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<blockquote data-quote="Wrahn" data-source="post: 2887056" data-attributes="member: 9191"><p>Here is the crunch of Lorgrane:</p><p>[sblock]Lorgrane “Blackhand”</p><p></p><p>Class: Wizard 6/Geometer 1/Cleric 1/Archmage 2/Wu Jen 1/Loremaster 19</p><p>Alignment: NE</p><p></p><p>Str 24 (9 Base +5 Inherent){+6 Enhancement +4 Unnamed}</p><p>Dex 28 (13 Base +5 Inherent, +6 Enhancement) {+4 Unnamed} </p><p>Con 36 (17 Base +5 Inherent +12 Enhancement) {+2 Unnamed}</p><p>Int 46 (18 Base +5 Inherent +12 Enhancement +7 Level) {+4 Unnamed}</p><p>Wis 22 (11 Base +5 Inherent +6 Enhancement) </p><p>Cha 18 (10 Base +4 Inherent +2 Enhancement) {+2 Unnamed}</p><p></p><p>Class Abilities:</p><p>Lore Master:</p><p>-Secret: +2 to Fort Saves</p><p>-Secret: +2 to Reflex Saves</p><p>-Secret: +1 to attack</p><p>-Secret: +1 Dodge Bonus to AC</p><p>-Secret: Free feat</p><p>-Lore: +37</p><p>-Bonus Languages: two Bonus languages</p><p>-Greater Lore (Ex): A loremaster gains the ability to understand magic items, as with the identify spell.</p><p>-True Lore (Ex): once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell.</p><p></p><p>Wizard:</p><p>-Summon Familiar</p><p>-Scribe scroll as a bonus feat</p><p>-Bonus Feat</p><p></p><p>Cleric:</p><p>Domain: Planning: Extend Spell as a Bonus Feat</p><p>Domain: Fate: Uncanny Dodge (Dex to AC if flatfooted or invisible attacker)</p><p>Rebuke Undead at 1st level 6 times per day</p><p></p><p>Wu Jen:</p><p>Watchful Spirit: 1/day reroll initiative and take the better result</p><p>Bonus Metamagic Feat</p><p>Taboo: Can not drink Alcohol</p><p></p><p>Geometer:</p><p>Gains Glyph of Warding as a castable spell</p><p>May Draw Spellglyphs</p><p></p><p>Archmage:</p><p>-High Arcana: Spell Power</p><p>-High Arcana: Mastery of Elements</p><p></p><p>Armor Class: 48 (10 Base +9 Armor +9 Dex +6 Shield +5 Deflection +1 Dodge +1 Insight +2 Luck +5 Natural Armor)</p><p>HD: 29d4 + 1d8 + 390 (484hp) + 30 Temporary</p><p></p><p>Saves:</p><p>Fort +38 (7 Base +13 Con +2 Unamed +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)</p><p>Reflex +32 (5 Base +9 Dex +2 Unamed +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)</p><p>Will +42 (20 Base +6 Wis +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)</p><p></p><p>To hit: 8 BAB (+5 Epic)(20 BAB +5 Epic with persistent Divine Power)</p><p>+26 Ranged Touch (8 BAB +5 Epic, +1 Competence, +1 Unnamed, +2 Morale, +9 Dex)</p><p>+38 Ranged Touch (20 BAB +5 Epic +1 Competence, +1 Unnamed, +2 Morale, +9 Dex))</p><p></p><p>Languages Known: Common, Draconic, Infernal, Abyssal, Celestial, Goblin, Undercommon </p><p></p><p>Feats:</p><p>1. Skill Focus (KS: Arcana)</p><p>1. Skill Focus (Spellcraft)</p><p>1. Scribe Scroll (Bonus Wizard)</p><p>3. Empower Spell </p><p>5. Maximize Spell (Bonus Wizard)</p><p>6. Spell Focus (Evocation)</p><p>6. Extend Spell (Planning Domain)</p><p>9. Spell Focus (Transmutation)</p><p>12. Twin Spell</p><p>13. Persistant Spell (Secret)</p><p>15. Arcane Disciple: Competition Domain</p><p>17. Quicken Spell (Bonus Wu Jen)</p><p>18. Heighten Spell</p><p>21. Multispell</p><p>24. Improved Spell Capacity (Bonus Loremaster)</p><p>24. Improved Spell Capacity</p><p>27. Improved Spell Capacity (Bonus Loremaster)</p><p>27. Improved Metamagic</p><p>30. Improved Metamagic (Bonus Loremaster)</p><p>30. Improved Metamagic</p><p></p><p>Skills: (Wizard 63, Cleric 7, Archmage 18, Geometer 9, Wu Jen 9, Loremaster 207)</p><p>Concentration +50 (33 Ranks +13 Con +1 Luck, +1 Competence +2 Morale)</p><p>Decipher Script +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)</p><p>Diplomacy +31 (23 Ranks +4 Cha +1 Luck +1 Competence +2 Morale)</p><p>Gather Information +39 (31 Ranks +4 Cha +1 Luck, +1 Competence +2 Morale)</p><p>Knowledge (Arcana) +58 (33 Ranks +18 Int +3 Feat +1 Luck, +1 Competence +2 Morale)</p><p>Knowledge (Religion) +55 (33 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)</p><p>Knowledge (The Planes) +55 (33 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)</p><p>Knowledge (Nature) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)</p><p>Knowledge (History) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)</p><p>Knowledge (Geography) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)</p><p>Knowledge (Architecture and Engineering) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)</p><p>Knowledge (Dungeoneering) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)</p><p>Search +28 (6 Ranks +16 Int +1 Luck, +1 Competence +2 Morale)</p><p>Spellcraft +60 (33 Ranks +18 Int +3 Feat +2 Synergy +1 Luck, +1 Competence +2 Morale)</p><p>Use Magic Device +41 (33 Ranks +4 Cha +1 Luck, +1 Competence +2 Morale)</p><p></p><p></p><p>1,440,000 Bracers of Health +12 (ELH)</p><p>1,440,000 Headband of Intellect +12 (ELH)</p><p>123,000 Dyrr’s Impervious Robes (CA)</p><p>36,000 Periapt of Wisdom +6</p><p>50,000 Ring of Protection +5</p><p>101,015 +5 Mithral Buckler of Heavy Fortification</p><p>256,000 Boots of Swiftness</p><p>25,000 Boccob’s Blessed Book (x2)</p><p>687,500 Books +5 (x5) (used)</p><p>110,000 Book +4 (x2) (used)</p><p>20,000 Luckstone</p><p>4,000 Ioun Stone: Clear Spindle (Sustain without food and water)</p><p>5,000 Ioun Stone: Dusty Rose Prism (+1 Insight to AC)</p><p>18,000 Ioun Stone: Iridescent Spindle (Sustain without Air)</p><p>30,000 Ioun Stone: Pale Green Prism (+1 Competence to atk, save, skills & ability)</p><p>30,000 Ioun Stone: Orange Prism (+1 Caster Level)</p><p>8,000 Ioun Stone: Incandescent Blue Sphere (+2 Enchancement to Charisma)</p><p>211,000 Staff of Power (50)</p><p>67,600 Ring of Spellbattle (CA)</p><p>40,000 Standard of Heroism (CW)</p><p>7,000 Scroll of Death Ward (x10)</p><p>2,000 Heward's Handy Haversack</p><p>64,000 Graft: Plated Armor Skin</p><p>62,845 Material Components:</p><p>[sblock]1,500 Analyze Dweomer: Focus A tiny lens of ruby or sapphire set in a small golden loop. The gemstone must be worth at least 1,500 gp.</p><p>1,005 Astral Projection: Material Component: A jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected.</p><p>500 Circle of Death: Crushed Black Pearl worth 500g (x1)</p><p>1,500 Contingency: Focus: A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). </p><p>250 False Vision: Ground Jade (250g)(x1)</p><p>7,500 Force Cage: 1,500 of ruby dust (x5)</p><p>1,000 Drawmij's Instant Summons: Material Component: 1000gp saphire (x1)</p><p>1,200 Legend Lore: Focus: 4 ivory strips (50g each) Material: Incense worth at least 250 gp(x4)</p><p>15 Mordenkainen's Magnificent Mansion: Focus: A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon (each item worth 5 gp).</p><p>250 Mordenkainen's Sword: Focus: A miniature platinum sword with a grip and pommel of copper and zinc. It costs 250 gp to construct.</p><p>100 Magic Jar: Focus: A gem or crystal worth at least 100 gp.</p><p>50 Magic Mouth: Material Component: A small bit of honeycomb and jade dust worth 10 gp (x5)</p><p>50 Rary's Mnemonic Enhancer: Focus: An ivory plaque of at least 50 gp value</p><p>500 NonDetection: Material Component: A pinch of diamond dust worth 50 gp. (x10)</p><p>100 Permanent Image: Material Component: A bit of fleece plus powdered jade worth 100 gp.