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Eye of Profane Truth PCs here
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<blockquote data-quote="Azaar" data-source="post: 2894055" data-attributes="member: 1988"><p>Nethien tr'Khaellan understood the necessity behind his creation. Naramyr Wyrmslayer had become a dire threat to the world at large, especially now with the Eye of Profane Truth. But the power the Eye possessed on it's own was unrealized until his creation, along with the others the Perfect had created to champion the crusade against Naramyr.</p><p></p><p>The Eye had altered what the Perfect had intended, and instead of the perfection of form and essence that should have been, there was Nethien.</p><p></p><p>The arcane arts were very appealing to Nethien -- the Art of wizardry was a means in and of itself. However, he also found himself skilled at swordplay, using his form to his greatest advantage.</p><p></p><p>Of the others, Nethien was uncertain. Surely they had been twisted by the Eye much as he had. If not physically changed, they had definitely been mentally subverted. Still, Nethien knew his purpose was clear: remove the threat of Naramyr Wyrmslayer and the Eye of Profane Truth.</p><p></p><p>It was what would come if he and the others should succeed that concerned him far more...</p><p></p><p>[sblock=Crunch -- Nethien]Nethien tr’Khaellan</p><p></p><p>Male Human Fighter 2/Swashbuckler 3/Wizard 5/Spellsword 2/Eldritch Knight 18</p><p>Alignment: Neutral</p><p></p><p>Strength 18 (8 base (0 pt.) + 4 inherent + 6 enhancement)</p><p>Dexterity 28 (17 base (13 pt.) + 5 inherent + 6 enhancement)</p><p>Constitution 28 (15 base (8 pt.) + 5 inherent + 8 enhancement)</p><p>Intelligence 42 (18 base (16 pt.) + 5 inherent + 7 attribute + 12 enhancement)</p><p>Wisdom 22 (12 base (3 pt.) + 4 inherent + 6 enhancement)</p><p>Charisma 18 (8 base (0 pt.) + 4 inherent + 6 enhancement)</p><p></p><p>Saving Throws</p><p></p><p>Fortitude +38 (16 base + 9 Con + 5 epic + 6 resistance + 1 competence + 1 luck)</p><p>Reflex +34 (5 base + 16 Int + 5 epic + 6 resistance + 1 competence + 1 luck)</p><p>Will +29 (10 base + 6 Wis + 5 epic + 6 resistance + 1 competence + 1 luck)</p><p></p><p>AC 41 (touch 25/37 (incorporeal), flat-footed 32): 10 base + 7 enhancement + 5 chainmail + 9 Dex + 4 shield + 5 deflection + 1 insight -- can be boosted as high as AC 51 (touch 35/47 (incorporeal), flat-footed 42) with Combat Expertise and +5 defending ghost touch rapier of speed</p><p></p><p>HD 2d10+18 plus 3d10+27 plus 5d4+36 plus 2d8+18 plus 18d6+162 plus 30</p><p></p><p>HP 436</p><p></p><p>Feats/Level Breakdown</p><p></p><p>Swashbuckler -- Armor Proficiency (light), Martial Weapon Proficiency (all martial weapons), Simple Weapon Proficiency</p><p></p><p>Fighter -- Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency</p><p></p><p>Wizard -- none gained</p><p></p><p>Spellsword -- none gained</p><p></p><p>Eldritch Knight -- none gained</p><p></p><p> 1: Swashbuckler 1 -- Weapon Finesse (free), Dodge, Mobility</p><p> 2: Fighter 1 -- Improved Toughness</p><p> 3: Fighter 2 -- Combat Expertise, Insightful Reflexes</p><p> 4: Swashbuckler 2</p><p> 5: Swashbuckler 3</p><p> 6: Wizard 1 -- Scribe Scroll (free), Combat Casting</p><p> 7: Wizard 2</p><p> 8: Wizard 3</p><p> 9: Wizard 4 -- Quicken Spell</p><p>10: Spellsword 1</p><p>11: