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Experienced DM needs more experience...give me your ideas!
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<blockquote data-quote="Cold Comfort" data-source="post: 3522193" data-attributes="member: 52192"><p>^^^^ I like idea 2... That's a good one, I'll have to remember that.</p><p></p><p>I had a group like that... I was running an evil campaign, where they were sent to overthrow the major powers in a region. (Or at least be agents in this plan.) One of them kept murdering all the plot hooks though. Every time. "[name of employer] is a monster! You know not what he plans! You cannot imagine! Spare me, and I'll tell you all I know!" <stab, thud></p><p></p><p>This basically eliminated the most important parts of the plot for the campaign. I run a mostly consistent world between campaigns, so given that what went on was such a large event, they saw evidence of it in the next campaigns. Of course, they had no idea what it was, and I wasn't talking, which really made them curious. I was pleased to find that they were a lot more thorough in the next one, and actually pieced together most of the plot.</p><p></p><p>I'm not sure if you can really apply this to your campaign though. Maybe throw in something strange, that happened as a result of their characters ignoring what was going on, or some major clue they overlooked. Some major destination they were going to where things were supposed to happen being wiped off the map, assassins that know all their weaknesses, their magic items going missing, someone taking the cleric's holy symbol and tome just before combat... This stuff might be difficult to do in a linear campaign though. There's also always the tried and true employers or benefactors turning against the party too, which forces them to talk to people because they suddenly find themselves without any allies.</p></blockquote><p></p>
[QUOTE="Cold Comfort, post: 3522193, member: 52192"] ^^^^ I like idea 2... That's a good one, I'll have to remember that. I had a group like that... I was running an evil campaign, where they were sent to overthrow the major powers in a region. (Or at least be agents in this plan.) One of them kept murdering all the plot hooks though. Every time. "[name of employer] is a monster! You know not what he plans! You cannot imagine! Spare me, and I'll tell you all I know!" <stab, thud> This basically eliminated the most important parts of the plot for the campaign. I run a mostly consistent world between campaigns, so given that what went on was such a large event, they saw evidence of it in the next campaigns. Of course, they had no idea what it was, and I wasn't talking, which really made them curious. I was pleased to find that they were a lot more thorough in the next one, and actually pieced together most of the plot. I'm not sure if you can really apply this to your campaign though. Maybe throw in something strange, that happened as a result of their characters ignoring what was going on, or some major clue they overlooked. Some major destination they were going to where things were supposed to happen being wiped off the map, assassins that know all their weaknesses, their magic items going missing, someone taking the cleric's holy symbol and tome just before combat... This stuff might be difficult to do in a linear campaign though. There's also always the tried and true employers or benefactors turning against the party too, which forces them to talk to people because they suddenly find themselves without any allies. [/QUOTE]
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Experienced DM needs more experience...give me your ideas!
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