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Experienced DM needs more experience...give me your ideas!
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3522551" data-attributes="member: 15651"><p>Does the one player interested in the plot ask questions? Does he get shut down by the others? That could be a real problem, if they aren't even willing to let someone else do what they enjoy. </p><p></p><p>Recommendations: <ol> <li data-xf-list-type="ol">Talk to all of your players. You might discover that most of them really don't care about anything except what to kill next. Find out if they are willing to let others have their fun through a little investigation or roleplaying.</li> <li data-xf-list-type="ol">Have the PC of the one interested player meet some NPCs in a bar, or on the street or something where they can learn some information. Maybe even do this offine, perhaps by e-mail, during party downtime.</li> <li data-xf-list-type="ol">Don't make every NPC be XP fodder. Do they ever meet a barkeep or a fence who has info, but isn't a "bad-guy?" You might even consider having PCs lose XP for killing important NPCs who are not combatants.</li> <li data-xf-list-type="ol">Come up with adventures that are some kind of mystery to solve, and hacking your way to the end won't do it.</li> <li data-xf-list-type="ol">When appropriate, give larger XP awards for success by talking or roleplaying through an encounter.</li> </ol></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3522551, member: 15651"] Does the one player interested in the plot ask questions? Does he get shut down by the others? That could be a real problem, if they aren't even willing to let someone else do what they enjoy. Recommendations: [list=1] [*]Talk to all of your players. You might discover that most of them really don't care about anything except what to kill next. Find out if they are willing to let others have their fun through a little investigation or roleplaying. [*]Have the PC of the one interested player meet some NPCs in a bar, or on the street or something where they can learn some information. Maybe even do this offine, perhaps by e-mail, during party downtime. [*]Don't make every NPC be XP fodder. Do they ever meet a barkeep or a fence who has info, but isn't a "bad-guy?" You might even consider having PCs lose XP for killing important NPCs who are not combatants. [*]Come up with adventures that are some kind of mystery to solve, and hacking your way to the end won't do it. [*]When appropriate, give larger XP awards for success by talking or roleplaying through an encounter. [/list] [/QUOTE]
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