Eldritch Knight 1 -- Mobile Spellcasting</p><p>12: Eldritch Knight 2 -- Practiced Spellcaster</p><p>13: Eldritch Knight 3 </p><p>14: Eldritch Knight 4</p><p>15: Eldritch Knight 5 -- Arcane Strike</p><p>16: Eldritch Knight 6</p><p>17: Eldritch Knight 7</p><p>18: Eldritch Knight 8 -- Extend Spell</p><p>19: Eldritch Knight 9</p><p>20: Eldritch Knight 10</p><p>21: Wizard 5 -- Eschew Materials, Persistent Spell</p><p>22: Eldritch Knight 11 </p><p>23: Eldritch Knight 12</p><p>24: Eldritch Knight 13 -- Improved Spell Capacity (10th)</p><p>25: Eldritch Knight 14 -- Improved Spell Capacity (11th)</p><p>26: Eldritch Knight 15</p><p>27: Spellsword 2 -- Improved Metamagic, Maximize Spell</p><p>28: Eldritch Knight 16</p><p>29: Eldritch Knight 17</p><p>30: Eldritch Knight 18 -- Improved Metamagic, Ignore Material Components</p><p> </p><p>Class Abilities</p><p></p><p>Fighter -- none</p><p></p><p>Swashbuckler -- Grace +1, Insightful Strike (Int modifier added to light melee weapon or other weapon usable with Weapon Finesse)</p><p></p><p>Wizard -- arcane spellcasting</p><p></p><p>Spellsword -- ignore arcane spell failure 10%, arcane spellcasting</p><p></p><p>Eldritch Knight -- arcane spellcasting</p><p></p><p>Permanent Effects</p><p></p><p>Arcane Sight, Blindsight (60 ft.), Comprehend Languages, Darkvision (60 ft.), Low-Light Vision, Scent, Superior Resistance, Tongues</p><p></p><p>Active Spells</p><p></p><p>Persistent Wraithstrike</p><p>Persistent Ghost Touch Armor</p><p>Persistent Shield</p><p></p><p>Languages</p><p></p><p>Automatic: Common</p><p>Bonus: Abyssal, Draconic, Dwarven, Elven</p><p></p><p>Skills</p><p></p><p>Balance +42 (10 ranks + 9 Dex + 2 synergy + 20 competence + 1 luck)</p><p>Bluff +24 (14 ranks + 4 Cha + 5 competence + 1 luck)</p><p>Climb +30 (5 ranks + 4 Str + 20 competence + 1 luck)</p><p>Concentration +44/+48 (defensive casting) (33 ranks + 9 Con + 1 competence + 1 luck)</p><p>Decipher Script +28 (10 ranks + 16 Int + 1 competence + 1 luck)</p><p>Diplomacy +22 (10 ranks + 4 Cha + 6 synergy + 1 competence + 1 luck)</p><p>Escape Artist +23 (12 ranks + 9 Dex + 1 competence + 1 luck)</p><p>Hide +21 (10 ranks + 9 Dex + 1 competence + 1 luck)</p><p>Intimidate +13 (5 ranks + 4 Cha + 2 synergy + 1 competence + 1 luck)</p><p>Jump +32 (5 ranks + 4 Str + 2 synergy + 20 competence + 1 luck)</p><p>Knowledge (arcana) +51 (33 ranks + 16 Int + 1 competence + 1 luck)</p><p>Knowledge (history) +28 (10 ranks + 16 Int + 1 competence + 1 luck)</p><p>Knowledge (nobility and royalty) +28 (10 ranks + 16 Int + 1 competence + 1 luck)</p><p>Knowledge (the planes) +28 (10 ranks + 16 Int + 1 competence + 1 luck)</p><p>Listen +20 (10 ranks + 6 Wis + 1 competence + 1 luck + 2 unnamed)</p><p>Move Silently +21 (10 ranks + 9 Dex + 1 competence + 1 luck)</p><p>Search +25 (7 ranks + 16 Int + 1 competence + 1 luck)</p><p>Sense Motive +28 (20 ranks + 6 Wis + 1 competence + 1 luck)</p><p>Spellcraft +53 (33 ranks + 16 Int + 2 synergy + 1 competence + 1 luck)</p><p>Spot +22 (12 ranks + 6 Wis + 1 competence + 1 luck + 2 unnamed)</p><p>Swim +15 (9 ranks + 4 Str + 1 competence + 1 luck)</p><p>Tumble +42 (10 ranks + 9 Dex + 2 synergy + 20 competence + 1 luck)</p><p></p><p>Attack Bonuses</p><p></p><p>Base Attack Bonus: +23/+18/+13/+8 (18 base + 5 epic)</p><p>Melee Attack Bonus: +28/+23/+18/+13 (18 base + 4 Str + 5 epic + 1 competence)</p><p>Ranged