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Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]
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<blockquote data-quote="orsal" data-source="post: 3056966" data-attributes="member: 16016"><p>With two orcs dead, Lokin heads for the door. Kyle had been thinking about following Zurd, but changes his mind and instead follows Lokin out the door, makeshift weapon drawn.</p><p></p><p>The orcs get into a frenzy, calling out many things in orcish, most of which Zurd and Lokin know, and the rest can guess, to be curses of a sort inappropriate to polite company if only orcs had such a notion as polite company. Orc i, in particular, bull-rushes Kol toward pool C. <em>Kol may take an attack of opportunity if he wishes. Assuming it does not kill the orc:</em></p><p>Orc's strength check: 22</p><p>Kol's strength check: 21</p><p>Kol is pushed 5' back.</p><p></p><p>Orcs b,c,d move in to grapple Zurd, Payne and Kongu respectively. <em>You each get an attack of opportunity, then a strength or dexterity check to oppose your respective orc's strength check.</em></p><p></p><p>Orc b vs. Zurd</p><p>Zurd's AoO: ?</p><p>Orc's touch attack: 22 -- succeeds, assuming the AoO doesn't kill the orc first</p><p>Opposed strength checks: ?</p><p></p><p>Orc c vs. Payne</p><p>Payne's AoO: ?</p><p>Orc's touch attack: 23 -- succeeds, assuming the AoO doesn't kill the orc first</p><p>Opposed strength (or dex) checks: ?</p><p></p><p>Orc d vs. Kongu</p><p>Kongu's AoO: 3 -- horrible failure</p><p>Orc's touch attack: 23 (my simulated dice really don't like you folks this round)</p><p>Orc's strength check: 22 (why do they keep getting natural 19s and 20s?)</p><p>Kongu's dex check: 14</p><p></p><p>The other orcs move in to get closer to the action. Three more orcs, also in the mood for battle, come into view from across the room (labelled l,m,n on the map).</p><p></p><p>[sblock=new map code]</p><p>Drop this text at <a href="http://www.irony.com/java/mmee" target="_blank">http://www.irony.com/java/mmee</a></p><p>*BEGIN 0 0 rs 0</p><p>*s -1 c 30 rs 0 0 c -30 c -c c 30 *s -1 g 6o rs 0 0 8 6o 8 0 g</p><p>@-g *s -1 2c 3o rs 0 0 -c 2c -4 1o c 18 10 10 1o 18 24 1o 2c 2c</p><p>@24 30 1o 3g 10 3o c 3g -4 30 -c 2c *s -1 2c 1c rs 0 0 10 1c c 14</p><p>@-4 o -c 0 -4 -o c -14 10 -1c 1o -14 24 -o 2c 0 24 o 1o 14 10 1c *s</p><p>@-1 2c 60 rs 0 0 10 3c c 3k -4 40 -c 4o -4 5c c 5s 10 60 1o 5s 24</p><p>@5c 2c 4o 24 40 1o 3s 10 3c *s -3 39 1i rs 0 A *s -3 38 65 rs 0 B</p><p>@*s -3 3b ar rs 0 C *s 6 1n 5p rs 0 *s 6 1s 4d rs 0 *s 6 2z 7m rs</p><p>@0 *s 6 2i 4c rs 0 *s 6 12 4d rs 0 *s 6 28 4x rs 0 *s 6 4e 8e rs</p><p>@0 *s 6 4e 7m rs 0 *s 6 3s 7o rs 0 *s 0 13 51 rs 0 *s 0 1m 51 rs</p><p>@0 *s 0 e 69 rs 0 *s 0 f 6x rs 0 *s 0 14 5q rs 0 *s -3 29 50 rs 0</p><p>@ *s -3 2f 5c rs 0 b *s -3 13 3z rs 0 c *s -3 1r 66 rs 0 d *s -3</p><p>@1r 40 rs 0 e *s -3 2h 3y rs 0 f *s -3 2f 7i rs 0 g *s -3 4d 7d</p><p>@rs 0 h *s -3 4q 8q rs 0 j *s -3 3f 7o rs 0 i *s -3 1s 59 rs 0 Z *s</p><p>@-3 h 54 rs 0 P *s -3 3 5t rs 0 Kon *s -3 2m 88 rs 0 Kol *s 0 3q</p><p>@8b rs 0 *s 6 4x 4f rs 0 *s 6 5l 4z rs 0 *s 6 5o 5q rs 0 *s -3 50</p><p>@3x rs 0 l *s -3 5x 52 rs 0 m *s -3 5z 5q rs 0 n </p><p>*END 2p22km[/sblock]</p></blockquote><p></p>
