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<blockquote data-quote="Ashrym" data-source="post: 7954007" data-attributes="member: 6750235"><p>The people need to be willing to pay for the raise dead. The caster needs to be willing to cast the raise dead. The departed need to be willing and capable of accepting the raise dead. Those 3 requirements tend to cut down the options a lot.</p><p></p><p>The skilled hirelings earn 2 gp per day. A 500 gp diamond is 250 days worth of earning. Unskilled labor earns 2 sp per day. That's the equivalent of 2500 days worth of earning. Shared risk sounds good and all, but commoners are the vast majority of the population and are not considered skilled (they have no proficiencies).</p><p></p><p>When living a poor lifestyle costs 2 sp per and the typical commoner earns 2 sp per day the only way to cover enough is to force most commoners down to a point between squalor and poor lifestyle or have the wealthy cover most of the population.</p><p></p><p>I would also point out that the availability of money (if it were available) does not mean the required number of diamonds is also available. There are no 500gp gems available at all on random treasure tables below 11 CR treasure hoards. Gems never randomly appear on individual treasure. On the treasure table for the hoards, there are no 500 gp diamonds at all. In order for an adventuring party to find a diamond randomly they have a 6% chance in a CR17+ treasure hoard and those are 5000gp diamonds.</p><p></p><p>The diamond has a minimum value, but actually finding those diamonds by adventuring results in a value 10 times your cost.</p><p></p><p>[ATTACH=full]120335[/ATTACH]</p><p></p><p>Unless there's a convenient diamond mine nearby, it's a material component with availability up to the DM. 500 gp diamonds aren't on any equipment list a player can just purchase at will. A DM could run a quest just for the PC's to find one in order to cast raise dead. It's very presumptuous to decide costly materials not found on the equipment tables would be readily available.</p><p></p><p>The few suitable diamonds found in the campaign books wouldn't cover a couple of days, let alone a year.</p><p></p><p>If you want to take the wind out of a spellcaster's sails, ask him where he purchases some of his costly material components and enforce hunting those ones down. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As for who can cast raise dead: all clerics can at 9th level; all paladins can at 17th level; some bards can at 9th level; the occasional sorcerer can at 9th level; most wizards and sorcerers can replicate the same spells with wish at 17th level; many bards who didn't pick up raise dead can replicate it with wish at 18th level. Clone is available to wizards at 15th level.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7954007, member: 6750235"] The people need to be willing to pay for the raise dead. The caster needs to be willing to cast the raise dead. The departed need to be willing and capable of accepting the raise dead. Those 3 requirements tend to cut down the options a lot. The skilled hirelings earn 2 gp per day. A 500 gp diamond is 250 days worth of earning. Unskilled labor earns 2 sp per day. That's the equivalent of 2500 days worth of earning. Shared risk sounds good and all, but commoners are the vast majority of the population and are not considered skilled (they have no proficiencies). When living a poor lifestyle costs 2 sp per and the typical commoner earns 2 sp per day the only way to cover enough is to force most commoners down to a point between squalor and poor lifestyle or have the wealthy cover most of the population. I would also point out that the availability of money (if it were available) does not mean the required number of diamonds is also available. There are no 500gp gems available at all on random treasure tables below 11 CR treasure hoards. Gems never randomly appear on individual treasure. On the treasure table for the hoards, there are no 500 gp diamonds at all. In order for an adventuring party to find a diamond randomly they have a 6% chance in a CR17+ treasure hoard and those are 5000gp diamonds. The diamond has a minimum value, but actually finding those diamonds by adventuring results in a value 10 times your cost. [ATTACH type="full"]120335[/ATTACH] Unless there's a convenient diamond mine nearby, it's a material component with availability up to the DM. 500 gp diamonds aren't on any equipment list a player can just purchase at will. A DM could run a quest just for the PC's to find one in order to cast raise dead. It's very presumptuous to decide costly materials not found on the equipment tables would be readily available. The few suitable diamonds found in the campaign books wouldn't cover a couple of days, let alone a year. If you want to take the wind out of a spellcaster's sails, ask him where he purchases some of his costly material components and enforce hunting those ones down. ;) As for who can cast raise dead: all clerics can at 9th level; all paladins can at 17th level; some bards can at 9th level; the occasional sorcerer can at 9th level; most wizards and sorcerers can replicate the same spells with wish at 17th level; many bards who didn't pick up raise dead can replicate it with wish at 18th level. Clone is available to wizards at 15th level. [/QUOTE]
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