Attack Bonus: +34/+29/+24/+19 (18 base + 10 Dex + 5 epic + 1 competence)</p><p></p><p>Weapon Attack Bonuses</p><p></p><p>+5 ghost touch defending rapier of speed: +39/+39/+34/+29/+24</p><p></p><p>Wizard Spells: 4/8/8/8/8/7/7/7/7/6/3/3</p><p></p><p>All available spells in PHB, PHB II and CArc</p><p></p><p>CAdv: critical strike, insightful feint, instant search, distract assailant, accelerated movement (Sor/Wiz 1); daggerspell stance, balancing lorecall, listening lorecall, bladeweave, wracking touch, sonic weapon (Sor/Wiz 2); spectral weapon (Sor/Wiz 3); Nightstalker’s transformation, shadow form (Sor/Wiz 5); cloak of the sea (Sor/Wiz 6); hindsight (Sor/Wiz 9)</p><p></p><p>LM: summon undead I (Sor/Wiz 1); summon undead II, blade of pain and fear, ghost touch armor (Sor/Wiz 2); summon undead III (Sor/Wiz 3); summon undead IV (Sor/Wiz 4); summon undead V, night’s caress (Sor/Wiz 5); ghoul gauntlet, incorporeal nova, revive undead, spectral touch (Sor/Wiz 6); ghost trap, avasculate, energy ebb (Sor/Wiz 7); avascular mass (Sor/Wiz 8); plague of undead (Sor/Wiz 9)</p><p></p><p>SS: major resistance, blindsight, lion’s charge, scent, speak to allies (Sor/Wiz 2); sonorous hum, sound lance (Sor/Wiz 3); improved blindsight, weapon of energy (Sor/Wiz 4); superior resistance, cacophonic burst, improved enlarge, improved reduce (Sor/Wiz 5); greater confusion (Sor/Wiz 6); skeletal guard (Sor/Wiz 8)</p><p></p><p>Equipment</p><p></p><p>Headband of Epic Intellect +12 (+12 enhancement to Int) -- 1,440,000 gp</p><p>Mask of Lies (disguse self at will; +5 competence bonus to Bluff checks) -- 17,000 gp</p><p>Periapt of Wisdom +6 (+6 enhancement to Wis) -- 36,000 gp</p><p>Tunic of Steady Spell casting (+5 competence bonus to Concentration checks) -- 2,500 gp</p><p>Armor of the Celestial Battalion (+7 chain mail; fly at will; magic circle against evil -- currently suppressed -- can be recreated as a free action) -- 616,300 gp</p><p>Belt of Giant Strength +6 (+6 enhancement to Str) -- 36,000 gp</p><p>Cloak of Charisma +6 (+6 enhancement to Chr) -- 36,000 gp</p><p>Bracers of Epic Health +8 (+8 enhancement to Con) -- 640,000 gp</p><p>Glove of Storing (holds one item up to 20 lbs.) -- 10,000 gp</p><p>Ring of Protection +5 (+5 deflection bonus to AC) -- 50,000 gp</p><p>Ring of Ironskin (DR 15/adamantine) -- 400,000 gp</p><p>Boots of Swiftness (+6 enhancement to Dexterity; wearer’s speed doubles -- no stacking with magical or supernatural enhancements to speed); evasion as per monk/rogue special ability; jumping distance unlimited by height; +20 competence bonus to Balance, Climb, Jump and Tumble; haste 3/day (20-round duration; +1 insight to AC and Reflex saves, +1 to attacks)) -- 256,000 gp</p><p></p><p>Weapons</p><p></p><p>+5 ghost touch defending rapier of speed -- 200,320 gp</p><p></p><p>Miscellaneous</p><p></p><p>Manuals/Tomes (inherent bonuses to stats -- three +4, three +5) -- 742,500 gp</p><p></p><p>Bag of Holding (Type IV) -- 10,000 gp</p><p>Boccob’s Blessed Book (x5) -- 62,500 gp</p><p>Heward’s Handy Haversack -- 2,000 gp</p><p>Immovable Rods (x10) -- 50,000 gp</p><p>Ioun Stone (clear: sustains creature without food or air) -- 4,000 gp</p><p>Ioun Stone (dusty rose: +1 insight to AC) -- 5,000 gp</p><p>Ioun Stone (dark blue: Alertness feat) -- 10,000 gp</p><p>Ioun Stone (iridescent: sustains creature without air) -- 18,000 