Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Promotions/Press
Experience Point: Screw the rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luce" data-source="post: 7651138" data-attributes="member: 29760"><p>In my view one of the use of rules is so we have a shared common ground on which to base our decisions. Having coordinated mores and values is usually a good thing. However, the diversity of life can present mitigating circumstances. For example,(speaking hypothetically) running somebody over (repeatedly and on purpose) with a car is seldom justifiable. But if you just seen the said individual kill two policeman after they shot him in the head and he is headed into the occupied nursery school your child is attending may be justified in the eyes of both society and the law.</p><p>On the game front, I think many groups make the game their own. Again the individual circumstances and preference may clash but having a common starting point is good even if one's group chooses to deviate from it. Another example, when a fellow DM told me that he is giving its 7th group magic items intended for 15+ level parties my first thought was Monty Haul. After he elaborated that his campaign is intended to wrap up at 10th level and he will be throwing higher level monsters that started to sound not so bad. If memory serves there was supposed to be "prevent the end of the world" scenario. The PCs have 5 days (in game) to disturb a ritual that will merge their world with the negative energy plane or some such. They needed 3 macguffins, each located in different dungeon. The idea being to let the layers try some of the less seen high level stuff in a controlled environment and without the long term implication of magic overload. I see it no more different then giving your players an artifact for a special mission and not letting them keep it long term.</p><p>Now different people may have varying expectations how much the RAW is followed. Without a social contract (implicit or explicit) we start to get into rules and setting lawyers. Individuals often have an internalized definitions and expectations. If one runs a Forgotten Realms campaign, where the drow are NG, the mind flayers have managed to snuff the sun and the surviving members of the Harpers fight side my side with the Black network against the newly emerged abomination menace. Some players may give it a try and even end up enjoying the experience, while others will be frothing at the mouth at the mare suggestion.</p></blockquote><p></p>
[QUOTE="Luce, post: 7651138, member: 29760"] In my view one of the use of rules is so we have a shared common ground on which to base our decisions. Having coordinated mores and values is usually a good thing. However, the diversity of life can present mitigating circumstances. For example,(speaking hypothetically) running somebody over (repeatedly and on purpose) with a car is seldom justifiable. But if you just seen the said individual kill two policeman after they shot him in the head and he is headed into the occupied nursery school your child is attending may be justified in the eyes of both society and the law. On the game front, I think many groups make the game their own. Again the individual circumstances and preference may clash but having a common starting point is good even if one's group chooses to deviate from it. Another example, when a fellow DM told me that he is giving its 7th group magic items intended for 15+ level parties my first thought was Monty Haul. After he elaborated that his campaign is intended to wrap up at 10th level and he will be throwing higher level monsters that started to sound not so bad. If memory serves there was supposed to be "prevent the end of the world" scenario. The PCs have 5 days (in game) to disturb a ritual that will merge their world with the negative energy plane or some such. They needed 3 macguffins, each located in different dungeon. The idea being to let the layers try some of the less seen high level stuff in a controlled environment and without the long term implication of magic overload. I see it no more different then giving your players an artifact for a special mission and not letting them keep it long term. Now different people may have varying expectations how much the RAW is followed. Without a social contract (implicit or explicit) we start to get into rules and setting lawyers. Individuals often have an internalized definitions and expectations. If one runs a Forgotten Realms campaign, where the drow are NG, the mind flayers have managed to snuff the sun and the surviving members of the Harpers fight side my side with the Black network against the newly emerged abomination menace. Some players may give it a try and even end up enjoying the experience, while others will be frothing at the mouth at the mare suggestion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Experience Point: Screw the rules
Top