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Experiment with Equipment Slots, I'd love your feedback
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<blockquote data-quote="Quickleaf" data-source="post: 9242788" data-attributes="member: 20323"><p>Your approach is very similar to my own house rules for slot-based encumbrance. Biggest difference is that I also differentiate between "equipped slots" & "stored slots."</p><p></p><p>The challenge has been getting players to adopt it – specifically to record next to their gear how many slots something takes up. Across the board, I see this being the biggest stumbling block in my own game. It's hard enough getting players to track equipment accurately, so getting them to pay attention to an additional element is even harder.</p><p></p><p>If I were playing in person, I miiiight try some kind of graphical system (the kind of thing you see in Knave or Cairn iirc with little cards/tokens going onto a physical "Gear sheet" with slots that are filled in with the cards/tokens).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9242788, member: 20323"] Your approach is very similar to my own house rules for slot-based encumbrance. Biggest difference is that I also differentiate between "equipped slots" & "stored slots." The challenge has been getting players to adopt it – specifically to record next to their gear how many slots something takes up. Across the board, I see this being the biggest stumbling block in my own game. It's hard enough getting players to track equipment accurately, so getting them to pay attention to an additional element is even harder. If I were playing in person, I miiiight try some kind of graphical system (the kind of thing you see in Knave or Cairn iirc with little cards/tokens going onto a physical "Gear sheet" with slots that are filled in with the cards/tokens). [/QUOTE]
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