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<blockquote data-quote="Shayuri" data-source="post: 2894207" data-attributes="member: 4936"><p>Shard, as her name suggests, has been broken by the Eye's influence. Torn by madness, her mind is an ever-shifting melange of personalities and emotions. Many are Eye-tainted and twisted by malice and pain. Others are simply alien; self-centered and unable/unwilling to connect to others. And somewhere in there, lost in a maze of her own shattered consciousness, is the faint voice of what the Perfect originally made...</p><p></p><p>Edit: Changes made - Fixed skills to 161 points. Corrected HP total. Replaced the last Fatespinner level with an additional sorceror level to bring caster level up to 25. Replaced Practiced Spellcaster feat with Split Ray. Swapped Horrid Wilting with Polar Ray. Added Ki bonus to Will. Corrected BAB. Added Luck and Competence bonuses to skills. Other corrections based on feedback.</p><p></p><p>[sblock=Shard]Name: Shard</p><p>Race: Pixie</p><p>Class/Level: Ninja 1, Sorceror 4, Fatespinner 4, Divine Oracle 17</p><p>Gender: Female</p><p>Exp</p><p></p><p>Desc: Shard takes the appearance of a waifish young female...easily mistaken for a human child at first glance, though her proportions are more like a halfling than a true human. Her skin is deathly pale, her eyes a faded blue-white. A crystal is inset into the center of her forehead in the shape of a diamond, but it's cracked through the center. Her hair is long and white and straggly. She possesses thin, fragile-looking wings that are usually either in motion, or folded nearly invisibly against her back. Her voice has a strange musical overtone, but it's somehow jangled and dischordant, like a badly tuned harpsichord. Via various magicks, Shard often assumes other appearances.</p><p></p><p>Strength (STR) 11 +0 (2)</p><p>Dexterity (DEX) 34 +12 (8)</p><p>Constitution (CON) 29 +9 (10)</p><p>Intelligence (INT) 21 +5 (2)</p><p>Wisdom (WIS) 19 +4 (2)</p><p>Charisma (CHA) 47 +18 (16)</p><p></p><p>Alignment: Chaotic Neutral</p><p>AC: 65 (10 +1 size +12 Dex +1 monk +18 Cha +7 deflect +9 armor +6 natural +1 insight)</p><p>Hit Points: 8+10+12+56+234 (339)</p><p>Movement: 20' ground, 60' fly (good)</p><p></p><p>Init: +12</p><p>Base Attack Bonus: +12</p><p>Melee Attack: +14</p><p>Ranged Attack: +26</p><p>Fort: +24 (+5 base +9 Con +3 Epic +5 resistance +1 luck +1 competence)</p><p>Reflex: +29 (+7 base +12 Dex +3 Epic +5 Resistance +1 luck +1 competence)</p><p>Will: +31 (+15 base +4 Wis +3 epic +5 resistance +1 luck +1 competence, +2 ki)</p><p></p><p>Race Abilities</p><p>-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.</p><p>Small size</p><p>20' ground move. Fly speed of 60 feet (good).</p><p>Low-light vision.</p><p>+2 racial bonus on Listen, Search, and Spot checks.</p><p>Dodge as a bonus feat.</p><p>+1 natural armor bonus.</p><p>1/day - lesser confusion (DC 29), dancing lights, detect chaos, detect good, detect evil, </p><p></p><p>detect law, detect thoughts (DC 30), dispel magic, entangle (DC 29), permanent image (DC 34; </p><p></p><p>visual and auditory elements only), polymorph (self only)</p><p>Damage reduction 10/cold iron, greater invisibility, spell resistance 41</p><p>Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.</p><p>Favored Class: Sorcerer.