gp</p><p>Ioun Stone (pale green: +1 competence bonus to attack/save/skill check/ability check) -- 30,000 gp</p><p>Ioun Stone (orange: +1 caster level) -- 30,000 gp</p><p>Luckstone (+1 luck bonus to save/skill check/ability check) -- 20,000 gp</p><p>Portable Hole -- 20,000 gp</p><p></p><p>Scrolls (cast on self)</p><p></p><p>Scroll (permanent arcane sight) -- 8,875 gp</p><p>Scroll (permanent comprehend languages) -- 3,625 gp</p><p>Scroll (permanent darkvision) -- 6,250 gp</p><p>Scroll (permanent improved blindsight) -- 14,375 gp</p><p>Scroll (permanent low-light vision) -- 3,625 gp</p><p>Scroll (permanent scent) -- 6,375 gp</p><p>Scroll (permanent superior resistance) -- 14,625 gp</p><p>Scroll (permanent tongues) -- 8,875 gp</p><p></p><p>Scrolls (to be cast on +5 ghost touch defending rapier of speed)</p><p></p><p>5 Weapon of Energy (acid) -- 5,625 gp</p><p>5 Weapon of Energy (cold) -- 5,625 gp</p><p>5 Weapon of Energy (electricity) -- 5,625 gp</p><p>5 Weapon of Energy (fire) -- 5,625 gp</p><p>5 Weapon of Energy (sonic) -- 5,625 gp</p><p></p><p>Funds Remaining: 161,130 gp</p><p></p><p>Spell List (4/8/8/8/8/7/7/7/7/6/3/3)</p><p></p><p> 0 - mending, ghost sound, prestidigitation, message</p><p> 1 - accelerated movement, grease, true strike (x2), ray of enfeeblement, critical strike (x3)</p><p> 2 - Tasha's hideous laughter, shatter (x2), speak to allies, daggerspell stance, balancing lorecall, web (x2)</p><p> 3 - lightning bolt (x3), fireball (x2), dispel magic (x2), sonorous hum</p><p> 4 - bestow curse (x2), greater mirror image, baleful blink, slashing dispel (x2), orb of electricity, unluck</p><p> 5 - quickened lightning bolt, quickened fireball, persistent shield, maximized orb of electricity, summon undead V, night's caress (x2)</p><p> 6 - persistent ghost touch armor, persistent wraithstrike, spectral touch, extended dominate person, shadow walk, greater dispel magic (x2)</p><p> 7 - avasculate, energy ebb, greater teleport (x2), reverse gravity, mass hold person, extended true seeing</p><p> 8 - extended energy ebb, skeletal guard, persistent greater invisibility, mass charm monster, polar ray (x2), greater bestow curse</p><p> 9 - detonate, temporal stasis (x2), Mordenkainen's disjunction (x2), time stop</p><p>10 - maximized sphere of ultimate destruction (x2), quickened temporal stasis</p><p>11 - quickened summon monster IX (elder earth elemental), quickened detonate (x2)[/sblock]</p></blockquote><p></p>
[QUOTE="Azaar, post: 2894055, member: 1988"] Nethien tr'Khaellan understood the necessity behind his creation. Naramyr Wyrmslayer had become a dire threat to the world at large, especially now with the Eye of Profane Truth. But the power the Eye possessed on it's own was unrealized until his creation, along with the others the Perfect had created to champion the crusade against Naramyr. The Eye had altered what the Perfect had intended, and instead of the perfection of form and essence that should have been, there was Nethien. The arcane arts were very appealing to Nethien -- the Art of wizardry was a means in and of itself. However, he also found himself skilled at swordplay, using his form to his greatest advantage. Of the others, Nethien was uncertain. Surely they had been twisted by the Eye much as he had. If not physically changed, they had definitely been mentally subverted. Still, Nethien knew