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Experience with Decipher's Star Trek RPG
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<blockquote data-quote="Jeux Fictifs" data-source="post: 7087902" data-attributes="member: 6874890"><p>I started playing the old Star Trek edited by Fasa, then playing with the Star Trek edited by the Last Unicorn and now I play Decipher's Star Trek.</p><p>I am nostalgic for that of Fasa, which generates for the character a chronology of his studies and his years of service. Then the battle of the spacecraft was like a war game.</p><p>But I liked the one of the "Next Generation", finished with the percentage dice, playing with simple cubic dice. Creating characters that works by assembling skill groups.</p><p>In Decipher, you choose your race (species) and your class (profession), you will have full powers and maybe even an elite class. Everything looks like an old D & D. The procedure of creation is not simple, in addition, the player seeks to combine the advantages to have the most bonuses. Without the die 20 but with 2d6 which raises on a 6. but why not have taken 3d6 (3 to 18).</p><p></p><p>If I had the time, I would take the pleasing aspects of each of its editions to rewrite them in a new edition.</p></blockquote><p></p>
[QUOTE="Jeux Fictifs, post: 7087902, member: 6874890"] I started playing the old Star Trek edited by Fasa, then playing with the Star Trek edited by the Last Unicorn and now I play Decipher's Star Trek. I am nostalgic for that of Fasa, which generates for the character a chronology of his studies and his years of service. Then the battle of the spacecraft was like a war game. But I liked the one of the "Next Generation", finished with the percentage dice, playing with simple cubic dice. Creating characters that works by assembling skill groups. In Decipher, you choose your race (species) and your class (profession), you will have full powers and maybe even an elite class. Everything looks like an old D & D. The procedure of creation is not simple, in addition, the player seeks to combine the advantages to have the most bonuses. Without the die 20 but with 2d6 which raises on a 6. but why not have taken 3d6 (3 to 18). If I had the time, I would take the pleasing aspects of each of its editions to rewrite them in a new edition. [/QUOTE]
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