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<blockquote data-quote="DEFCON 1" data-source="post: 3539745" data-attributes="member: 7006"><p>This game will be a continuation of the <em>Warriors Of The Coast</em> game set in the Q'Barra province on Eberron that had been active for about a year before I took a few months off to plot the next move. Now that I've done that, the next move is now to go into the newest Eberron module that I just picked up, <em>Eyes Of The Lich Queen</em> (which conveniently starts within Q'Barra). We currently have four existing adventurers from <em>WoTC</em> that will hopefully be coming over to the new game, but I know we'll need several new players as well. Those current characters from the game are:</p><p></p><p><strong><span style="color: RoyalBlue">Ari Osten</span></strong> Human Hexblade <em>[stonegod]</em></p><p><strong><span style="color: Yellow">Jango Silversun</span></strong> Elf Sorcerer / Acolyte Of The Skin <em>[Valmont]</em></p><p><strong><span style="color: Sienna">Khalia ir’Indari</span></strong> Human Archivist <em>[drothgery]</em></p><p><strong><span style="color: DarkOrchid">Skarghash</span></strong> Halfork Rogue / Ranger <em>[Brogarn]</em></p><p></p><p>I am not setting any specific number of new characters that I am looking for, because I'm more interested in making sure the characters I bring in fit into where the plot currently stands. All four characters are in very specific scenarios and places right now in the <em>WoTC</em> game, and thus any new characters (or the assumption of previous NPCs) must come out of an organic place in the storyline. For me, continuity and things making sense is most important. Thus, if you wished to join this game, it'd be very important to make or take on characters that would fit in to where the current characters are. For an idea of where the characters currently stand (as they move towards the start of this new module) you can check out our:</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=162684" target="_blank">Warriors Of The Coast In-Game Thread</a></p><p><a href="http://www.enworld.org/showthread.php?t=161712" target="_blank">Warriors Of The Coast Out-Of-Game Thread</a></p><p></p><p>To give you specifics on where characters are and what kind of character concepts I'm looking for... here's a quick breakdown:</p><p></p><p><strong><span style="color: Sienna">Khalia</span></strong> is an archivist of the Silver Flame and she is currently part of a crusade of 50 or so Silver Flame paladins, clerics, warriors, and adepts that are hiking into the Q'Barra interior to deal with a supposed new lycanthropic menace. <em>(New characters that are a part of this crusade would be easy to take on. The biggest concept requirement would be they are members of the Silver Flame church.)</em></p><p></p><p><span style="color: RoyalBlue"><strong>Ari</strong></span> is a hexblade mercenary that was hired by the leader of the Silver Flame crusade through House Deneith. <em>(New characters can easily be other mercenaries hired on by the leaders of the crusade. They do or do not necessarily have to have been hired through House Deneith or be members of the guild.)</em></p><p></p><p><span style="color: DarkOrchid"><strong>Skargash</strong></span> is a member of the town guard of Seawell (where <em>WoTC</em> took place) currently in the Q'Barra wilderness training with an adventuring organization called the Daggerspell Guardians (see Complete Adventurer for details). The Guardians are overlooking and protecting an ancient ruin from the Age of Demons. <em>(New characters could be from anyone who might belong to this wilderness organization - rogues, mages, druids, rangers, scouts, barbarians etc. They do not necessarily have to have either Daggerspell prestige class, but I wouldn't object to it if you wanted to.)</em></p><p></p><p><strong><span style="color: Yellow">Jango</span></strong> is a young elf sorcerer who just made a fortunate/unfortunate deal (not necessarily by choice) with a demon from Khyber that had been locked away for several millenia by presumably the dragons. He is being prompted by this unnatural creature to head north into the Q'Barran jungle to do... something. <em>(New characters would be anyone who might interact with Jango on his journey north up Adder Bay and Whitecliff River - a guide, a sailor/boatman, someone else heading north to Whitecliff for whatever reason. This is probably the least likely kind of character that will get accepted, because they'll have the least amount of reason to join up with the party... but if you can make it work and make me like the reasoning, then go for it.)</em></p><p></p><p>As I mentioned above... the characters/players I bring in will be the ones that not only show me really strong PbP work... but also make character concepts and backgrounds that could most easily fit in to where the current party stands. Continuity is much more important than originality. I'm much more likely to accept your concept of a basic veteran Silver Flame cleric from Newthrone with a wife and three kids than I am of a Elan Duskblade former spy that is on the run from Sharn's Dark Lanterns because he stole some important plans and just happens to have arrived in Newthrone to hide out and for whatever reason decides to join up with this party on this strange adventure they're going on. I'm not saying that I <em>wouldn't</em> accept a character like that... but what I am saying is that you're much <em>less likely</em> to get accepted. You'd really have to wow me with the reasoning and background as I can only strain credulity so far. Take that for what you will.</p><p></p><p>The rules for character creation are below. However, right now I'm looking <strong>FOR CHARACTER CONCEPTS ONLY. NOT NECESSARILY FULLY STATTED CHARACTERS.</strong> If you wish to fully stat your character, you of course may... but it is not a requirement at this moment in time. Your concept, how he/she fits into the Q'Barra province and current game scenario, and their place in the party (tank, healer, expert, wilderness, finesse character) is most important.