his purpose was clear: remove the threat of Naramyr Wyrmslayer and the Eye of Profane Truth. It was what would come if he and the others should succeed that concerned him far more... [sblock=Crunch -- Nethien]Nethien tr’Khaellan Male Human Fighter 2/Swashbuckler 3/Wizard 5/Spellsword 2/Eldritch Knight 18 Alignment: Neutral Strength 18 (8 base (0 pt.) + 4 inherent + 6 enhancement) Dexterity 28 (17 base (13 pt.) + 5 inherent + 6 enhancement) Constitution 28 (15 base (8 pt.) + 5 inherent + 8 enhancement) Intelligence 42 (18 base (16 pt.) + 5 inherent + 7 attribute + 12 enhancement) Wisdom 22 (12 base (3 pt.) + 4 inherent + 6 enhancement) Charisma 18 (8 base (0 pt.) + 4 inherent + 6 enhancement) Saving Throws Fortitude +38 (16 base + 9 Con + 5 epic + 6 resistance + 1 competence + 1 luck) Reflex +34 (5 base + 16 Int + 5 epic + 6 resistance + 1 competence + 1 luck) Will +29 (10 base + 6 Wis + 5 epic + 6 resistance + 1 competence + 1 luck) AC 41 (touch 25/37 (incorporeal), flat-footed 32): 10 base + 7 enhancement + 5 chainmail + 9 Dex + 4 shield + 5 deflection + 1 insight -- can be boosted as high as AC 51 (touch 35/47 (incorporeal), flat-footed 42) with Combat Expertise and +5 defending ghost touch rapier of speed HD 2d10+18 plus 3d10+27 plus 5d4+36 plus 2d8+18 plus 18d6+162 plus 30 HP 436 Feats/Level Breakdown Swashbuckler -- Armor Proficiency (light), Martial Weapon Proficiency (all martial weapons), Simple Weapon Proficiency Fighter -- Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency Wizard -- none gained Spellsword -- none gained Eldritch Knight -- none gained 1: Swashbuckler 1 -- Weapon Finesse (free), Dodge, Mobility 2: Fighter 1 -- Improved Toughness 3: Fighter 2 -- Combat Expertise, Insightful Reflexes 4: Swashbuckler 2 5: Swashbuckler 3 6: Wizard 1 -- Scribe Scroll (free), Combat Casting 7: Wizard 2 8: Wizard 3 9: Wizard 4 -- Quicken Spell 10: Spellsword 1 11: Eldritch Knight 1 -- Mobile Spellcasting 12: Eldritch Knight 2 -- Practiced Spellcaster 13: Eldritch Knight 3 14: Eldritch Knight 4 15: Eldritch Knight 5 -- Arcane Strike 16: Eldritch Knight 6 17: Eldritch Knight 7 18: Eldritch Knight 8 -- Extend Spell 19: Eldritch Knight 9 20: Eldritch Knight 10 21: Wizard 5 -- Eschew Materials, Persistent Spell 22: Eldritch Knight 11 23: Eldritch Knight 12 24: Eldritch Knight 13 -- Improved Spell Capacity (10th) 25: Eldritch Knight 14 -- Improved Spell Capacity (11th) 26: Eldritch Knight 15 27: Spellsword 2 -- Improved Metamagic, Maximize Spell 28: Eldritch Knight 16 29: Eldritch Knight 17 30: Eldritch Knight 18 -- Improved Metamagic, Ignore Material Components Class Abilities Fighter -- none Swashbuckler -- Grace +1, Insightful Strike (Int modifier added to light melee weapon or other weapon usable with Weapon Finesse) Wizard -- arcane spellcasting Spellsword -- ignore arcane spell failure 10%, arcane spellcasting Eldritch Knight -- arcane spellcasting Permanent Effects Arcane Sight, Blindsight (60 ft.), Comprehend Languages, Darkvision (60 ft.), Low-Light Vision, Scent, Superior Resistance, Tongues Active Spells Persistent Wraithstrike Persistent Ghost Touch Armor Persistent Shield Languages Automatic: Common Bonus: Abyssal, Draconic, Dwarven, Elven Skills Balance +42 (10 ranks + 9 Dex + 2 synergy + 20 competence + 1 luck) Bluff +24 (14 ranks + 4 Cha + 5 competence + 1 luck) Climb +30 (5 ranks + 4 