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Explore Friendship, Magic And Ponies In Tails Of Equestria Role-Playing Game
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<blockquote data-quote="Dungeonosophy" data-source="post: 7732093" data-attributes="member: 6688049"><p>I hereby beseech Mike Mearls, WotC, Hasbro, and River Horse Games, to adapt the Tales of Equestria system for D&D! This is exactly the kind of D&D Lite that I've been looking for. No math! Yet it still has the D&D aesthetic through using all the polyhedral dice. </p><p></p><p>I realize that WotC policy has been to refrain from splitting the D&D community again via a Basic D&D versus Advanced D&D divide. That's understandable. Yet, on the other hand, the policy is also to expand the D&D brand to include other kinds of games besides the Tabletop RPG, such as the series of five (and growing) D&D Adventure System Cooperative Board Games, the D&D Dragonfire deckbuilder game, D&D Rock Paper Wizards card game, D&D Dice Masters game, the D&D adaptation of Clue, Avalon Hill's new D&D-themed adaptation of the Betrayal at House on the Hill boardgame, and so forth.</p><p></p><p>I suggest there's room for a different kind of D&D. As long as it's labelled clearly, and distinct enough in form and focus, it will serve a different niche, and will be complementary to the existing suite of D&D games. Call it <strong>Essential D&D: The Storytelling Game (ED&D), </strong>or <strong>Tales of D&D: The Storytelling Game (TD&D)</strong>, or <strong>Simply D&D! The Storytelling Game (SD&D)</strong>.</p><p></p><p>Here are some of the details:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Only 3 Ability Scores (Traits): Body, Mind, and Charm. That's plenty!</li> <li data-xf-list-type="ul">The classes might be like in BECMI (where races are classes too): Cleric, Fighter, Rogue, Wizard, Elf, Dwarf, Halfling. Start with only one Talent. Not so much to keep track of.</li> <li data-xf-list-type="ul">All racial abilities, class powers, skills, feats, and spells are turned into Talents. Sorta like what Green Ronin did with True20, but super streamlined.</li> <li data-xf-list-type="ul">Stamina > Hit Points</li> <li data-xf-list-type="ul">Element of Harmony > nine Alignments?</li> <li data-xf-list-type="ul">Quirks are retained, and grant Tokens of Adventure (basically "hero points")</li> <li data-xf-list-type="ul">No experience points. All characters simply go up a level after each adventure. (I suppose long adventures would need to be broken up into episodes/milestones which count for leveling up.)</li> <li data-xf-list-type="ul">Levelling up means choosing to increase a die or to add a new Talent. Could still "multiclass" by choosing Talents which are associated with other Classes.</li> <li data-xf-list-type="ul">Even at 20th level, even if a character chose breadth in Talent rather than depth, they would only have 20 talents (and probably much fewer) - that includes class powers, spells, skills and everything! That's my kind of game!</li> </ul><p></p><p>That's about it.</p><p></p><p>As an aside: this would be an opportunity to replace modern militaristic word "combat" with something else. Not quite "scuffles", but something other than "combat." I'm a US veteran (though not a combat veteran), and the word, for me, is a bit too close to modern-day stressors. Even "fight" or "battle" is better.</p><p></p><p>There could be expansion packs which boil down the other 5E PC races and classes, such as those in Xanathar's Guide. </p><p></p><p>One key selling point is that, though ultra-streamlined, this D&D Storytelling Game would be a full-fledged, robust RPG. There'd be a conversion guide for how to convert and simplify all D&D monsters and NPCs to their essentials. And the system would be immediately opened up to the Open Game License, and to the DM's Guild, so that enthusiasts could convert the vast catalogue of D&D adventures into TD&D versions. That's what I want - to explore the D&D Multiverse, with all its iconic locales and worlds - but through a streamlined vehicle, which requires no math. Call me dull-witted, but even the 5E Basic D&D is too complicated for me. I just can't bring myself to delve in to anything that reminds me of filling out taxes.</p><p></p><p><strong>Tales of D&D: The Storytelling Game</strong> would be my kind o' game.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 7732093, member: 6688049"] I hereby beseech Mike Mearls, WotC, Hasbro, and River Horse Games, to adapt the Tales of Equestria system for D&D! This is exactly the kind of D&D Lite that I've been looking for. No math! Yet it still has the D&D aesthetic through using all the polyhedral dice. I realize that WotC policy has been to refrain from splitting the D&D community again via a Basic D&D versus Advanced D&D divide. That's understandable. Yet, on the other hand, the policy is also to expand the D&D brand to include other kinds of games besides the Tabletop RPG, such as the series of five (and growing) D&D Adventure System Cooperative Board Games, the D&D Dragonfire deckbuilder game, D&D Rock Paper Wizards card game, D&D Dice Masters game, the D&D adaptation of Clue, Avalon Hill's new D&D-themed adaptation of the Betrayal at House on the Hill boardgame, and so forth. I suggest there's room for a different kind of D&D. As long as it's labelled clearly, and distinct enough in form and focus, it will serve a different niche, and will be complementary to the existing suite of D&D games. Call it [B]Essential D&D: The Storytelling Game (ED&D), [/B]or [B]Tales of D&D: The Storytelling Game (TD&D)[/B], or [B]Simply D&D! The Storytelling Game (SD&D)[/B]. Here are some of the details: [LIST] [*]Only 3 Ability Scores (Traits): Body, Mind, and Charm. That's plenty! [*]The classes might be like in BECMI (where races are classes too): Cleric, Fighter, Rogue, Wizard, Elf, Dwarf, Halfling. Start with only one Talent. Not so much to keep track of. [*]All racial abilities, class powers, skills, feats, and spells are turned into Talents. Sorta like what Green Ronin did with True20, but super streamlined. [*]Stamina > Hit Points [*]Element of Harmony > nine Alignments? [*]Quirks are retained, and grant Tokens of Adventure (basically "hero points") [*]No experience points. All characters simply go up a level after each adventure. (I suppose long adventures would need to be broken up into episodes/milestones which count for leveling up.) [*]Levelling up means choosing to increase a die or to add a new Talent. Could still "multiclass" by choosing Talents which are associated with other Classes. [*]Even at 20th level, even if a character chose breadth in Talent rather than depth, they would only have 20 talents (and probably much fewer) - that includes class powers, spells, skills and everything! That's my kind of game! [/LIST] That's about it. As an aside: this would be an opportunity to replace modern militaristic word "combat" with something else. Not quite "scuffles", but something other than "combat." I'm a US veteran (though not a combat veteran), and the word, for me, is a bit too close to modern-day stressors. Even "fight" or "battle" is better. There could be expansion packs which boil down the other 5E PC races and classes, such as those in Xanathar's Guide. One key selling point is that, though ultra-streamlined, this D&D Storytelling Game would be a full-fledged, robust RPG. There'd be a conversion guide for how to convert and simplify all D&D monsters and NPCs to their essentials. And the system would be immediately opened up to the Open Game License, and to the DM's Guild, so that enthusiasts could convert the vast catalogue of D&D adventures into TD&D versions. That's what I want - to explore the D&D Multiverse, with all its iconic locales and worlds - but through a streamlined vehicle, which requires no math. Call me dull-witted, but even the 5E Basic D&D is too complicated for me. I just can't bring myself to delve in to anything that reminds me of filling out taxes. [B]Tales of D&D: The Storytelling Game[/B] would be my kind o' game. [/QUOTE]
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