left: 20px"><strong>1st Level (3+1):</strong> <em>[-]Expeditious Retreat (+30' base move)[/-]; Grease (Ref DC 17, 1r/lvl, DC 10 Balance); [-]Mage Armor (1hr/lvl)[/-]; Sleep (Will DC 17, 1min/lvl)</em></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><strong>Magister</strong> (CL:1, 0 without staff)<p style="margin-left: 20px"><strong>0 Level (6/7):</strong> <em>Appropriate Size, Canny Effort, Detect Magic, Disorient (Will DC 16), Hygiene, Repair (lesser), Seeker</em></p> <p style="margin-left: 20px"><strong>1st Level (4/5):</strong> <em>Distraction (Will DC 17, 1r/lvl); Cold Blast (range touch, 1d4 cold and 1 str dmg), Mud Ball (ranged attack), Open Lock, Transfer Wounds</em></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><strong>Faen Spell-like Abilities</strong><p style="margin-left: 20px"><strong>1/day each</strong> - <em>detect magic, ghostsound, lesser glowglobe</em></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><strong>Sudden Shift uses (3/5):</strong> gain fly, climb, or swim speed equal to normal speed.</p><p>[/sblock][sblock="FEATURES AND TRAITS"]<strong>Armor Proficiencies:</strong> None</p><p><strong>Weapons Proficiencies:</strong> club, dagger, heavy crossbow, light crossbow, and quarterstaff</p><p><strong>Race:</strong> Loresong Faen<p style="margin-left: 20px"><strong>Ability Score Modifiers:</strong> +2 Int, -2 Str</p> <p style="margin-left: 20px"><strong>Skill bonuses:</strong> +2 Move Silently (Sneak), +2 Spellcraft, +6 Hide (small size, racial)</p> <p style="margin-left: 20px"><strong>Low-light vision</strong></p> <p style="margin-left: 20px"><strong>Innate Spell-like Abilities (Sp):</strong> 1/day -- detect magic, ghostsound, lesser glowglobe</p> <p style="margin-left: 20px"></p><p><strong>Feats</strong><p style="margin-left: 20px"><strong>Affinity With Skill: Spellcraft (talent)</strong> - +4 inherent bonus to Spellcraft checks.</p> <p style="margin-left: 20px"><strong>Eldritch Training (ceremonial)</strong> - Ability to apply eldritch template to any spells. Grants +1 competence bonus to Spellcraft and Knowledge (Arcana) check.</p><p style="margin-left: 20px"><em>Eldritch Template</em> - Spells cast with this template gain +1 bonus to their DC, or +2 bonus when laden.</p></p> <p style="margin-left: 20px"><strong>Scribe Scroll (item creation)</strong></p> <p style="margin-left: 20px"></p><p></p><p><strong>Class:</strong> Wizard<p style="margin-left: 20px"><strong>Skill points per level:</strong> 2 + Int (x4 at first level)</p> <p style="margin-left: 20px"><strong>Immediate Magic (Ex):</strong> (From PHB2, replaces Familiar) Usable Int Mod/day: 5; <em>Sudden Shift</em></p><p style="margin-left: 20px"><em>Sudden Shift (Sp):</em> As an immediate action, you temporarily change your form to grant yourself a climb, fly or swim speed equal to your current land speed. If you activate this ability during your turn, it lasts until the end of the turn; otherwise it lasts until the end of your next turn.