Str + 20 competence + 1 luck) Concentration +44/+48 (defensive casting) (33 ranks + 9 Con + 1 competence + 1 luck) Decipher Script +28 (10 ranks + 16 Int + 1 competence + 1 luck) Diplomacy +22 (10 ranks + 4 Cha + 6 synergy + 1 competence + 1 luck) Escape Artist +23 (12 ranks + 9 Dex + 1 competence + 1 luck) Hide +21 (10 ranks + 9 Dex + 1 competence + 1 luck) Intimidate +13 (5 ranks + 4 Cha + 2 synergy + 1 competence + 1 luck) Jump +32 (5 ranks + 4 Str + 2 synergy + 20 competence + 1 luck) Knowledge (arcana) +51 (33 ranks + 16 Int + 1 competence + 1 luck) Knowledge (history) +28 (10 ranks + 16 Int + 1 competence + 1 luck) Knowledge (nobility and royalty) +28 (10 ranks + 16 Int + 1 competence + 1 luck) Knowledge (the planes) +28 (10 ranks + 16 Int + 1 competence + 1 luck) Listen +20 (10 ranks + 6 Wis + 1 competence + 1 luck + 2 unnamed) Move Silently +21 (10 ranks + 9 Dex + 1 competence + 1 luck) Search +25 (7 ranks + 16 Int + 1 competence + 1 luck) Sense Motive +28 (20 ranks + 6 Wis + 1 competence + 1 luck) Spellcraft +53 (33 ranks + 16 Int + 2 synergy + 1 competence + 1 luck) Spot +22 (12 ranks + 6 Wis + 1 competence + 1 luck + 2 unnamed) Swim +15 (9 ranks + 4 Str + 1 competence + 1 luck) Tumble +42 (10 ranks + 9 Dex + 2 synergy + 20 competence + 1 luck) Attack Bonuses Base Attack Bonus: +23/+18/+13/+8 (18 base + 5 epic) Melee Attack Bonus: +28/+23/+18/+13 (18 base + 4 Str + 5 epic + 1 competence) Ranged Attack Bonus: +34/+29/+24/+19 (18 base + 10 Dex + 5 epic + 1 competence) Weapon Attack Bonuses +5 ghost touch defending rapier of speed: +39/+39/+34/+29/+24 Wizard Spells: 4/8/8/8/8/7/7/7/7/6/3/3 All available spells in PHB, PHB II and CArc CAdv: critical strike, insightful feint, instant search, distract assailant, accelerated movement (Sor/Wiz 1); daggerspell stance, balancing lorecall, listening lorecall, bladeweave, wracking touch, sonic weapon (Sor/Wiz 2); spectral weapon (Sor/Wiz 3); Nightstalker’s transformation, shadow form (Sor/Wiz 5); cloak of the sea (Sor/Wiz 6); hindsight (Sor/Wiz 9) LM: summon undead I (Sor/Wiz 1); summon undead II, blade of pain and fear, ghost touch armor (Sor/Wiz 2); summon undead III (Sor/Wiz 3); summon undead IV (Sor/Wiz 4); summon undead V, night’s caress (Sor/Wiz 5); ghoul gauntlet, incorporeal nova, revive undead, spectral touch (Sor/Wiz 6); ghost trap, avasculate, energy ebb (Sor/Wiz 7); avascular mass (Sor/Wiz 8); plague of undead (Sor/Wiz 9) SS: major resistance, blindsight, lion’s charge, scent, speak to allies (Sor/Wiz 2); sonorous hum, sound lance (Sor/Wiz 3); improved blindsight, weapon of energy (Sor/Wiz 4); superior resistance, cacophonic burst, improved enlarge, improved reduce (Sor/Wiz 5); greater confusion (Sor/Wiz 6); skeletal guard (Sor/Wiz 8) Equipment Headband of Epic Intellect +12 (+12 enhancement to Int) -- 1,440,000 gp Mask of Lies (disguse self at will; +5 competence bonus to Bluff checks) -- 17,000 gp Periapt of Wisdom +6 (+6 enhancement to Wis) -- 36,000 gp Tunic of Steady Spell casting (+5 competence bonus to Concentration checks) -- 2,500 gp Armor of the Celestial Battalion (+7 chain mail; fly at will; magic circle against evil -- currently suppressed -- can be recreated as a free action) -- 616,300 gp Belt of Giant Strength +6 (+6 enhancement to Str) -- 36,000 gp Cloak of Charisma +6 (+6 enhancement to Chr) -- 36,000 gp Bracers of Epic Health +8 (+8 enhancement to Con) -- 640,000 gp Glove of Storing (holds one item up to 20 lbs.) -- 10,000 gp Ring of Protection +5 (+5 deflection bonus to AC) -- 50,000 gp Ring of Ironskin (DR 15/adamantine) -- 400,000 gp Boots of Swiftness (+6 enhancement to Dexterity; wearer’s speed doubles -- no stacking with magical or supernatural enhancements to speed); evasion as per monk/rogue special ability; jumping distance unlimited by height; +20 competence bonus to Balance, Climb, Jump and Tumble; haste 3/day (20-round duration; +1 insight to AC and Reflex saves, +1 to attacks)) -- 256,000 gp Weapons +5 ghost touch defending rapier of speed -- 200,320 gp Miscellaneous Manuals/Tomes (inherent bonuses to stats -- three +4, three +5) -- 742,500 gp Bag of Holding (Type IV) -- 10,000 gp Boccob’s Blessed Book (x5) -- 62,500 gp Heward’s Handy Haversack -- 2,000 gp Immovable Rods (x10) -- 50,000 gp Ioun Stone (clear: sustains creature without food or air) -- 4,000 gp Ioun Stone (dusty rose: +1 insight to AC) -- 5,000 gp Ioun Stone (dark blue: Alertness feat) -- 10,000 gp Ioun Stone (iridescent: sustains creature without air) -- 18,000 gp Ioun Stone (pale green: +1 competence bonus to attack/save/skill check/ability check) -- 30,000 gp Ioun Stone (orange: +1 caster level) -- 30,000 gp Luckstone (+1 luck bonus to save/skill check/ability check) -- 20,000 gp Portable Hole -- 20,000 gp Scrolls (cast on self) Scroll (permanent arcane sight) -- 8,875 gp Scroll (permanent comprehend languages) -- 3,625 gp Scroll (permanent darkvision) -- 6,250 gp Scroll (permanent improved blindsight) -- 14,375 gp Scroll (permanent low-light vision) -- 3,625 gp Scroll (permanent scent) -- 6,375 gp Scroll (permanent superior resistance) -- 14,625 gp Scroll (permanent tongues) -- 8,875 gp Scrolls (to be cast on +5 ghost touch defending rapier of speed) 5 Weapon of Energy (acid) -- 5,625 gp 5 Weapon of Energy (cold) -- 5,625 gp 5 Weapon of Energy (electricity) -- 5,625 gp 5 Weapon of Energy (fire) -- 5,625 gp 5 Weapon of Energy (sonic) -- 5,625 gp Funds Remaining: 161,130 gp Spell List (4/8/8/8/8/7/7/7/7/6/3/3) 0 - mending, ghost sound, prestidigitation, message 1 - accelerated movement, grease, true strike (x2), ray of enfeeblement, critical strike (x3) 2 - Tasha's hideous laughter, shatter (x2), speak to allies, daggerspell stance, balancing lorecall, web (x2) 3 - lightning bolt (x3), fireball (x2), dispel magic (x2), sonorous hum 4 - bestow curse (x2), greater mirror image, baleful blink, slashing dispel (x2), orb of electricity, unluck 5 - quickened lightning bolt, quickened fireball, persistent shield, maximized orb of electricity, summon undead V, night's caress (x2) 6 - persistent ghost touch armor, persistent wraithstrike, spectral touch, extended dominate person, shadow walk, greater dispel magic (x2) 7 - avasculate, energy ebb, greater teleport (x2), reverse gravity, mass hold person, extended true seeing 8 - extended energy ebb, skeletal guard, persistent greater invisibility, mass charm monster, polar ray (x2), greater bestow curse 9 - detonate, temporal stasis (x2), Mordenkainen's disjunction (x2), time stop 10 - maximized sphere of ultimate destruction (x2), quickened temporal stasis 11 - quickened summon monster IX (elder earth elemental), quickened detonate (x2)[/sblock] [/QUOTE]
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