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Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]
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<blockquote data-quote="DerHauptman" data-source="post: 3058773" data-attributes="member: 39988"><p>[sblock=AoO] I only need one hand to cast a spell and since I am still armed with my weapon in hand I can make an AoO. (see SRD Excerpt) A Wizard or in this case Sorcerer can cast a spell and take an attack of opportunity in the same round regardless of the weapon's type, 1, 2 handed or ranged, without regard to the timing (i.e. if the AoO is before or after the Sorcerer's turn in the order. I see no reason why I could not take my AoO since I have not yet gone this round then cast my spell after that. Or as stated in the readied action I could cast my spell in response to the orcs closing in on us which was one of my conditions. Then take my attack of opportunity with my spell interrupting the orcs advance to grapple. </p><p></p><p>As I see it of course subject to Orsal's interpretation. </p><p></p><p>Zurd, considering all his options which up until this point looked favorable for the ole switcheroo will now likely that his life is directly threatened by the orcs not make that choice. I state before he was not going to decide what to do until he had the opportunity to see how the orcs reacted. </p><p></p><p>Remember all the things Zurd was pondering were in his head only so there is no indication to anyone that he indeed intended to do anything other than fight alongside his party against the orcs. He my be duplicitous indeed but stupid - not really. He won't suffer an attack from anyone. He'll just go one now like nothing ever happened and take his share of the loot and move on. I guess the group would have no real reasons to split up though IC - not because of any of Zurd's thoughts anyway. </p><p></p><p>In the interest of creating an environment as close to table top as possible where likely I would have talked to you all as players about the things Zurd was thinking; I chose to include the thoughts instead in my posts for your knowledge and to keep things above board as players. However, IC the should be considered nothing but status-quo. </p><p></p><p>SRD: <span style="color: Orange">You threaten all squares into which you can make a mêlée attack, even when it is not your action.</span> Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. <span style="color: Yellow">If you’re unarmed</span>, you don’t normally threaten any squares and thus can’t make attacks of opportunity. <span style="color: Yellow">I am armed unless I said somewhere I was not but I don't remember that. </span> </p><p></p><p>[/sblock]</p><p></p><p>Zurd thinks and actually says out loud without thinking - </p><p></p><p><span style="color: Sienna">Damn stupid orcs - wanna stay at the bottom of the ladder then *&%&$ - YOU!</span></p><p></p><p>He casts his readied spell (color Spray into the group of onrushing orcs in response to their advance. (See my diagram on the map). </p><p></p><p>DC 13 Will save </p><p></p><p>[sblock=MAP with spell area]</p><p></p><p>Drop this text at <a href="http://www.irony.com/java/mmee" target="_blank">http://www.irony.com/java/mmee</a></p><p>*BEGIN 0 0 rs 0</p><p>*s -1 c 30 rs 0 0 c -30 c -c c 30 *s -1 g 6o rs 0 0 8 6o 8 0 g</p><p>@-g *s -1 2c 3o rs 0 0 -c 2c -4 1o c 18 10 10 1o 18 24 1o 2c 2c</p><p>@24 30 1o 3g 10 3o c 3g -4 30 -c 2c *s -1 2c 1c rs 0 0 10 1c c 14</p><p>@-4 o -c 0 -4 -o c -14 10 -1c 1o -14 24 -o 2c 0 24 o 1o 14 10 1c *s</p><p>@-1 2c 60 rs 0 0 10 3c c 3k -4 40 -c 4o -4 5c c 5s 10 60 1o 5s 24</p><p>@5c 2c 4o 24 40 1o 3s 10 3c *s -3 39 1i rs 0 A *s -3 38 65 rs 0 B</p><p>@*s -3 3b ar rs 0 C *s 6 1n 5p rs 0 *s 6 1s 4d rs 0 *s 6 2z 7m rs</p><p>@0 *s 6 2i 4c rs 0 *s 6 12 4d rs 0 *s 6 28 4x rs 0 *s 6 4e 8e rs</p><p>@0 *s 6 4e 7m rs 0 *s 6 3s 7o rs 0 *s 0 13 51 rs 0 *s 0 1m 51 rs</p><p>@0 *s 0 e 69 rs 0 *s 0 f 6x rs 0 *s 0 14 5q rs 0 *s -3 29 50 rs 0</p><p>@ *s -3 2f 5c rs 0 b *s -3 13 3z rs 0 c *s -3 1r 66 rs 0 d *s -3</p><p>@1r 40 rs 0 e *s -3 2h 3y rs 0 f *s -3 2f 7i rs 0 g *s -3 4d 7d</p><p>@rs 0 h *s -3 4q 8q rs 0 j *s -3 3f 7o rs 0 i *s -3 1s 59 rs 0 Z *s</p><p>@-3 h 54 rs 0 P *s -3 3 5t rs 0 