</p><p>Level adjustment +4</p><p></p><p>Class Abilities:</p><p>Ninja</p><p>- Ki Power</p><p>- AC Bonus</p><p>- Sudden Strike 1d6</p><p>- Trapfinding</p><p></p><p>Sorceror</p><p>- Metamagic Specialist (PHB2 variant)</p><p></p><p>Fatespinner</p><p>- Spin Fate (5 points can be added to DC 1/day)</p><p>- Fickle Finger of Fate (force other to reroll 1/day)</p><p>- Spin Destiny (add spin to skill, attack, or save)</p><p>- Deny Fate (auto-stabilize 1/day)</p><p>- Resist Fate (reroll 1/day)</p><p></p><p>Divine Oracle</p><p>- Oracle Domain (+2 CL on divinations, domain spells)</p><p>- Scry Bonus (+1 DC of scrying spells)</p><p>- Prescient Sense (Evasion)</p><p>- Trap Sense +5</p><p>- Divination Enhancement (roll twice on Augury or Divination, use best result)</p><p>- Improved Uncanny Dodge</p><p>- Immune to Surprise (Always gets to act during surprise rounds)</p><p></p><p>Skills: 161 </p><p>Bluff +34 (14 ranks + 18 Cha, +1 competence, +1 luck)</p><p>Concentration +40 (29 ranks + 9 Con, +1 competence, +1 luck)</p><p>Escape Artist +28 (14 ranks + 12 Dex, +1 competence, +1 luck)</p><p>Knowledge: Arcana +36 (29 ranks + 5 Int, +1 competence, +1 luck)</p><p>Knowledge: Religion +15 (8 ranks +5 Int, +1 competence, +1 luck)</p><p>Move Silent +28 (14 ranks + 12 Dex, +1 competence, +1 luck)</p><p>Profession: Gambler +11 (5 ranks + 4 Wis, +1 competence, +1 luck)</p><p>Spellcraft +36 (29 ranks + 5 Int, +1 competence, +1 luck)</p><p>Spot +20 (14 ranks + 4 Wis, +1 competence, +1 luck)</p><p>Tumble +18 (4 ranks + 12 Dex, +1 competence, +1 luck)</p><p>Use Magic Device +21 (1 rank + 18 Cha, +1 competence, +1 luck)</p><p></p><p>Languages - Common, Sylvan, Draconic, Elven</p><p></p><p>Feats</p><p>1 Dodge (bonus)</p><p>1 Weapon Finesse (racial)</p><p>1 Skill Focus: Knowledge Religion</p><p>3 Improved Unarmed Attack</p><p>6 Ascetic Mage</p><p>9 Split Ray</p><p>12 Heighten Spell</p><p>15 Maximize Spell</p><p>18 Quicken Spell</p><p></p><p>21 Improved Spell Capacity</p><p>23 Improved Spell Capacity (Bonus)</p><p>24 Improved Heighten</p><p>26 Multispell (Bonus)</p><p></p><p>Spells (Base DC 28+lvl, Caster level 25)</p><p>0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation,</p><p>Arcane Mark, Detect Poison</p><p>1 11/11 - Shield, True Strike, Magic Missle, Lesser Orb of Acid, Disguise Self</p><p>2 11/11 - Dimension Hop, Black Karma Curse, Seeking Ray, See Invisible, Scorching Ray</p><p>3 10/10 - Protection from Energy, Arcane Sight, Fireball, Melf's Unicorn Arrow</p><p>4 10/10 - Dimensional Anchor, Assay Resistance, Ennervation, Orb of Cold</p><p>5 10/10 - Greater Blink, Telekinesis, Persistant Illusion, Teleport</p><p>6 10/10 - Disintegrate, Greater Heroism, Analyze Dweomer</p><p>7 9/9 - Limited Wish, Prismatic Spray, Spell Turning</p><p>8 9/9 - Polar Ray, Moment of Prescience, Mind Blank</p><p>9 9/9 - Meteor Swarm, Disjunction, Dominate Monster</p><p></p><p>10 4/4</p><p>11 3/3</p><p></p><p>Money - 15,232</p><p></p><p>Weapons -</p><p>+5 Defending dagger, 72,301</p><p></p><p>Armour -</p><p>Dyrr's Impervious Vestment, +9 armor, 123,000</p><p></p><p>Gear -</p><p>Handy Haversack, 2000</p><p>Efficient Quiver, 1800</p><p>Survival Pouch, 5000</p><p></p><p>Magic -</p><p>Goggles of Night, 12,000</p><p>Vest of Resistance +5, 25,000</p><p>Ring of Arcane Might, 20,000</p><p>Gloves of Dexterity +6, 36,000</p><p>Amulet of Natural Armor +5, 50,000</p><p>Helm of Telepathy, 27,000</p><p>Boots of Speed, 12,000</p><p>Monk's Belt, 13,000</p><p>Instant Fortress, 55,000</p><p></p><p>Clear Spindle Ioun Stone, 4,000</p><p>Red Ioun Stone, 5,000</p><p>Iridescent Spindle Ioun Stone, 18,000</p><p>Orange