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EYES of the LICH QUEEN: Monstrous Mein Characters
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<blockquote data-quote="Unkabear" data-source="post: 3611799" data-attributes="member: 39373"><p>Mmmrrssssk(Scales) Poison Dusk Lizardfolk Druid</p><p></p><p><strong>Str</strong> 15 +2</p><p><strong>Dex</strong> 17 +3 </p><p><strong>Con</strong> 18 +4</p><p><strong>Int</strong> 11 +0</p><p><strong>Wis</strong> 17 +3</p><p><strong>Cha</strong> 14 +2</p><p><strong>Com</strong> 14 +2</p><p></p><p><strong>Hp</strong> <a href="http://invisiblecastle.com/find.py?id=1122202" target="_blank">44</a></p><p></p><p><strong>Saving throws</strong></p><p><strong>Fort</strong> 8 = 4+4</p><p><strong>Ref</strong> 4 = 1+3</p><p><strong>Will</strong> 7 = 4+3</p><p></p><p><strong>Move </strong> 30' (20' w/Breastplate)</p><p><strong>Init</strong> +3</p><p></p><p><strong>AC</strong> 26 = 10 + 6(Breastplate) + 3(Dex) + 3(Natural) +3 (Shield) + 1(Size)</p><p></p><p></p><p><strong>Bab</strong> 3 Melee +6 Ranged +7 grapple +1</p><p></p><p></p><p><strong>Weapons</strong></p><p>Short Spear +7 1d4+3 x2 20ft</p><p>Dagger +6 d3+2 19-20x2 10ft</p><p>Club +6 1d4+2 x2</p><p></p><p><strong>Skills </strong> </p><p>Concentration (Con) 11 = 7 + 4</p><p>Handle Animal (Cha) 9 = 7 + 2</p><p>Heal (Wis) 8 = 5 + 3</p><p>Spot (Wis) 5 = 2 + 3</p><p>Survival (Wis) 12 = 7 + 3 + 2</p><p></p><p></p><p><strong>Feats</strong> </p><p>Spell focus Conjuration</p><p>Augment Summoning</p><p></p><p><strong>Language</strong></p><p>Common</p><p>Draconic</p><p>Halfling</p><p>Sylvin</p><p>Druidic</p><p></p><p><strong>Special</strong></p><p>Chameleon Skin</p><p>Hold Breath</p><p>Low Light vision</p><p></p><p>[sblock=Stuff]</p><p>+1 Dragonhide Breastplate 2000</p><p>+1 Shortspear 2301</p><p>Handy Haversack 2000</p><p>Everfull Mug & bag of endless rations (550)</p><p>Wand of Cure Light Wounds (750)</p><p>+1 Heavy Darkwood Shield (1207)</p><p>Dagger (2) </p><p>Club (Free)</p><p>Bedroll(.1)</p><p>Winter Blanket(.5)</p><p>Candle(.01)</p><p>Chalk 3 pieces(.03)</p><p>Fishing Hook(.1)</p><p>Hammer(.5)</p><p>Flint & Steel(1)</p><p>Grappling Hook(1)</p><p>Oil (1-pint flask)(x2)(2)</p><p>Sewing Needle(.5)</p><p>Clay Pitcher(.01)</p><p>Iron Pot(.5)</p><p>50’ Hempen Rope(1)</p><p>Sack(x3)(.3)</p><p>Whetstone(.02)</p><p>Ever Burning Torch(110)</p><p>Explorers Outfit(10)</p><p>62.42 left</p><p></p><p>129.58+</p><p>8808=</p><p>8937.58</p><p>[/sblock]</p><p></p><p>Spells Coming</p><p></p><p>[sblock=Druidic Stuff]</p><p>Animal Companion (Ex)</p><p>A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind. </p><p></p><p>A 1st-level druid’s companion is completely typical for its kind except as noted below. As a druid advances in level, the animal’s power increases as shown on the table. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished. </p><p></p><p>A druid of 4th level or higher may select from alternative lists of animals. Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.) </p><p></p><p>Nature Sense (Ex)</p><p>A druid gains a +2 bonus on Knowledge (nature) and Survival checks. </p><p></p><p>Wild Empathy (Ex)</p><p>A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. </p><p></p><p>The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. </p><p></p><p>To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. </p><p></p><p>A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check. </p><p></p><p>Woodland Stride (Ex)</p><p>Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her. </p><p></p><p>Trackless Step (Ex)</p><p>Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. </p><p></p><p>Resist Nature’s Lure (Ex)</p><p>Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey. </p><p></p><p>[/sblock]</p><p></p><p><strong>Backstory</strong></p><p>Mmmrrssssk (Scales) revered the high priest of his tribe much as all of the other Poison Dusks of his tribe. So when he was asked to leave it came as a crushing blow to Mmmrrssssk. All of his questions as to why were swept away and by dawn he found himself walking from his tribal camp at spearpoint. He began wandering around his usual hunting ground hiding from his kin. But when he began to find signs telling him to leave even there or he would be hunted Mmmrrssssk left even there into the wilds beyond his home. It was along this journey that he came upon a snake that Mmmrrssssk came to call a friend. The Viper known as Hisss followed Mmmrrssssk as a companion. </p><p></p><p>Mmmrrssssk began to find solace in nature and even began to commune with the earth spirits. He began to call upon this power and found that he could do amazing things. His travels took him through many wildernesses and he found beauty in each of them. As he came across others he began to learn the customs of others. And though it took a while to learn that attacking on sight was not general custom of the other nations. He began to learn the languages of others and join in adventuring groups. Not fully understanding that he was not fully accepted with them he continued on in good humor taking the laughter behind his back as his companions gave him the nickname of Scales. Mmmrrssssk learned that others referred to him as a Druid. And though he found them unnatural when Mmmrrssssk visited cities he found himself visiting the regions that favored the minorities. And though they tended to be a rougher part of town, a viper perhaps larger than he is tended to cause the unsavory types to think twice about bothering this small creature that keeps to himself.</p></blockquote><p></p>