Kon *s -3 2m 88 rs 0 Kol *s 0 3q</p><p>@8b rs 0 *s 6 4x 4f rs 0 *s 6 5l 4z rs 0 *s 6 5o 5q rs 0 *s -3 50</p><p>@3x rs 0 l *s -3 5x 52 rs 0 m *s -3 5z 5q rs 0 n *s -1 1o 2k rs 0</p><p>@0 -4 2c k k 1o 24 -4 2k c 10 c 10 </p><p>*END hhd6t7</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DerHauptman, post: 3058773, member: 39988"] [sblock=AoO] I only need one hand to cast a spell and since I am still armed with my weapon in hand I can make an AoO. (see SRD Excerpt) A Wizard or in this case Sorcerer can cast a spell and take an attack of opportunity in the same round regardless of the weapon's type, 1, 2 handed or ranged, without regard to the timing (i.e. if the AoO is before or after the Sorcerer's turn in the order. I see no reason why I could not take my AoO since I have not yet gone this round then cast my spell after that. Or as stated in the readied action I could cast my spell in response to the orcs closing in on us which was one of my conditions. Then take my attack of opportunity with my spell interrupting the orcs advance to grapple. As I see it of course subject to Orsal's interpretation. Zurd, considering all his options which up until this point looked favorable for the ole switcheroo will now likely that his life is directly threatened by the orcs not make that choice. I state before he was not going to decide what to do until he had the opportunity to see how the orcs reacted. Remember all the things Zurd was pondering were in his head only so there is no indication to anyone that he indeed intended to do anything other than fight alongside his party against the orcs. He my be duplicitous indeed but stupid - not really. He won't suffer an attack from anyone. He'll just go one now like nothing ever happened and take his share of the loot and move on. I guess the group would have no real reasons to split up though IC - not because of any of Zurd's thoughts anyway. In the interest of creating an environment as close to table top as possible where likely I would have talked to you all as players about the things Zurd was thinking; I chose to include the thoughts instead in my posts for your knowledge and to keep things above board as players. However, IC the should be considered nothing but status-quo. SRD: [COLOR=Orange]You threaten all squares into which you can make a mêlée attack, even when it is not your action.[/COLOR] Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. [COLOR=Yellow]If you’re unarmed[/COLOR], you don’t normally threaten any squares and thus can’t make attacks of opportunity. [COLOR=Yellow]I am armed unless I said somewhere I was not but I don't remember that. [/COLOR] [/sblock] Zurd thinks and actually says out loud without thinking - [COLOR=Sienna]Damn stupid orcs - wanna stay at the bottom of the ladder then *&%&$ - YOU![/COLOR] He casts his readied spell (color Spray into the group of onrushing orcs in response to their advance. (See my diagram on the map). DC 13 Will save [sblock=MAP with spell area] Drop this text at [url]http://www.irony.com/java/mmee[/url] *BEGIN 0 0 rs 0 *s -1 c 30 rs 0 0 c -30 c -c c 30 *s -1 g 6o rs 0 0 8 6o 8 0 g @-g *s -1 2c 3o rs 0 0 -c 2c -4 1o c 18 10 10 1o 18 24 1o 2c 2c @24 30 1o 3g 10 3o c 3g -4 30 -c 2c *s -1 2c 1c rs 0 0 10 1c c 14 @-4 o -c 0 -4 -o c -14 10 -1c 1o -14 24 -o 2c 0 24 o 1o 14 10 1c *s @-1 2c 60 rs 0 0 10 3c c 3k -4 40 -c 4o -4 5c c 5s 10 60 1o 5s 24 @5c 2c 4o 24 40 1o 3s 10 3c *s -3 39 1i rs 0 A *s -3 38 65 rs 0 B @*s -3 3b ar rs 0 C *s 6 1n 5p rs 0 *s 6 1s 4d rs 0 *s 6 2z 7m rs @0 *s 6 2i 4c rs 0 *s 6 12 4d rs 0 *s 6 28 4x rs 0 *s 6 4e 8e rs @0 *s 6 4e 7m rs 0 *s 6 3s 7o rs 0 *s 0 13 51 rs 0 *s 0 1m 51 rs @0 *s 0 e 69 rs 0 *s 0 f 6x rs 0 *s 0 14 5q rs 0 *s -3 29 50 rs 0 @ *s -3 2f 5c rs 0 b *s -3 13 3z rs 0 c *s -3 1r 66 rs 0 d *s -3 @1r 40 rs 0 e *s -3 2h 3y rs 0 f *s -3 2f 7i rs 0 g *s -3 4d 7d @rs 0 h *s -3 4q 8q rs 0 j *s -3 3f 7o rs 0 i *s -3 1s 59 rs 0 Z *s @-3 h 54 rs 0 P *s -3 3 5t rs 0 Kon *s -3 2m 88 rs 0 Kol *s 0 3q @8b rs 0 *s 6 4x 4f rs 0 *s 6 5l 4z rs 0 *s 6 5o 5q rs 0 *s -3 50 @3x rs 0 l *s -3 5x 52 rs 0 m *s -3 5z 5q rs 0 n *s -1 1o 2k rs 0 @0 -4 2c k k 1o 24 -4 2k c 10 c 10 *END hhd6t7 [/sblock] [/QUOTE]
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