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Experiences with Paizo's Shackled City
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<blockquote data-quote="Vascant" data-source="post: 2456652" data-attributes="member: 13927"><p>There are some elements that do require magic to handle, in fact the solution to some challanges are magic items themselves.</p><p></p><p>How does it play, with some editing to handle flow and seemless progression it has been a great path thus far for my now 12th level group or as I refer to as my mid group. I am currently using the city as the starting point for my low level (all 1st and 2nd) as well, though they are not directly involved in the AP, they have been victims and heroes to some of the fallout from it. Just a side note, both groups have completely different players in them so no one has any OC knowledge concerning the real events.</p><p></p><p>The only real let down in presentation is along the the AP, parts of the city get destroyed. Dungeon did a great job of mapping everything else, why not give us a map for the city after the destruction?</p><p></p><p>The key I have found in the AP is your players really need to be made to feel they are apart of the city and have grown up there. There are not many settings to mapped out in the same area from 1-20th level.</p></blockquote><p></p>
[QUOTE="Vascant, post: 2456652, member: 13927"] There are some elements that do require magic to handle, in fact the solution to some challanges are magic items themselves. How does it play, with some editing to handle flow and seemless progression it has been a great path thus far for my now 12th level group or as I refer to as my mid group. I am currently using the city as the starting point for my low level (all 1st and 2nd) as well, though they are not directly involved in the AP, they have been victims and heroes to some of the fallout from it. Just a side note, both groups have completely different players in them so no one has any OC knowledge concerning the real events. The only real let down in presentation is along the the AP, parts of the city get destroyed. Dungeon did a great job of mapping everything else, why not give us a map for the city after the destruction? The key I have found in the AP is your players really need to be made to feel they are apart of the city and have grown up there. There are not many settings to mapped out in the same area from 1-20th level. [/QUOTE]
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Experiences with Paizo's Shackled City
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