</p></p> <p style="margin-left: 20px"><strong>Spells:</strong> Int based <strong>Default DC:</strong> 16 + spell level (10 + int mod + eldritch template)</p> <p style="margin-left: 20px"><strong>Specialization School:</strong> Transmutation <strong>Prohibited School:</strong> Necromancy, Illusion</p> <p style="margin-left: 20px"> <table style='width: 100%'><tr><td><strong>Spell Levels</strong><br /> <strong>Bonus spells for high Int</strong><br /> <strong>Spell per Day</strong><br /> <strong>Bonus Transmutations per Day</strong></td><td><strong>0</strong><br /> -<br /> 3<br /> 1</td><td><strong>1</strong><br /> 2<br /> 1+2<br /> 1</td><td><strong>2</strong><br /> 1<br /> -<br /> -</td><td><strong>3</strong><br /> 1<br /> -<br /> -</td><td><strong>4</strong><br /> 1<br /> -<br /> -</td><td><strong>5</strong><br /> 1<br /> -<br /> -</td><td><strong>6</strong><br /> -<br /> -<br /> -</td><td><strong>7</strong><br /> -<br /> -<br /> -</td><td><strong>8</strong><br /> -<br /> -<br /> -</td><td><strong>9</strong><br /> -<br /> -<br /> -</td><td><br /> </td></tr></table><p>[td]</p></p> <p style="margin-left: 20px"><strong>Spellbook:</strong></p> <p style="margin-left: 20px">Cantrips: <em>Acid Splash, Arcane Mark, Daze, Detect Poison, Detect Magic, Dancing Lights, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance</em></p> <p style="margin-left: 20px">1st Level: <em>Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Mage Armor, Magic Missile, Reduce Person, Sleep</em></p> <p style="margin-left: 20px"></p><p></p><p><strong>Class:</strong> Magister<p style="margin-left: 20px"><strong>Skill points per level:</strong> 2 + Int (x4 at first level)</p> <p style="margin-left: 20px"><strong>Staff:</strong></p> <p style="margin-left: 20px"><strong>Spells:</strong> Int based. <strong>Default DC:</strong> 16+spell level (10 + int mod + eldritch template)</p> <p style="margin-left: 20px"><strong>Available Spells:</strong> All simple and complex spells.</p> <p style="margin-left: 20px"> <table style='width: 100%'><tr><td><strong>Spell Levels</strong><br /> <strong>Bonus for high Int</strong><br /> <strong>Spells Readied per Day</strong><br /> <strong>Spell Slots per Day</strong></td><td><strong>0</strong><br /> 2<br /> 5+2<br /> 2+2</td><td><strong>1</strong><br /> 2<br /> 3+2<br /> 1+2</td><td><strong>2</strong><br /> 1<br /> -<br /> -</td><td><strong>3</strong><br /> 1<br /> -<br /> -</td><td><strong>4</strong><br /> 1<br /> -<br /> -</td><td><strong>5</strong><br /> 1<br /> -<br /> -</td><td><strong>6</strong><br /> -<br /> -<br /> -</td><td><strong>7</strong><br /> -<br /> -<br /> -</td><td><strong>8</strong><br /> -<br /> -<br /> -</td><td><strong>9</strong><br /> -<br /> -<br /> -</td><td><strong>10</strong><br /> -<br /> -<br /> -</td><td><br /> </td></tr></table><p>[td]</p> </p><p>[/sblock][sblock="EQUIPMENT"]Spellbook (3#)</p><p>Magister's Staff (3#)</p><p>Spell component pouch (1.5#)</p><p>Backpack, with: (1.5#)</p><p>- Bedroll (3#)</p><p>- Waterskin (3#)</p><p>- Minifying Glass (a flawed magnifying glass that makes things smaller, no appraise bonus. For ease of reading large text books.)</p><p>- 4 potions of <em>cure light wounds</em> 1d8+1 hp</p><p>- Book +2: Cappelli's True and Complete History (Knowledge: History) (1#)</p><p>- Book +2: Esoteric and Meta-esoteric Mysteries (Knowledge: Arcana) (1#)</p><p>- Book +2: Horace's Mappe of the Knoun World (Knowledge: Geography) (1#)</p><p>- Book +2: Planes of Existence Near and Far (Knowledge: Planes) (1#)</p><p>Belt</p><p>- pouch (15 gp)</p><p>- Dagger in sheath (1#)</p><p>[sblock="Carrying Capacity"]Current Load: 20#</p><p></p><p>Light load: 25 lb. or less</p><p>Medium load: 26-50 lb.</p><p>Heavy load: 51-75 lb.</p><p>Lift over head: 75 lb.</p><p>Lift off ground: 150 lb.</p><p>Push or drag: 375 lb.