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Exploring Forbidden Lands – A Preview of The Free League’s New Fantasy RPG
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<blockquote data-quote="Staffan" data-source="post: 7724750" data-attributes="member: 907"><p>It might vary a bit between games, but here's how it works in MYZ:</p><p></p><p>1. Initiative = d6+Dex. Can't remember if we rerolled each round or not, but I don't think we did.</p><p>2. Attack roll is a skill check, usually either Strength + Fight or Dexterity + Shoot. Most weapons give 1-3 dice as a bonus.</p><p>3. Opponent can defend as an action, rolling a similar check which removes successes from the attacker.</p><p>4. On a success, deal the weapon's base damage. Additional successes can either increase damage or do extra stuff (knock prone, deal damage as stress instead, etc.). If the opponent is wearing armor, they roll dice equal to the armor's rating and reduces damage by that much.</p><p></p><p>Now here's an area where I <strong>know</strong> the systems differ. In MYZ, all trauma directly affects one of your stats: damage reduces Strength, stress reduces Dexterity, confusion reduces Intelligence, and doubt reduces Empathy. This causes a death spiral, since taking damage means your Strength gets reduced which then means you'll be worse at fighting. Coriolis, OTOH, has hit points separate from stats. Not sure about Tales - I don't think you're supposed to fight per se in that game, but there are a number of Conditions that can reflect damage.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7724750, member: 907"] It might vary a bit between games, but here's how it works in MYZ: 1. Initiative = d6+Dex. Can't remember if we rerolled each round or not, but I don't think we did. 2. Attack roll is a skill check, usually either Strength + Fight or Dexterity + Shoot. Most weapons give 1-3 dice as a bonus. 3. Opponent can defend as an action, rolling a similar check which removes successes from the attacker. 4. On a success, deal the weapon's base damage. Additional successes can either increase damage or do extra stuff (knock prone, deal damage as stress instead, etc.). If the opponent is wearing armor, they roll dice equal to the armor's rating and reduces damage by that much. Now here's an area where I [B]know[/B] the systems differ. In MYZ, all trauma directly affects one of your stats: damage reduces Strength, stress reduces Dexterity, confusion reduces Intelligence, and doubt reduces Empathy. This causes a death spiral, since taking damage means your Strength gets reduced which then means you'll be worse at fighting. Coriolis, OTOH, has hit points separate from stats. Not sure about Tales - I don't think you're supposed to fight per se in that game, but there are a number of Conditions that can reflect damage. [/QUOTE]
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Exploring Forbidden Lands – A Preview of The Free League’s New Fantasy RPG
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