[QUOTE="Unkabear, post: 3611799, member: 39373"] Mmmrrssssk(Scales) Poison Dusk Lizardfolk Druid [B]Str[/B] 15 +2 [B]Dex[/B] 17 +3 [B]Con[/B] 18 +4 [B]Int[/B] 11 +0 [B]Wis[/B] 17 +3 [B]Cha[/B] 14 +2 [B]Com[/B] 14 +2 [B]Hp[/B] [url=http://invisiblecastle.com/find.py?id=1122202]44[/url] [B]Saving throws[/B] [B]Fort[/B] 8 = 4+4 [B]Ref[/B] 4 = 1+3 [B]Will[/B] 7 = 4+3 [B]Move [/B] 30' (20' w/Breastplate) [B]Init[/B] +3 [B]AC[/B] 26 = 10 + 6(Breastplate) + 3(Dex) + 3(Natural) +3 (Shield) + 1(Size) [B]Bab[/B] 3 Melee +6 Ranged +7 grapple +1 [B]Weapons[/B] Short Spear +7 1d4+3 x2 20ft Dagger +6 d3+2 19-20x2 10ft Club +6 1d4+2 x2 [B]Skills [/B] Concentration (Con) 11 = 7 + 4 Handle Animal (Cha) 9 = 7 + 2 Heal (Wis) 8 = 5 + 3 Spot (Wis) 5 = 2 + 3 Survival (Wis) 12 = 7 + 3 + 2 [B]Feats[/B] Spell focus Conjuration Augment Summoning [B]Language[/B] Common Draconic Halfling Sylvin Druidic [B]Special[/B] Chameleon Skin Hold Breath Low Light vision [sblock=Stuff] +1 Dragonhide Breastplate 2000 +1 Shortspear 2301 Handy Haversack 2000 Everfull Mug & bag of endless rations (550) Wand of Cure Light Wounds (750) +1 Heavy Darkwood Shield (1207) Dagger (2) Club (Free) Bedroll(.1) Winter Blanket(.5) Candle(.01) Chalk 3 pieces(.03) Fishing Hook(.1) Hammer(.5) Flint & Steel(1) Grappling Hook(1) Oil (1-pint flask)(x2)(2) Sewing Needle(.5) Clay Pitcher(.01) Iron Pot(.5) 50’ Hempen Rope(1) Sack(x3)(.3) Whetstone(.02) Ever Burning Torch(110) Explorers Outfit(10) 62.42 left 129.58+ 8808= 8937.58 [/sblock] Spells Coming [sblock=Druidic Stuff] Animal Companion (Ex) A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind. A 1st-level druid’s companion is completely typical for its kind except as noted below. As a druid advances in level, the animal’s power increases as shown on the table. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished. A druid of 4th level or higher may select from alternative lists of animals. Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.) Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Wild Empathy (Ex) A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check. Woodland Stride (Ex) Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her. Trackless Step (Ex) Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. Resist Nature’s Lure (Ex) Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey. [/sblock] [B]Backstory[/B] Mmmrrssssk (Scales) revered the high priest of his tribe much as all of the other Poison Dusks of his tribe. So when he was asked to leave it came as a crushing blow to Mmmrrssssk. All of his questions as to why were swept away and by dawn he found himself walking from his tribal camp at spearpoint. He began wandering around his usual hunting ground hiding from his kin. But when he began to find signs telling him to leave even there or he would be hunted Mmmrrssssk left even there into the wilds beyond his home. It was along this journey that he came upon a snake that Mmmrrssssk came to call a friend. The Viper known as Hisss followed Mmmrrssssk as a companion. Mmmrrssssk began to find solace in nature and even began to commune with the earth spirits. He began to call upon this power and found that he could do amazing things. His travels took him through many wildernesses and he found beauty in each of them. As he came across others he began to learn the customs of others. And though it took a while to learn that attacking on sight was not general custom of the other nations. He began to learn the languages of others and join in adventuring groups. Not fully understanding that he was not fully accepted with them he continued on in good humor taking the laughter behind his back as his companions gave him the nickname of Scales. Mmmrrssssk learned that others referred to him as a Druid. And though he found them unnatural when Mmmrrssssk visited cities he found himself visiting the regions that favored the minorities. And though they tended to be a rougher part of town, a viper perhaps larger than he is tended to cause the unsavory types to think twice about bothering this small creature that keeps to himself. [/QUOTE]
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