</p><p>50 Phantom Trap: Material Component: A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.</p><p>25 Programmed Image: Material Component: A bit of fleece and jade dust worth 25 gp.</p><p>50 Project Image: Material Component: A small replica of you (a doll), which costs 5 gp to create (x10).</p><p>6,000 Protection from Spells: Material Component: A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets (x10) Focus: One 1,000 gp diamond per creature to be granted the protection. Each subject must carry one such gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him.</p><p>1,500 Refuge: Material Component: The specially prepared object, whose construction requires gems worth 1,500 gp.</p><p>50 Repulsion: Arcane Focus: A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp</p><p>1,500 Shapechange: Focus: A jade circlet worth no less than 1,500 gp</p><p>5,000 Stoneskin: Material Component: Granite and 250 gp worth of diamond dust sprinkled on the target’s skin. (x20)</p><p>5,000 True Seeing: Material Component: An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.(x20)</p><p>250 Wall of Iron: Material Component: A small piece of sheet iron plus gold dust worth 50 gp (1 pound of gold dust).(x5)</p><p>500 Anticipate Teleport: Focus: A tiny hourglass of platinum and crystal</p><p>1,000 Greater Anticipate Teleport: Focus: a tiny hourglass of platinum and crystal filled with diamond dust</p><p>250 Arrow of Bone: Material Component: A tiny sliver of bone and a vial of blood mixed with powdered precious gems worth 50g (x5)</p><p>100 Defenstrating Sphere: Focus: Gray pearl</p><p>50 Greater Mage Armor: Component: a tiny platinum shield 25g (x2)</p><p>1,000 Programmed Amnesia: Material Component: A set of small crystal lenses set in gold loops worth 500gp (x2)</p><p>25,000 True Ressurection: 25,000</p><p>[/sblock]</p><p>150 Spellglyph</p><p>[sblock]Quicken Teleport[/sblock]</p><p></p><p>14,375 Scroll of Permanency (Improved Blindsight)</p><p>14,625 Scroll of Permanency (Superior Resistance)</p><p>132,890</p><p></p><p>Wizard Spells: Caster Level: 30 Spell Save DC: 28 + spell level (+1 for evovation and transformation)</p><p>4/9/9/8/8/7/8/6/6/7/4/3/3</p><p>0. No Light, Mending, Prestidigitation, Read Magic</p><p>1. Magic Missile(x2), Bestow Wounds (x2) (BoVD), Low Light Vision (SS), Alarm, Protection From Evil, Obscuring Mist, (open)</p><p>2. Quickened Truestrike (x4), Sadism (BoVD), Entice Gift (BoVD), Web, Misdirection, (open)</p><p>3. Fly, Haste, Slow, Daylight, Major Image, Greater Magic Weapon, Spell Vulnerability (PH), (open)</p><p>4. Assay Resistance (x3) (CD), Wrack (CD), Dimensional Anchor, Solid Fog, Enervation, Quicken Fireball</p><p>5. Twinned Orb of Fire (CA), Greater Blink, Freezing Fog (CA), Cloud Kill, Sending, Quickened Solid Fog, (open)</p><p>6. Quickened Teleport, Quickened Twinned Orb of Fire (CA), False Sending (BoVD), Wall of Gears (PH), Repulsion, Disintegrate, Antimagic Field, Twinned Maximized Enervation</p><p>7. Persistant Divine Power, Heightened Empowered Maximized Twinned Fireball, Energy Immunity (CA), Plane Shift, Spell Turning, Greater Scrying</p><p>8. Greater Anticipate Teleport (CA), Mind Blank, Quickened Heightened Empowered Maximized Twinned Fireball (x2), Quickened Forcecage, (open)</p><p>9. Quickened Twinned Avasculate (LM), Mind Rape (BoVD), Mordenkainen's Disjunction, Gate, Shapechange, (open)</p><p>10. Persistant Greater Arcane Sight, Maximized Time Stop, Quickened Mordenkainen's