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<blockquote data-quote="Umbran" data-source="post: 7651021" data-attributes="member: 177"><p>Hm.</p><p></p><p>I haven't watched the most recent Trek movie yet. But something bothered me about the first one.</p><p></p><p>I don't care how well he did in the one engagement - that <em>*kid*</em> was going to be tossed out of the darned Academy for lack of discipline, and within days he's not just an officer, but Captain of a ship that has enough power to devastate a planet? Nope. Not buying it*. Me, a trained physicist, and the thing that I find hardest to swallow in a Trek movie isn't in the science, but the acceptance of someone so clearly disrespectful of others into a position of real, terrible, life-and-death power.</p><p></p><p>It kind of makes me think that Simon Pegg might be right - Abrams is setting it up so that his timeline is actually the Mirror Universe.</p><p></p><p>Be that as it may, I can't say I agree with Janx that folks are following the Golden Rule, rather than the law. If people really were doing unto others as they'd like done unto them, we'd see a whole lot more people buying their coworkers lunch for a job well done, or getting their GMs a token gift to show how they appreciate the work they do to make games run. The Golden Rule implies thoughtfulness, and I don't see that in how most folks follow laws. </p><p></p><p>By in large, if rules (game or societal) are set up well, following them is an easier, safer, and generally more enjoyable way to go through life. We're a social species, and having some agreed-upon rules are required for us to not step on each other's toes, and in some cases to keep us from harming each other willfully. But, no finite set of rules (societal or game) can cover *all* the things that might come up. So, occasionally we need to exercise a bit of human judgement, rather than follow rules. And, on occasion, the rules are just frakkin' stupid.</p><p></p><p>So, as a GM, I will occasionally break or rewrite the rules-as-written. My players know this, so don't get in a huff about it.</p><p></p><p>As a player, I may occasionally ask if the rules may be bent, but I won't cheat. </p><p></p><p></p><p></p><p><span style="font-size: 9px">*The right way to do it was simple - say he clearly showed some aptitude. Make him a Lieutenant instead of an Ensign upon graduation, and then have some years pass between movies, such that the next one is when he has his command.</span></p></blockquote><p></p>
[QUOTE="Umbran, post: 7651021, member: 177"] Hm. I haven't watched the most recent Trek movie yet. But something bothered me about the first one. I don't care how well he did in the one engagement - that [I]*kid*[/I] was going to be tossed out of the darned Academy for lack of discipline, and within days he's not just an officer, but Captain of a ship that has enough power to devastate a planet? Nope. Not buying it*. Me, a trained physicist, and the thing that I find hardest to swallow in a Trek movie isn't in the science, but the acceptance of someone so clearly disrespectful of others into a position of real, terrible, life-and-death power. It kind of makes me think that Simon Pegg might be right - Abrams is setting it up so that his timeline is actually the Mirror Universe. Be that as it may, I can't say I agree with Janx that folks are following the Golden Rule, rather than the law. If people really were doing unto others as they'd like done unto them, we'd see a whole lot more people buying their coworkers lunch for a job well done, or getting their GMs a token gift to show how they appreciate the work they do to make games run. The Golden Rule implies thoughtfulness, and I don't see that in how most folks follow laws. By in large, if rules (game or societal) are set up well, following them is an easier, safer, and generally more enjoyable way to go through life. We're a social species, and having some agreed-upon rules are required for us to not step on each other's toes, and in some cases to keep us from harming each other willfully. But, no finite set of rules (societal or game) can cover *all* the things that might come up. So, occasionally we need to exercise a bit of human judgement, rather than follow rules. And, on occasion, the rules are just frakkin' stupid. So, as a GM, I will occasionally break or rewrite the rules-as-written. My players know this, so don't get in a huff about it. As a player, I may occasionally ask if the rules may be bent, but I won't cheat. [SIZE=1]*The right way to do it was simple - say he clearly showed some aptitude. Make him a Lieutenant instead of an Ensign upon graduation, and then have some years pass between movies, such that the next one is when he has his command.[/SIZE] [/QUOTE]
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