</p><p></p><p>Thanx for considering it, and I look forward to seeing what you come up with!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3539745, member: 7006"] This game will be a continuation of the [I]Warriors Of The Coast[/I] game set in the Q'Barra province on Eberron that had been active for about a year before I took a few months off to plot the next move. Now that I've done that, the next move is now to go into the newest Eberron module that I just picked up, [I]Eyes Of The Lich Queen[/I] (which conveniently starts within Q'Barra). We currently have four existing adventurers from [I]WoTC[/I] that will hopefully be coming over to the new game, but I know we'll need several new players as well. Those current characters from the game are: [B][COLOR=RoyalBlue]Ari Osten[/COLOR][/B] Human Hexblade [I][stonegod][/I] [B][COLOR=Yellow]Jango Silversun[/COLOR][/B] Elf Sorcerer / Acolyte Of The Skin [I][Valmont][/I] [B][COLOR=Sienna]Khalia ir’Indari[/COLOR][/B] Human Archivist [I][drothgery][/I] [B][COLOR=DarkOrchid]Skarghash[/COLOR][/B] Halfork Rogue / Ranger [I][Brogarn][/I] I am not setting any specific number of new characters that I am looking for, because I'm more interested in making sure the characters I bring in fit into where the plot currently stands. All four characters are in very specific scenarios and places right now in the [I]WoTC[/I] game, and thus any new characters (or the assumption of previous NPCs) must come out of an organic place in the storyline. For me, continuity and things making sense is most important. Thus, if you wished to join this game, it'd be very important to make or take on characters that would fit in to where the current characters are. For an idea of where the characters currently stand (as they move towards the start of this new module) you can check out our: [url=http://www.enworld.org/showthread.php?t=162684]Warriors Of The Coast In-Game Thread[/url] [URL=http://www.enworld.org/showthread.php?t=161712]Warriors Of The Coast Out-Of-Game Thread[/URL] To give you specifics on where characters are and what kind of character concepts I'm looking for... here's a quick breakdown: [B][COLOR=Sienna]Khalia[/COLOR][/B] is an archivist of the Silver Flame and she is currently part of a crusade of 50 or so Silver Flame paladins, clerics, warriors, and adepts that are hiking into the Q'Barra interior to deal with a supposed new lycanthropic menace. [I](New characters that are a part of this crusade would be easy to take on. The biggest concept requirement would be they are members of the Silver Flame church.)[/I] [COLOR=RoyalBlue][B]Ari[/B][/COLOR] is a hexblade mercenary that was hired by the leader of the Silver Flame crusade through House Deneith. [I](New characters can easily be other mercenaries hired on by the leaders of the crusade. They do or do not necessarily have to have been hired through House Deneith or be members of the guild.)[/I] [COLOR=DarkOrchid][B]Skargash[/B][/COLOR] is a member of the town guard of Seawell (where [I]WoTC[/I] took place) currently in the Q'Barra wilderness training with an adventuring organization called the Daggerspell Guardians (see Complete Adventurer for details). The Guardians are overlooking and protecting an ancient ruin from the Age of Demons. [I](New characters could be from anyone who might belong to this wilderness organization - rogues, mages, druids, rangers, scouts, barbarians etc. They do not necessarily have to have either Daggerspell prestige class, but I wouldn't object to it if you wanted to.)[/I] [B][COLOR=Yellow]Jango[/COLOR][/B] is a young elf sorcerer who just made a fortunate/unfortunate deal (not necessarily by choice) with a demon from Khyber that had been locked away for several millenia by presumably the dragons. He is being prompted by this unnatural creature to head north into the Q'Barran jungle to do... something. [I](New characters would be anyone who might interact with Jango on his journey north up Adder Bay and Whitecliff River - a guide, a sailor/boatman, someone else heading north to Whitecliff for whatever reason. This is probably the least likely kind of character that will get accepted, because they'll have the least amount of reason to join up with the party... but if you can make it work and make me like the reasoning, then go for it.)[/I] As I mentioned above... the characters/players I bring in will be the ones that not only show me really strong PbP work... but also make character concepts and backgrounds that could most easily fit in to where the current party stands. Continuity is much more important than originality. I'm much more likely to accept your concept of a basic veteran Silver Flame cleric from Newthrone with a wife and three kids than I am of a Elan Duskblade former spy that is on the run from Sharn's Dark Lanterns because he stole some important plans and just happens to have arrived in Newthrone to hide out and for whatever reason decides to join up with this party on this strange adventure they're going on. I'm not saying that I [I]wouldn't[/I] accept a character like that... but what I am saying is that you're much [I]less likely[/I] to get accepted. You'd really have to wow me with the reasoning and background as I can only strain credulity so far. Take that for what you will. The rules for character creation are below. However, right now I'm looking [B]FOR CHARACTER CONCEPTS ONLY. NOT NECESSARILY FULLY STATTED CHARACTERS.[/B] If you wish to fully stat your character, you of course may... but it is not a requirement at this moment in time. Your concept, how he/she fits into the Q'Barra province and current game scenario, and their place in the party (tank, healer, expert, wilderness, finesse character) is most important. Thanx for considering it, and I look forward to seeing what you come up with! [/QUOTE]
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