[/sblock][/sblock][sblock="DESCRIPTION"]<strong>Age:</strong> 22</p><p><strong>Height:</strong> 3’ 6”</p><p><strong>Weight:</strong> 55 lbs</p><p><strong>Eyes:</strong> Pale blue</p><p><strong>Skin:</strong> Pale with a slightly bluish hue</p><p><strong>Hair:</strong> Flame red/orange</p><p><strong>Description:</strong> Aylana is a nerdy faen. She loves to talk about magic.</p><p><strong>Background:</strong> Aylana comes from a long proud line of mercenary faen. So long a line, it became their surname. She has six older brothers who each tried to teach her the use of blades or axes or bows or anything other than the stupid staff she seemed drawn to. They all eventually gave up leaving her to her books. In books, she thrived. Eventually she was accepted at magic school where she showed aptitude for two different schools of learning: that of the wizard and that of the magister. The conflicting laws of magics did not deter her and she graduated with honors in both. </p><p></p><p>Now her quest to seek out more magics has taken her to edge of civilization where she heard a famous illusionist was going to perform some rather public magic. Such a rarity she had to witness personally.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7198465, member: 813"] [TABLE="width: 100%, align: left"][TR] [TD][B]Name:[/B] Aylana Sellsword [B]Race (Type):[/B] Female Loresong Faen (Humanoid) [B]Alignment:[/B] Neutral Good [B]Gestalt Class A:[/B] Wizard-1 [B]Gestalt Class B:[/B] Magister-1 [B]Experience:[/B] 0/1000 [/TD] [TD][b]Languages:[/b] Common, Faen, Abyssal, [indent]Celestial, Draconic, Infernal, Sylvan[/indent] [B]Initiative:[/B] +2 [B]Speed:[/B] 20 ft [B]Hit Dice:[/B] 1d6+2 [B]HP:[/B] 8/8[/TD] [TD][B]Strength:[/B] 10 (+0) [B]Dexterity:[/B] 16 (+3) [B]Constitution:[/B] 14 (+2) [B]Intelligence:[/B] 20 (+5) [B]Wisdom:[/B] 13 (+1) [B]Charisma:[/B] 13 (+1)[/TD] [/TR][/TABLE] [sblock="SKILLS"]skill name (ranks): +bonus [-]untrained skill, unusable[/-][table="width: 100%, align: left"] [tr][td][b]Appraise (Int):[/b] +5 [b]Balance (Dex):[/b] +3 [b]Bluff (Cha):[/b] +1 [b]Climb (Str):[/b] +0 [b]Concentration (Con, 4):[/b] +6 [b]Decipher Script (Int, 4):[/b] +9 [b]Diplomacy (Cha):[/b] +1 [-][b]Disable Device (Int):[/b][/-] [b]Disguise (Cha):[/b] +1 [b]Escape Artist (Dex):[/b] +3 [b]Forgery (Int):[/b] +5 [b]Gather Information (Cha):[/b] +1 [-][b]Handle Animal (Cha):[/b][/-][/td][td][b]Heal (Wis):[/b] +1 [b]Hide (Dex, size, racial):[/b] +9 [b]Intimidate (Cha):[/b] +1 [b]Jump (Str):[/b] +0 [b]Knowledge: Arcana (Int, racial, feat, 4):[/b] +10 [b]Knowledge: Dungeoneering (Int, 2):[/b] +7 [b]Knowledge: Geography (Int, 2):[/b] +7 [b]Knowledge: History (Int, 2):[/b] +7 [b]Knowledge: Nature (Int, 2):[/b] +7 [b]Knowledge: Planes (Int, 2):[/b] +7 [b]Knowledge: Religion (Int, 2):[/b] +7 [b]Listen (Wis):[/b] +1 [b]Move Silently (Dex, racial):[/b] +5[/td][td][-][b]Open Lock (Dex):[/b][/-] [b]Ride (Dex):[/b] +3 [b]Search (Int):[/b] +5 [b]Sense Motive (Cha):[/b] +1 [-][b]Sleight of Hand (Dex):[/b][/-] [b]Spellcraft (Int, racial, feats, 4):[/b] +16, [indent]+18 for Transmutations, +11 for Illusions or Necromancy[/indent] [b]Spot (Wis):[/b] +1 [b]Survival (Wis):[/b] +1 [b]Swim (Str):[/b] +0 [b]Tumble (Dex):[/b] +3 [-][b]Use Magic Device (Cha):[/b][/-] [b]Use Rope (Dex):[/b] +3[/td][/tr][/table] [sblock="Skill Points by Level"][table="align: left"][tr] [td]Character Level Skill[/td][td="align: bottom"] 1[/td][td="align: bottom"] 2[/td][td="align: bottom"] 3[/td][td]Total Ranks[/td][/tr] [tr][td]Concentration Decipher Script Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Geography