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EXU: Calamity Discussion (Spoilers)
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<blockquote data-quote="OB1" data-source="post: 8648310" data-attributes="member: 6796241"><p>What makes you think this is scripted? I clearly see the normal game flow of DM describes a scene, PCs describe what they do, DM narrates the results (sometimes asking for a die roll if the outcome is uncertain). I mean, we first saw each PC interacting with other NPCs in the course of a day, then the PCs got together and expanded on some of the threads from earlier, while reacting to events at a party. Who and how the party reacted to the arrival of Pervon, for example, is just classic D&D. And while certain world shaking events may be pre-planned, how these PCs interact with those events and how their story unfolds I don't get the sense is pre-planned at all (as it shouldn't be). </p><p></p><p>I think you're right that there is a 3 act structure at play here (with act 2 being roughly twice the length of act 1 or 3), but I'm not sure how that's a bad thing, especially in an adventure that is basically a long one-shot. How act 3 plays out, I would bet, will be highly dependent on the successes and failures in act 2, as well as the personal motivations of the characters. For example, will some or all of the PCs survive? Can they save their families on the ground? Can the city itself be saved, or at least be given a temporary reprive? Sure, the Calamity is coming, but that's not the plot here, the plot is what happens to these characters in this city when it does.</p><p></p><p>Add in the way that the players remain engaged even while not in the spotlight, and for me, this is an excellent introduction to new players finding out what D&D is all about.</p></blockquote><p></p>
[QUOTE="OB1, post: 8648310, member: 6796241"] What makes you think this is scripted? I clearly see the normal game flow of DM describes a scene, PCs describe what they do, DM narrates the results (sometimes asking for a die roll if the outcome is uncertain). I mean, we first saw each PC interacting with other NPCs in the course of a day, then the PCs got together and expanded on some of the threads from earlier, while reacting to events at a party. Who and how the party reacted to the arrival of Pervon, for example, is just classic D&D. And while certain world shaking events may be pre-planned, how these PCs interact with those events and how their story unfolds I don't get the sense is pre-planned at all (as it shouldn't be). I think you're right that there is a 3 act structure at play here (with act 2 being roughly twice the length of act 1 or 3), but I'm not sure how that's a bad thing, especially in an adventure that is basically a long one-shot. How act 3 plays out, I would bet, will be highly dependent on the successes and failures in act 2, as well as the personal motivations of the characters. For example, will some or all of the PCs survive? Can they save their families on the ground? Can the city itself be saved, or at least be given a temporary reprive? Sure, the Calamity is coming, but that's not the plot here, the plot is what happens to these characters in this city when it does. Add in the way that the players remain engaged even while not in the spotlight, and for me, this is an excellent introduction to new players finding out what D&D is all about. [/QUOTE]
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