Ioun Stone, 30,000</p><p>Pale Green Ioun Stone 30,000</p><p>Luckstone, 20,000</p><p></p><p>Staff of Soul Warding, 82,417</p><p>Staff of Life, 155,750</p><p>Staff of Mighty Force, 265,000</p><p>Greater Metamagic Rod of Silence, 24,500</p><p>Rod of Cancellation, 11,000</p><p></p><p>Cloak of Charisma +12, 1,440,000</p><p>Ring of Protection +7, 980,000</p><p>Bracers of epic health +8, 640,000</p><p></p><p>Tomes 825000</p><p> Cha +5 137500</p><p> Int +5 137500</p><p> Con +5 137500</p><p> Dex +5 137500</p><p> Wis +5 137500</p><p> Str +5 137500</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2894207, member: 4936"] Shard, as her name suggests, has been broken by the Eye's influence. Torn by madness, her mind is an ever-shifting melange of personalities and emotions. Many are Eye-tainted and twisted by malice and pain. Others are simply alien; self-centered and unable/unwilling to connect to others. And somewhere in there, lost in a maze of her own shattered consciousness, is the faint voice of what the Perfect originally made... Edit: Changes made - Fixed skills to 161 points. Corrected HP total. Replaced the last Fatespinner level with an additional sorceror level to bring caster level up to 25. Replaced Practiced Spellcaster feat with Split Ray. Swapped Horrid Wilting with Polar Ray. Added Ki bonus to Will. Corrected BAB. Added Luck and Competence bonuses to skills. Other corrections based on feedback. [sblock=Shard]Name: Shard Race: Pixie Class/Level: Ninja 1, Sorceror 4, Fatespinner 4, Divine Oracle 17 Gender: Female Exp Desc: Shard takes the appearance of a waifish young female...easily mistaken for a human child at first glance, though her proportions are more like a halfling than a true human. Her skin is deathly pale, her eyes a faded blue-white. A crystal is inset into the center of her forehead in the shape of a diamond, but it's cracked through the center. Her hair is long and white and straggly. She possesses thin, fragile-looking wings that are usually either in motion, or folded nearly invisibly against her back. Her voice has a strange musical overtone, but it's somehow jangled and dischordant, like a badly tuned harpsichord. Via various magicks, Shard often assumes other appearances. Strength (STR) 11 +0 (2) Dexterity (DEX) 34 +12 (8) Constitution (CON) 29 +9 (10) Intelligence (INT) 21 +5 (2) Wisdom (WIS) 19 +4 (2) Charisma (CHA) 47 +18 (16) Alignment: Chaotic Neutral AC: 65 (10 +1 size +12 Dex +1 monk +18 Cha +7 deflect +9 armor +6 natural +1 insight) Hit Points: 8+10+12+56+234 (339) Movement: 20' ground, 60' fly (good) Init: +12 Base Attack Bonus: +12 Melee Attack: +14 Ranged Attack: +26 Fort: +24 (+5 base +9 Con +3 Epic +5 resistance +1 luck +1 competence) Reflex: +29 (+7 base +12 Dex +3 Epic +5 Resistance +1 luck +1 competence) Will: +31 (+15 base +4 Wis +3 epic +5 resistance +1 luck +1 competence, +2 ki) Race Abilities -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma. Small size 20' ground move. Fly speed of 60 feet (good). Low-light vision. +2 racial bonus on Listen, Search, and Spot checks. Dodge as a bonus feat. +1 natural armor bonus. 