Disjunction, (open)</p><p>11. Maximized Empowered Twinned Horrid Wilting, (open), (open)</p><p>12. Persistant Greater Visage of Diety, Quickened Maximized Empowered Twinned Horrid Wilting (x2)</p><p></p><p>Cleric Spells: Caster Level: 1 Spell DC: 14 + spell level</p><p>3/3+1</p><p></p><p>0. Create Water, Mending, Read Magic</p><p>1. Cure Light Wounds (x2), Divine Favor, +Truestrike</p><p></p><p>Wu Jen Spells: Caster Level: 1 Spell DC: 28 + spell level</p><p>3/6</p><p></p><p>0. Message, Mage Hand, Open/Close</p><p>1. Backbiter, Obscuring Mist, Comprehend Languages, Charm Person, Disguise Self, (open)</p><p></p><p>Persistant Spells Cast:</p><p></p><p>Persistant Greater Arcane Sight</p><p>Persistant Divine Power</p><p>Persistant Greater Visage of Diety</p><p>Greater Anticipate Teleport</p><p>Mind Blank</p><p></p><p>Permanent Spells:</p><p>Improved Blindsight</p><p>Superior Resistance</p><p></p><p>-Resistance bonus to Saves +6</p><p>-Blindsight 60ft</p><p>-See magic Auras within 120ft</p><p>-Automatically know what spells or spell like abilities are affecting a creature within that range</p><p>-BAB becomes 20</p><p>-Gains +6 Enhancement Bonus to Strength</p><p>-Gains 30 temporary hitpoints</p><p>-Grow Batlike wings (fly 30 Average)</p><p>-Gain +1 Natural Armor</p><p>-Bite for 1d6 claw for 1d4</p><p>-Darkvision 60ft</p><p>-immunity to poison</p><p>-Resistance 10 to acid, cold, electricity and fire</p><p>-Damage Reduction 10/magic</p><p>-Spell Resistance: 25</p><p>-Unnamed bonus: +4 Str, +4 Dex, +2 Con, +4 Int, +2 Cha</p><p></p><p>[/sblock]</p><p></p><p>He knew why he had been created. The Overgod had formed him from primal chaos and caste him in the role of a hero. But, as Lorgrane sat and contemplated that role, he realized that he had no emotional commitment to it at all.</p><p></p><p>Intellectually he knew that Naramyr’s crusade was ultimately destructive, but in the grand scheme of things, the loss of a population meant very little. In a thousands years, it would matter not at all. He realized this was not a “human” reaction. That he was disconnected in some significant way, but he could not draw any significance to that either. This is who he was.</p><p></p><p>Still, if he did not fulfill the Overgod’s wishes, he may end up being un-created, which may prove to be an interesting experience, but none the less would prevent him from learning more about this world. In that thought he finally found something he cared about. He was curious and he wished to learn more.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 2887056, member: 9191"] Here is the crunch of Lorgrane: [sblock]Lorgrane “Blackhand” Class: Wizard 6/Geometer 1/Cleric 1/Archmage 2/Wu Jen 1/Loremaster 19 Alignment: NE Str 24 (9 Base +5 Inherent){+6 Enhancement +4 Unnamed} Dex 28 (13 Base +5 Inherent, +6 Enhancement) {+4 Unnamed} Con 36 (17 Base +5 Inherent +12 Enhancement) {+2 Unnamed} Int 46 (18 Base +5 Inherent +12 Enhancement +7 Level) {+4 Unnamed} Wis 22 (11 Base +5 Inherent +6 Enhancement) Cha 18 (10 Base +4 Inherent +2 Enhancement) {+2 Unnamed} Class Abilities: Lore Master: -Secret: +2 to Fort Saves -Secret: +2 to Reflex Saves -Secret: +1 to attack -Secret: +1 Dodge Bonus to AC -Secret: Free feat -Lore: +37 -Bonus Languages: two Bonus languages -Greater Lore (Ex): A loremaster gains the ability to understand magic items, as with the identify spell. -True Lore (Ex): once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell. Wizard: -Summon Familiar -Scribe scroll as a bonus feat -Bonus Feat Cleric: Domain: Planning: Extend Spell as a Bonus Feat Domain: Fate: Uncanny Dodge (Dex to AC if flatfooted or invisible attacker) Rebuke Undead at 1st level 6 times per day Wu Jen: Watchful Spirit: 1/day reroll initiative and take the better result Bonus Metamagic Feat Taboo: Can not drink Alcohol Geometer: Gains Glyph of Warding as a castable spell May Draw Spellglyphs Archmage: -High Arcana: Spell Power -High Arcana: Mastery of Elements Armor Class: 48 (10 Base +9 Armor +9 Dex +6 Shield +5 Deflection +1 Dodge +1 Insight +2 Luck +5 Natural Armor) HD: 29d4 + 1d8 + 390 (484hp) + 30 Temporary Saves: Fort +38 (7 Base +13 Con +2 Unamed +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic) Reflex +32 (5 Base +9 Dex +2 Unamed +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic) Will +42 (20 Base +6 Wis +6 Resistance +2 Luck +1 Competence +2 Morale +5 Epic) To hit: 8 BAB (+5 Epic)(20 BAB +5 Epic with persistent Divine Power) +26 Ranged Touch (8 BAB +5 Epic, +1 Competence, +1 Unnamed, +2 Morale, +9 Dex) +38 Ranged Touch (20 BAB +5 Epic +1 Competence, +1 Unnamed, +2 Morale, +9 Dex)) Languages Known: Common, Draconic, Infernal, Abyssal, Celestial, Goblin, Undercommon Feats: 1. Skill Focus (KS: Arcana) 1. Skill Focus (Spellcraft) 1. Scribe Scroll (Bonus Wizard) 3. Empower Spell 5. Maximize Spell (Bonus Wizard) 6. Spell Focus (Evocation) 6. Extend Spell (Planning Domain) 9. Spell Focus (Transmutation) 12. Twin Spell 13. Persistant Spell (Secret) 15. Arcane Disciple: Competition Domain 17. Quicken Spell (Bonus Wu Jen) 18. Heighten Spell 21. Multispell 24. Improved Spell Capacity (Bonus Loremaster) 24. Improved Spell Capacity 27. Improved Spell Capacity (Bonus Loremaster) 27. Improved Metamagic 30. Improved Metamagic (Bonus Loremaster) 30. Improved Metamagic Skills: (Wizard 63, Cleric 7, Archmage 18, Geometer 9, Wu Jen 9, Loremaster 207) Concentration +50 (33 Ranks +13 Con +1 Luck, +1 Competence +2 Morale) Decipher Script +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale) Diplomacy +31 (23 Ranks +4 Cha +1 Luck +1 Competence +2 Morale) Gather Information +39 (31 Ranks +4 Cha +1 Luck, +1 Competence +2 Morale) Knowledge (Arcana) +58 (33 Ranks +18 Int +3 Feat +1 Luck, +1 Competence +2 Morale) Knowledge (Religion) +55 (33 Ranks +18 Int +1 Luck, +1 Competence +2 Morale) Knowledge (The Planes) +55 (33 Ranks +18 Int +1 Luck, +1 Competence +2 Morale) Knowledge (Nature) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale) Knowledge (History) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale) Knowledge (Geography) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale) Knowledge (Architecture and Engineering) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale) Knowledge (Dungeoneering) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale) Search +28 (6 Ranks +16 Int +1 Luck, +1 Competence +2 Morale) Spellcraft +60 (33 Ranks +18 Int +3 Feat +2 Synergy +1 Luck, +1 Competence +2 Morale) Use Magic Device +41 (33 Ranks +4 Cha +1 Luck, +1 Competence +2 Morale) 1,440,000 Bracers of Health +12 (ELH) 1,440,000 Headband of Intellect +12 (ELH) 123,000 Dyrr’s Impervious Robes (CA) 36,000 Periapt of Wisdom +6 50,000 Ring of Protection +5 101,015 +5 Mithral Buckler of Heavy Fortification 256,000 Boots of Swiftness 25,000 Boccob’s Blessed Book (x2) 687,500 Books +5 (x5) (used) 110,000 Book +4 (x2) (used) 20,000 Luckstone 4,000 Ioun Stone: Clear Spindle (Sustain without food and water) 5,000 Ioun Stone: Dusty Rose Prism (+1 Insight to AC) 18,000 Ioun Stone: Iridescent Spindle (Sustain without Air) 30,000 Ioun Stone: Pale Green Prism (+1 Competence to atk, save, skills & ability) 