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Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]
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<blockquote data-quote="orsal" data-source="post: 3519541" data-attributes="member: 16016"><p><em>Nobody has responded to this suggestion with any more concrete interpretation, so that falls to Kongu:</em></p><p></p><p><span style="color: darkorchid">"How secure is this room? Let's check if there are any unsealed entrances. If not, we can do this here."</span></p><p></p><p>The group inspects and finds a very large room, with furnishings essentially the same as the part they can see (i.e. beds and nothing else). The only visible egress is the door through which they entered. There is one alcove with a deep hole that seems to have served as a toilet, but no passageway that an orc could pass through.</p><p></p><p>The accumulated treasure to be divided up:</p><p>2 scrolls (magic aura, unidentified)</p><p>1 potion (magic aura, unidentified)</p><p>3 silver birds</p><p>4 naga statuettes</p><p>meat cleaver + food canisters (Kyle)</p><p>masterwork half-plate</p><p>2 suits studded leather</p><p>masterwork greataxe (Zurd)</p><p>greatsword</p><p>longsword</p><p>masterwork dagger with topaz in hilt (Payne)</p><p>200 PP</p><p>500 GP</p><p>3909 SP</p><p>30,202 CP</p><p>red spinel</p><p>moonstone</p><p>amethyst</p><p>malachite</p><p>jewelled anklets</p><p></p><p>Zurd has, in the meantime, decided he will leave with the others. Evidently the stirge bite did more than the straightforward constitution drain. <em>In other words, I've decided I shouldn't try to keep him as an NPC. I can't do him justice.</em> So, if you do continue, it's just Payne, Kol and Lokin.</p><p></p><p>[OOC]Do you still want to continue, given how moribund the game seems to be? I'm willing to keep it going if you want, but unless we all (myself included) manage a little more enthusiasm for it, it's probably not worth it. If you do want to press on, someone please propose a treasure division you can implement right here; I've marked items which one character or another has already shown interest in. If you all choose to go back to the surface, you can do the usual sell-the-unwanted-stuff-for-cash.[/OOC]</p><p></p><p>While we're at it, here's XP since the last award (May'06)</p><p></p><p>4 zombies: 100</p><p>1 rat swarm: 100</p><p>17 orcs (1 bb2, 1 bb3): 625</p><p>2 stirges: 50</p><p>trap in windy room: 50</p><p>Thengor: 25</p><p>subtotal 950 per person for crunch</p><p></p><p>Payne: 1200 time (May-May), 250 roleplay (since the beginning): total 2400</p><p>Lokin: 1200 time (May-May), 250 roleplay (since the beginning), -150 "repaid": total 2250</p><p>Kol: 1200 time (May-May), 250 roleplay (since the beginning): total 2400</p><p>Zurd: 800 time (May-Jan), 175 roleplay (less because he vanished): total 1925</p><p>Kyle: 400 time (June-Oct), 0 roleplay: total 1350</p><p></p><p>This takes Payne, Lokin and Kol (and Zurd if he returns) up a level. If you're returning to the surface (either to end the game, or to return later) you can update your characters. If you're pressing on, upgrades will take effect when you sleep a full night.</p></blockquote><p></p>
[QUOTE="orsal, post: 3519541, member: 16016"] [i]Nobody has responded to this suggestion with any more concrete interpretation, so that falls to Kongu:[/i] [color=darkorchid]"How secure is this room? Let's check if there are any unsealed entrances. If not, we can do this here."[/color] The group inspects and finds a very large room, with furnishings essentially the same as the part they can see (i.e. beds and nothing else). The only visible egress is the door through which they entered. There is one alcove with a deep hole that seems to have served as a toilet, but no passageway that an orc could pass through. The accumulated treasure to be divided up: 2 scrolls (magic aura, unidentified) 1 potion (magic aura, unidentified) 3 silver birds 4 naga statuettes meat cleaver + food canisters (Kyle) masterwork half-plate 2 suits studded leather masterwork greataxe (Zurd) greatsword longsword masterwork dagger with topaz in hilt (Payne) 200 PP 500 GP 3909 SP 30,202 CP red spinel moonstone amethyst malachite jewelled anklets Zurd has, in the meantime, decided he will leave with the others. Evidently the stirge bite did more than the straightforward constitution drain. [i]In other words, I've decided I shouldn't try to keep him as an NPC. I can't do him justice.[/i] So, if you do continue, it's just Payne, Kol and Lokin. [OOC]Do you still want to continue, given how moribund the game seems to be? I'm willing to keep it going if you want, but unless we all (myself included) manage a little more enthusiasm for it, it's probably not worth it. If you do want to press on, someone please propose a treasure division you can implement right here; I've marked items which one character or another has already shown interest in. If you all choose to go back to the surface, you can do the usual sell-the-unwanted-stuff-for-cash.[/OOC] While we're at it, here's XP since the last award (May'06) 4 zombies: 100 1 rat swarm: 100 17 orcs (1 bb2, 1 bb3): 625 2 stirges: 50 trap in windy room: 50 Thengor: 25 subtotal 950 per person for crunch Payne: 1200 time (May-May), 250 roleplay (since the beginning): total 2400 Lokin: 1200 time (May-May), 250 roleplay (since the beginning), -150 "repaid": total 2250 Kol: 1200 time (May-May), 250 roleplay (since the beginning): total 2400 Zurd: 800 time (May-Jan), 175 roleplay (less because he vanished): total 1925 Kyle: 400 time (June-Oct), 0 roleplay: total 1350 This takes Payne, Lokin and Kol (and Zurd if he returns) up a level. If you're returning to the surface (either to end the game, or to return later) you can update your characters. If you're pressing on, upgrades will take effect when you sleep a full night. [/QUOTE]
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