1/day - lesser confusion (DC 29), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 30), dispel magic, entangle (DC 29), permanent image (DC 34; visual and auditory elements only), polymorph (self only) Damage reduction 10/cold iron, greater invisibility, spell resistance 41 Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling. Favored Class: Sorcerer. Level adjustment +4 Class Abilities: Ninja - Ki Power - AC Bonus - Sudden Strike 1d6 - Trapfinding Sorceror - Metamagic Specialist (PHB2 variant) Fatespinner - Spin Fate (5 points can be added to DC 1/day) - Fickle Finger of Fate (force other to reroll 1/day) - Spin Destiny (add spin to skill, attack, or save) - Deny Fate (auto-stabilize 1/day) - Resist Fate (reroll 1/day) Divine Oracle - Oracle Domain (+2 CL on divinations, domain spells) - Scry Bonus (+1 DC of scrying spells) - Prescient Sense (Evasion) - Trap Sense +5 - Divination Enhancement (roll twice on Augury or Divination, use best result) - Improved Uncanny Dodge - Immune to Surprise (Always gets to act during surprise rounds) Skills: 161 Bluff +34 (14 ranks + 18 Cha, +1 competence, +1 luck) Concentration +40 (29 ranks + 9 Con, +1 competence, +1 luck) Escape Artist +28 (14 ranks + 12 Dex, +1 competence, +1 luck) Knowledge: Arcana +36 (29 ranks + 5 Int, +1 competence, +1 luck) Knowledge: Religion +15 (8 ranks +5 Int, +1 competence, +1 luck) Move Silent +28 (14 ranks + 12 Dex, +1 competence, +1 luck) Profession: Gambler +11 (5 ranks + 4 Wis, +1 competence, +1 luck) Spellcraft +36 (29 ranks + 5 Int, +1 competence, +1 luck) Spot +20 (14 ranks + 4 Wis, +1 competence, +1 luck) Tumble +18 (4 ranks + 12 Dex, +1 competence, +1 luck) Use Magic Device +21 (1 rank + 18 Cha, +1 competence, +1 luck) Languages - Common, Sylvan, Draconic, Elven Feats 1 Dodge (bonus) 1 Weapon Finesse (racial) 1 Skill Focus: Knowledge Religion 3 Improved Unarmed Attack 6 Ascetic Mage 9 Split Ray 12 Heighten Spell 15 Maximize Spell 18 Quicken Spell 21 Improved Spell Capacity 23 Improved Spell Capacity (Bonus) 24 Improved Heighten 26 Multispell (Bonus) Spells (Base DC 28+lvl, Caster level 25) 0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation, Arcane Mark, Detect Poison 1 11/11 - Shield, True Strike, Magic Missle, Lesser Orb of Acid, Disguise Self 2 11/11 - Dimension Hop, Black Karma Curse, Seeking Ray, See Invisible, Scorching Ray 3 10/10 - Protection from Energy, Arcane Sight, Fireball, Melf's Unicorn Arrow 4 10/10 - Dimensional Anchor, Assay Resistance, Ennervation, Orb of Cold 5 10/10 - Greater Blink, Telekinesis, Persistant Illusion, Teleport 6 10/10 - Disintegrate, Greater Heroism, Analyze Dweomer 7 9/9 - Limited Wish, Prismatic Spray, Spell Turning 8 9/9 - Polar Ray, Moment of Prescience, Mind Blank 9 9/9 - Meteor Swarm, Disjunction, Dominate Monster 10 4/4 11 3/3 Money - 15,232 Weapons - +5 Defending dagger, 72,301 Armour - Dyrr's Impervious Vestment, +9 armor, 123,000 Gear - Handy Haversack, 2000 Efficient Quiver, 1800 Survival Pouch, 5000 Magic - Goggles of Night, 12,000 Vest of Resistance +5, 25,000 Ring of Arcane Might, 20,000 Gloves of Dexterity +6, 36,000 Amulet of Natural Armor +5, 50,000 Helm of Telepathy, 27,000 Boots of Speed, 12,000 Monk's Belt, 13,000 Instant Fortress, 55,000 Clear Spindle Ioun Stone, 4,000 Red Ioun Stone, 5,000 Iridescent Spindle Ioun Stone, 18,000 Orange Ioun Stone, 30,000 Pale Green Ioun Stone 30,000 Luckstone, 20,000 Staff of Soul Warding, 82,417 Staff of Life, 155,750 Staff of Mighty Force, 265,000 Greater Metamagic Rod of Silence, 24,500 Rod of Cancellation, 11,000 Cloak of Charisma +12, 1,440,000 Ring of Protection +7, 980,000 Bracers of epic health +8, 640,000 Tomes 825000 Cha +5 137500 Int +5 137500 Con +5 137500 Dex +5 137500 Wis +5 137500 Str +5 137500 [/sblock] [/QUOTE]
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