30,000 Ioun Stone: Orange Prism (+1 Caster Level) 8,000 Ioun Stone: Incandescent Blue Sphere (+2 Enchancement to Charisma) 211,000 Staff of Power (50) 67,600 Ring of Spellbattle (CA) 40,000 Standard of Heroism (CW) 7,000 Scroll of Death Ward (x10) 2,000 Heward's Handy Haversack 64,000 Graft: Plated Armor Skin 62,845 Material Components: [sblock]1,500 Analyze Dweomer: Focus A tiny lens of ruby or sapphire set in a small golden loop. The gemstone must be worth at least 1,500 gp. 1,005 Astral Projection: Material Component: A jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected. 500 Circle of Death: Crushed Black Pearl worth 500g (x1) 1,500 Contingency: Focus: A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). 250 False Vision: Ground Jade (250g)(x1) 7,500 Force Cage: 1,500 of ruby dust (x5) 1,000 Drawmij's Instant Summons: Material Component: 1000gp saphire (x1) 1,200 Legend Lore: Focus: 4 ivory strips (50g each) Material: Incense worth at least 250 gp(x4) 15 Mordenkainen's Magnificent Mansion: Focus: A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon (each item worth 5 gp). 250 Mordenkainen's Sword: Focus: A miniature platinum sword with a grip and pommel of copper and zinc. It costs 250 gp to construct. 100 Magic Jar: Focus: A gem or crystal worth at least 100 gp. 50 Magic Mouth: Material Component: A small bit of honeycomb and jade dust worth 10 gp (x5) 50 Rary's Mnemonic Enhancer: Focus: An ivory plaque of at least 50 gp value 500 NonDetection: Material Component: A pinch of diamond dust worth 50 gp. (x10) 100 Permanent Image: Material Component: A bit of fleece plus powdered jade worth 100 gp. 50 Phantom Trap: Material Component: A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare. 25 Programmed Image: Material Component: A bit of fleece and jade dust worth 25 gp. 50 Project Image: Material Component: A small replica of you (a doll), which costs 5 gp to create (x10). 6,000 Protection from Spells: Material Component: A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets (x10) Focus: One 1,000 gp diamond per creature to be granted the protection. Each subject must carry one such gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him. 1,500 Refuge: Material Component: The specially prepared object, whose construction requires gems worth 1,500 gp. 50 Repulsion: Arcane Focus: A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp 1,500 Shapechange: Focus: A jade circlet worth no less than 1,500 gp 5,000 Stoneskin: Material Component: Granite and 250 gp worth of diamond dust sprinkled on the target’s skin. (x20) 5,000 True Seeing: Material Component: An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.(x20) 250 Wall of Iron: Material Component: A small piece of sheet iron plus gold dust worth 50 gp (1 pound of gold dust).(x5) 500 Anticipate Teleport: Focus: A tiny hourglass of platinum and crystal 1,000 Greater Anticipate Teleport: Focus: a tiny hourglass of platinum and crystal filled with diamond dust 250 Arrow of Bone: Material Component: A tiny sliver of bone and a vial of blood mixed with powdered precious gems worth 50g (x5) 100 Defenstrating Sphere: Focus: Gray pearl 50 Greater Mage Armor: Component: a tiny platinum shield 25g (x2) 1,000 Programmed Amnesia: Material Component: A set of small crystal lenses set in gold loops worth 500gp (x2) 25,000 True Ressurection: 25,000 [/sblock] 150 Spellglyph [sblock]Quicken Teleport[/sblock] 14,375 Scroll of Permanency (Improved Blindsight) 14,625 Scroll of Permanency (Superior Resistance) 132,890 Wizard Spells: Caster Level: 30 