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Experienced DM needs more experience...give me your ideas!
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<blockquote data-quote="Oryan77" data-source="post: 3522848" data-attributes="member: 18701"><p>His PC died and he brought in a new PC last session. I could probably do something like this pretty easily. It would maybe get him more involved in the backstories also if he has information that the other players don't have. So maybe that would also get the other players more involved in backstories if they are trying to figure out what his PC knows.</p><p></p><p>That's what's weird. He doesn't really seem to socialize with NPC's very strongly so I was surprised to hear that he wanted more from the game. The time I had a major NPC meet his PC and threaten him into doing a job for him; the player's roleplaying went sort of like, "Uh, ok, whatever you say, I'll do it" and then out of character he would make fun of the NPC because of the NPCs race (Gehreleth). The NPC wasn't bland, and he was evil. So I thought the player would be interested in this situation for his rogue PC to be involved in. It was supposed to be very personal, but it ended up being pretty mundane. He just wanted to kickstart the next adventure.</p><p></p><p>Another player does ask NPC's a ton of questions, but it'll be the most random NPC. She likes to interact with NPCs that she's curious about, but it'll have nothing to do with the story. I might make a passing comment about a teenage peddler outside the tavern they are going in and she'll be curious about why he's a peddler. So she'll start asking questions about his parents, what he does for fun, & how much money he earns a day". Then when she realizes other players look bored, as a last resort she might say, "Do you know anything about Pit Fiends raising a Red Wyrmling on the first layer of Baator?" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> If I can get away with it, I might take that opportunity to pass along info the party could use. But usually the NPC she talks to would only know what's going on in the tavern next door and nothing about something on another plane <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Also, you know as a DM it's hard to tell what the players are getting from your game. They actually do quite well with investigating scenarios. They do ask a lot of questions for that type of adventure. It's just the adventures where they get pulled into a situation where NPC's are reacting around them that the players seem to not figure it out. They'll go to new locations and be "randomly" attacked by multiple types of people, then they realize bad guys are doing something strange but they don't necessarily know what's going on. Then they kill some people they think are BBEGs, and that's it. Then they loot and leave and then wonder WTF that was all about <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 3522848, member: 18701"] His PC died and he brought in a new PC last session. I could probably do something like this pretty easily. It would maybe get him more involved in the backstories also if he has information that the other players don't have. So maybe that would also get the other players more involved in backstories if they are trying to figure out what his PC knows. That's what's weird. He doesn't really seem to socialize with NPC's very strongly so I was surprised to hear that he wanted more from the game. The time I had a major NPC meet his PC and threaten him into doing a job for him; the player's roleplaying went sort of like, "Uh, ok, whatever you say, I'll do it" and then out of character he would make fun of the NPC because of the NPCs race (Gehreleth). The NPC wasn't bland, and he was evil. So I thought the player would be interested in this situation for his rogue PC to be involved in. It was supposed to be very personal, but it ended up being pretty mundane. He just wanted to kickstart the next adventure. Another player does ask NPC's a ton of questions, but it'll be the most random NPC. She likes to interact with NPCs that she's curious about, but it'll have nothing to do with the story. I might make a passing comment about a teenage peddler outside the tavern they are going in and she'll be curious about why he's a peddler. So she'll start asking questions about his parents, what he does for fun, & how much money he earns a day". Then when she realizes other players look bored, as a last resort she might say, "Do you know anything about Pit Fiends raising a Red Wyrmling on the first layer of Baator?" :p If I can get away with it, I might take that opportunity to pass along info the party could use. But usually the NPC she talks to would only know what's going on in the tavern next door and nothing about something on another plane :lol: Also, you know as a DM it's hard to tell what the players are getting from your game. They actually do quite well with investigating scenarios. They do ask a lot of questions for that type of adventure. It's just the adventures where they get pulled into a situation where NPC's are reacting around them that the players seem to not figure it out. They'll go to new locations and be "randomly" attacked by multiple types of people, then they realize bad guys are doing something strange but they don't necessarily know what's going on. Then they kill some people they think are BBEGs, and that's it. Then they loot and leave and then wonder WTF that was all about :p [/QUOTE]
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