[QUOTE="orsal, post: 3056966, member: 16016"] With two orcs dead, Lokin heads for the door. Kyle had been thinking about following Zurd, but changes his mind and instead follows Lokin out the door, makeshift weapon drawn. The orcs get into a frenzy, calling out many things in orcish, most of which Zurd and Lokin know, and the rest can guess, to be curses of a sort inappropriate to polite company if only orcs had such a notion as polite company. Orc i, in particular, bull-rushes Kol toward pool C. [i]Kol may take an attack of opportunity if he wishes. Assuming it does not kill the orc:[/i] Orc's strength check: 22 Kol's strength check: 21 Kol is pushed 5' back. Orcs b,c,d move in to grapple Zurd, Payne and Kongu respectively. [i]You each get an attack of opportunity, then a strength or dexterity check to oppose your respective orc's strength check.[/i] Orc b vs. Zurd Zurd's AoO: ? Orc's touch attack: 22 -- succeeds, assuming the AoO doesn't kill the orc first Opposed strength checks: ? Orc c vs. Payne Payne's AoO: ? Orc's touch attack: 23 -- succeeds, assuming the AoO doesn't kill the orc first Opposed strength (or dex) checks: ? Orc d vs. Kongu Kongu's AoO: 3 -- horrible failure Orc's touch attack: 23 (my simulated dice really don't like you folks this round) Orc's strength check: 22 (why do they keep getting natural 19s and 20s?) Kongu's dex check: 14 The other orcs move in to get closer to the action. Three more orcs, also in the mood for battle, come into view from across the room (labelled l,m,n on the map). [sblock=new map code] Drop this text at [url]http://www.irony.com/java/mmee[/url] *BEGIN 0 0 rs 0 *s -1 c 30 rs 0 0 c -30 c -c c 30 *s -1 g 6o rs 0 0 8 6o 8 0 g @-g *s -1 2c 3o rs 0 0 -c 2c -4 1o c 18 10 10 1o 18 24 1o 2c 2c @24 30 1o 3g 10 3o c 3g -4 30 -c 2c *s -1 2c 1c rs 0 0 10 1c c 14 @-4 o -c 0 -4 -o c -14 10 -1c 1o -14 24 -o 2c 0 24 o 1o 14 10 1c *s @-1 2c 60 rs 0 0 10 3c c 3k -4 40 -c 4o -4 5c c 5s 10 60 1o 5s 24 @5c 2c 4o 24 40 1o 3s 10 3c *s -3 39 1i rs 0 A *s -3 38 65 rs 0 B @*s -3 3b ar rs 0 C *s 6 1n 5p rs 0 *s 6 1s 4d rs 0 *s 6 2z 7m rs @0 *s 6 2i 4c rs 0 *s 6 12 4d rs 0 *s 6 28 4x rs 0 *s 6 4e 8e rs @0 *s 6 4e 7m rs 0 *s 6 3s 7o rs 0 *s 0 13 51 rs 0 *s 0 1m 51 rs @0 *s 0 e 69 rs 0 *s 0 f 6x rs 0 *s 0 14 5q rs 0 *s -3 29 50 rs 0 @ *s -3 2f 5c rs 0 b *s -3 13 3z rs 0 c *s -3 1r 66 rs 0 d *s -3 @1r 40 rs 0 e *s -3 2h 3y rs 0 f *s -3 2f 7i rs 0 g *s -3 4d 7d @rs 0 h *s -3 4q 8q rs 0 j *s -3 3f 7o rs 0 i *s -3 1s 59 rs 0 Z *s @-3 h 54 rs 0 P *s -3 3 5t rs 0 Kon *s -3 2m 88 rs 0 Kol *s 0 3q @8b rs 0 *s 6 4x 4f rs 0 *s 6 5l 4z rs 0 *s 6 5o 5q rs 0 *s -3 50 @3x rs 0 l *s -3 5x 52 rs 0 m *s -3 5z 5q rs 0 n *END 2p22km[/sblock] [/QUOTE]
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