Knowledge: History Knowledge: Nature Knowledge: Planes Knowledge: Religion Spellcraft[/td] [td]4 4 4 2 2 2 2 2 2 4[/td][td][/td][td][/td] [td="align: center"]4 4 4 2 2 2 2 2 2 4[/td][/tr] [tr][td]Total Spent[/td][td]28[/td][/tr][/table][/sblock] [/sblock][sblock="COMBAT"][B]OFFENSE[/B] AB: +1 (+0 base, +1 size)[table="align: left"] [tr][td][b]Weapon[/b] Quarterstaff, 1h, small ranged (touch or not) attack[/td][td="align: center"][b]To Hit[/b] +1 +4[/td][td][b]Damage[/b] 1d4 by spell[/td][td="align: center"][b]Range[/b] by spell[/td][td][b]Notes[/b] by spell[/td] [/tr] [/table][b]DEFENSE[/b] AC Base: 10 +1 Size +3 Dex[table="width: 100%; align: left"] [tr] [TD][b]AC (normal):[/b] 14 [indent][i]touch:[/i] 14 [i]flat-footed:[/i] 11[/indent][/td] [TD][b]AC (mage armor):[/b] 18 [indent][i]touch:[/i] 14 [i]flat-footed:[/i] 15[/indent][/td] [td][b]Fort:[/b] +2 (base +0, Con +2) [b]Ref:[/b] +3 (base +0, Dex +3) [b]Will:[/b] +3 (base +2, Wis +1)[/TD] [/tr] [/table][B]Spells Prepared/Readied[/b] (and other n/day items)[indent][B]Wizard[/B] (CL:1)[Indent][b]Cantrips (3+1):[/b] [i]Mage Hand; Message; Ray of Frost (range touch); Read Magic (10min/lvl)[/i] [b]1st Level (3+1):[/b] [i][-]Expeditious Retreat (+30' base move)[/-]; Grease (Ref DC 17, 1r/lvl, DC 10 Balance); [-]Mage Armor (1hr/lvl)[/-]; Sleep (Will DC 17, 1min/lvl)[/i] [/indent][B]Magister[/B] (CL:1, 0 without staff)[Indent][b]0 Level (6/7):[/b] [i]Appropriate Size, Canny Effort, Detect Magic, Disorient (Will DC 16), Hygiene, Repair (lesser), Seeker[/i] [b]1st Level (4/5):[/b] [i]Distraction (Will DC 17, 1r/lvl); Cold Blast (range touch, 1d4 cold and 1 str dmg), Mud Ball (ranged attack), Open Lock, Transfer Wounds[/i] [/indent][b]Faen Spell-like Abilities[/b][indent][b]1/day each[/b] - [i]detect magic, ghostsound, lesser glowglobe[/i] [/indent] [b]Sudden Shift uses (3/5):[/b] gain fly, climb, or swim speed equal to normal speed.[/indent] [/sblock][sblock="FEATURES AND TRAITS"][B]Armor Proficiencies:[/B] None [B]Weapons Proficiencies:[/B] club, dagger, heavy crossbow, light crossbow, and quarterstaff [B]Race:[/B] Loresong Faen[INDENT][b]Ability Score Modifiers:[/b] +2 Int, -2 Str [b]Skill bonuses:[/b] +2 Move Silently (Sneak), +2 Spellcraft, +6 Hide (small size, racial) [b]Low-light vision[/b] [b]Innate Spell-like Abilities (Sp):[/b] 1/day -- detect magic, ghostsound, lesser glowglobe [/INDENT] [B]Feats[/B][INDENT][b]Affinity With Skill: Spellcraft (talent)[/b] - +4 inherent bonus to Spellcraft checks. [b]Eldritch Training (ceremonial)[/b] - Ability to apply eldritch template to any spells. Grants +1 competence bonus to Spellcraft and Knowledge (Arcana) check. [indent][i]Eldritch Template[/i] - Spells cast with this template gain +1 bonus to their DC, or +2 bonus when laden.[/indent] [b]Scribe Scroll (item creation)[/b] [/INDENT] [B]Class:[/B] Wizard[INDENT][b]Skill points per level:[/b] 2 + Int (x4 at first level) [b]Immediate Magic (Ex):[/b] (From PHB2, replaces Familiar) Usable Int Mod/day: 5; [i]Sudden Shift[/i] [indent][i]Sudden Shift (Sp):[/i] As an immediate action, you temporarily change your form to grant yourself a climb, fly or swim speed equal to your current land speed. If you activate this ability during your turn, it lasts until the end of the turn; otherwise it lasts until the end of your next turn.