Spell Save DC: 28 + spell level (+1 for evovation and transformation) 4/9/9/8/8/7/8/6/6/7/4/3/3 0. No Light, Mending, Prestidigitation, Read Magic 1. Magic Missile(x2), Bestow Wounds (x2) (BoVD), Low Light Vision (SS), Alarm, Protection From Evil, Obscuring Mist, (open) 2. Quickened Truestrike (x4), Sadism (BoVD), Entice Gift (BoVD), Web, Misdirection, (open) 3. Fly, Haste, Slow, Daylight, Major Image, Greater Magic Weapon, Spell Vulnerability (PH), (open) 4. Assay Resistance (x3) (CD), Wrack (CD), Dimensional Anchor, Solid Fog, Enervation, Quicken Fireball 5. Twinned Orb of Fire (CA), Greater Blink, Freezing Fog (CA), Cloud Kill, Sending, Quickened Solid Fog, (open) 6. Quickened Teleport, Quickened Twinned Orb of Fire (CA), False Sending (BoVD), Wall of Gears (PH), Repulsion, Disintegrate, Antimagic Field, Twinned Maximized Enervation 7. Persistant Divine Power, Heightened Empowered Maximized Twinned Fireball, Energy Immunity (CA), Plane Shift, Spell Turning, Greater Scrying 8. Greater Anticipate Teleport (CA), Mind Blank, Quickened Heightened Empowered Maximized Twinned Fireball (x2), Quickened Forcecage, (open) 9. Quickened Twinned Avasculate (LM), Mind Rape (BoVD), Mordenkainen's Disjunction, Gate, Shapechange, (open) 10. Persistant Greater Arcane Sight, Maximized Time Stop, Quickened Mordenkainen's Disjunction, (open) 11. Maximized Empowered Twinned Horrid Wilting, (open), (open) 12. Persistant Greater Visage of Diety, Quickened Maximized Empowered Twinned Horrid Wilting (x2) Cleric Spells: Caster Level: 1 Spell DC: 14 + spell level 3/3+1 0. Create Water, Mending, Read Magic 1. Cure Light Wounds (x2), Divine Favor, +Truestrike Wu Jen Spells: Caster Level: 1 Spell DC: 28 + spell level 3/6 0. Message, Mage Hand, Open/Close 1. Backbiter, Obscuring Mist, Comprehend Languages, Charm Person, Disguise Self, (open) Persistant Spells Cast: Persistant Greater Arcane Sight Persistant Divine Power Persistant Greater Visage of Diety Greater Anticipate Teleport Mind Blank Permanent Spells: Improved Blindsight Superior Resistance -Resistance bonus to Saves +6 -Blindsight 60ft -See magic Auras within 120ft -Automatically know what spells or spell like abilities are affecting a creature within that range -BAB becomes 20 -Gains +6 Enhancement Bonus to Strength -Gains 30 temporary hitpoints -Grow Batlike wings (fly 30 Average) -Gain +1 Natural Armor -Bite for 1d6 claw for 1d4 -Darkvision 60ft -immunity to poison -Resistance 10 to acid, cold, electricity and fire -Damage Reduction 10/magic -Spell Resistance: 25 -Unnamed bonus: +4 Str, +4 Dex, +2 Con, +4 Int, +2 Cha [/sblock] He knew why he had been created. The Overgod had formed him from primal chaos and caste him in the role of a hero. But, as Lorgrane sat and contemplated that role, he realized that he had no emotional commitment to it at all. Intellectually he knew that Naramyr’s crusade was ultimately destructive, but in the grand scheme of things, the loss of a population meant very little. In a thousands years, it would matter not at all. He realized this was not a “human” reaction. That he was disconnected in some significant way, but he could not draw any significance to that either. This is who he was. Still, if he did not fulfill the Overgod’s wishes, he may end up being un-created, which may prove to be an interesting experience, but none the less would prevent him from learning more about this world. In that thought he finally found something he cared about. He was curious and he wished to learn more. [/QUOTE]
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