[/indent] [b]Spells:[/b] Int based [b]Default DC:[/b] 16 + spell level (10 + int mod + eldritch template) [b]Specialization School:[/b] Transmutation [b]Prohibited School:[/b] Necromancy, Illusion [table="align: left"] [tr][td][b]Spell Levels[/b] [b]Bonus spells for high Int[/b] [b]Spell per Day[/b] [b]Bonus Transmutations per Day[/b][/td][td][b]0[/b] - 3 1[/td][td][b]1[/b] 2 1+2 1[/td][td][b]2[/b] 1 - -[/td][td][b]3[/b] 1 - -[/td][td][b]4[/b] 1 - -[/td][td][b]5[/b] 1 - -[/td][td][b]6[/b] - - -[/td][td][b]7[/b] - - -[/td][td][b]8[/b] - - -[/td][td][b]9[/b] - - -[/td][td] [/td][/tr][td][/table][b]Spellbook:[/b] Cantrips: [i]Acid Splash, Arcane Mark, Daze, Detect Poison, Detect Magic, Dancing Lights, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance[/i] 1st Level: [i]Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Mage Armor, Magic Missile, Reduce Person, Sleep[/i] [/INDENT] [B]Class:[/B] Magister[INDENT][b]Skill points per level:[/b] 2 + Int (x4 at first level) [b]Staff:[/b] [b]Spells:[/b] Int based. [b]Default DC:[/b] 16+spell level (10 + int mod + eldritch template) [b]Available Spells:[/b] All simple and complex spells. [table="align: left"] [tr][td][b]Spell Levels[/b] [b]Bonus for high Int[/b] [b]Spells Readied per Day[/b] [b]Spell Slots per Day[/b][/td][td][b]0[/b] 2 5+2 2+2[/td][td][b]1[/b] 2 3+2 1+2[/td][td][b]2[/b] 1 - -[/td][td][b]3[/b] 1 - -[/td][td][b]4[/b] 1 - -[/td][td][b]5[/b] 1 - -[/td][td][b]6[/b] - - -[/td][td][b]7[/b] - - -[/td][td][b]8[/b] - - -[/td][td][b]9[/b] - - -[/td][td][b]10[/b] - - -[/td][td] [/td][/tr][td][/table] [/INDENT] [/sblock][sblock="EQUIPMENT"]Spellbook (3#) Magister's Staff (3#) Spell component pouch (1.5#) Backpack, with: (1.5#) - Bedroll (3#) - Waterskin (3#) - Minifying Glass (a flawed magnifying glass that makes things smaller, no appraise bonus. For ease of reading large text books.) - 4 potions of [i]cure light wounds[/i] 1d8+1 hp - Book +2: Cappelli's True and Complete History (Knowledge: History) (1#) - Book +2: Esoteric and Meta-esoteric Mysteries (Knowledge: Arcana) (1#) - Book +2: Horace's Mappe of the Knoun World (Knowledge: Geography) (1#) - Book +2: Planes of Existence Near and Far (Knowledge: Planes) (1#) Belt - pouch (15 gp) - Dagger in sheath (1#) [sblock="Carrying Capacity"]Current Load: 20# Light load: 25 lb. or less Medium load: 26-50 lb. Heavy load: 51-75 lb. Lift over head: 75 lb. Lift off ground: 150 lb. Push or drag: 375 lb.[/sblock][/sblock][sblock="DESCRIPTION"][B]Age:[/B] 22 [B]Height:[/B] 3’ 6” [B]Weight:[/B] 55 lbs [B]Eyes:[/B] Pale blue [B]Skin:[/B] Pale with a slightly bluish hue [B]Hair:[/B] Flame red/orange [B]Description:[/B] Aylana is a nerdy faen. She loves to talk about magic. [B]Background:[/B] Aylana comes from a long proud line of mercenary faen. So long a line, it became their surname. She has six older brothers who each tried to teach her the use of blades or axes or bows or anything other than the stupid staff she seemed drawn to. They all eventually gave up leaving her to her books. In books, she thrived. Eventually she was accepted at magic school where she showed aptitude for two different schools of learning: that of the wizard and that of the magister. The conflicting laws of magics did not deter her and she graduated with honors in both. Now her quest to seek out more magics has taken her to edge of civilization where she heard a famous illusionist was going to perform some rather public magic. Such a rarity she had to witness personally. [/sblock] [/QUOTE]
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