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Eyes Of The Lich Queen OOC
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<blockquote data-quote="Velmont" data-source="post: 4260489" data-attributes="member: 13739"><p>An attempt to convert Jango...</p><p></p><p><span style="color: Yellow"><span style="font-size: 12px"><strong>Jango Silversun</strong></span> </span> </p><p>Male Elf Wizard 6</p><p>Alignement: Good</p><p></p><p>Initiative +1; Senses Perception 16, Insight 19</p><p>HP 44; Bloodied 22; Healing Surge 11; Surges Per Day 6</p><p>AC 18; Fort 15, Ref 17, Will 17</p><p>Speed 7</p><p>Action Points 1</p><p></p><p>-----------------------------------------------------------------</p><p>Racial Features:</p><p>Vision: Low-Light</p><p>Skill Bonuses: +2 Nature, +2 Perception</p><p>Elven Weapon Proficiency: Proficiency with Longbow and Shortbow</p><p>Fey Origin: Considered a fey related to effects</p><p>Group Awarness: You grant non-elf allies within 5 squares +1 Perception </p><p>Wild Step: Ignore difficult ground while shifting</p><p></p><p>Class Features:</p><p>Staff Defence: +1 to AC.</p><p></p><p>Proficiencies:</p><p>Armor: Cloth</p><p>Weapon: Dagger, Quatterstaff</p><p>implement: Orb, Staff, Wand</p><p></p><p>Armor: </p><p></p><p>Weapon:</p><p></p><p>-----------------------------------------------------------------</p><p>Str 8 (-1) Dex 13 (+1) Con 14 (+2)</p><p>Int 18 (+4) Wis 13 (+1) Cha 14 (+2)</p><p></p><p>Languages Common, Elven, Draconic</p><p></p><p>Feats: </p><p>Ritual Caster</p><p>Astral Fire: +1 to Fire and Radiant Damage</p><p>Jack-of-all-trade: Trained in Arcane and gain one at-will power as en encounter power.</p><p>Durable: Gain 2 healing surge</p><p>Elven Precision: +2 to reroll with elven accuracy</p><p></p><p>Skills:</p><p>Arcane +12*, Diplomacy +10*, History +12*, Insight +9*, Nature +6, Perception +6</p><p>* Trained Skill</p><p></p><p>Rituals:</p><p>Animal Messenger (1)</p><p>Comprehend Language (1)</p><p>Secret Page (1)</p><p>Endure Element (2)</p><p>Magic Circle (5)</p><p></p><p>Gears:</p><p>? gp; 0/80 lbs</p><p></p><p>-----------------------------------------------------------------</p><p>Powers:</p><p>At-Will:</p><p><strong>Ghost Sound</strong> - Wizard Cantrip</p><p>Standard Action - Arcane, Illusion - Ranged 10</p><p>One object or unnoccupied square - N/A</p><p>Effect: Can cause a sound as loud as a yelling or figthing person to a whisper that only a single person can hear.</p><p></p><p><strong>Light</strong> - Wizard Cantrip</p><p>Minor Action - Arcane - Ranged 5</p><p>One object or unnoccupied square - N/A</p><p>Effect: Create a light that fill a burst of 4 squares for 5 minutes. It is a free action to put it out. You can only have one light at a time.</p><p></p><p><strong>Mage Hand</strong> - Wizard Cantrip</p><p>Minor Action - Arcane, Conjuration - Ranged 5</p><p>Effect: Manipulate an object of 20. It take a move action to move it 5 squares and a free to drop it. You can only have one mage hand at a time.</p><p>Sustain Minor</p><p></p><p><strong>Prestidigitation</strong> - Wizard Cantrip</p><p>Standard Action - Arcane - Ranged 2</p><p>Effect: Varies</p><p></p><p><strong>Magic Missile</strong> - Wizard Attack 1</p><p>Stadard Action - Arcane, Force, Implement - Ranged 20</p><p>One creature – Int vs. Refl</p><p>Hit: 2d4 + 4[Int] force Damage</p><p>Special: Count as a ranged basic attack</p><p></p><p><strong>Scorching Burst</strong> - Wizard Attack 1</p><p>Stadard Action - Arcane, Fire, Implement - Burst 1 within 10 squares</p><p>Each creature in burst – Int vs. Refl</p><p>Hit: 1d6 + 5[Int + Astral Fire] fire Damage</p><p></p><p>Encounter:</p><p><strong>Elven Accuracy</strong> - Elf Feature</p><p>Free Action - N/A - N/A</p><p>Personal - N/A</p><p>Effect: Reroll one attack roll and take the second result.</p><p></p><p><strong>Staff Defence</strong> - Wizard Arcane Implement Mastery</p><p>Immediate Interrupt - N/A - N/A</p><p>Personal - N/A</p><p>Effect: +2 [Con] to defence against one attack</p><p></p><p><strong>Ray of Enfeeblement</strong> – Wizard 1 </p><p>Standard Action - Arcane, Implement, Necrotic - Ranged 10</p><p>One creature - Int vs. Fort</p><p>Hit: 1d10 + 4[Int] necrotic damage and target is weakened until the end of your next turn</p><p></p><p><strong>Fire Shroud</strong> - Wizard 3</p><p>Stadard Action - Arcane, Fire, Implement - Close Burst 3</p><p>Each creature in burst – Int vs. Fort</p><p>Hit: 1d8 + 5[Int + Astral Fire] fire Damage and ongoing fire damage of 5 (save ends)</p><p></p><p>Daily:</p><p>+<strong>Flaming Sphere</strong> – Wizard 1 </p><p>Standard Action - Arcane, Conjuration, Fire, Implement - Ranged 10</p><p>One creature next to the sphere - Int vs. Refl</p><p>Hit: 2d6 + 5[Int + Astral Fire] fire damage</p><p>Effect: Conjure a sphere of fire in an unoccupied square. Any creature starting his turn next to teh sphere take 1d4 + 4 [Int] fire damage. Move the sphere up to 6 squares as a move action.</p><p></p><p><strong>Sleep</strong> – Wizard 1 </p><p>Standard Action - Arcane, Implement, Sleep - Burst 2 within 20 squares</p><p>Each creature in burst - Int vs. Will</p><p>Hit: Target is slowed (save ends) and fall unconscious if fail first saving throw (save ends).</p><p>Miss: Target is slowed (save ends)</p><p></p><p><strong>Expeditious Retreat</strong> – Wizard 2</p><p>Move Action - Arcane - N/A</p><p>Peronsal - N/A</p><p>Effect: Shift twice your speed</p><p></p><p>+<strong>Shield</strong> – Wizard 2</p><p>Immediate Interrupt - Arcane, Force - N/A</p><p>Peronsal - N/A</p><p>Effect: Gain +4 to AC or Reflex defence until the end of your next turn</p><p></p><p>+<strong>Fireball</strong> – Wizard 5</p><p>Standard Action - Arcane, fire, implement - Burst 3 within 20 squares</p><p>Each Creature in Burst - Int vs. Refl.</p><p>Hit: 3d6 + 5[Int + Astral Fire] fire Damage</p><p>Miss: Half damage</p><p></p><p><strong>Web</strong> – Wizard 5</p><p>Standard Action - Arcane, Implement, Zone - Burst 2 within 20 squares</p><p>Each Creature in Burst - Int vs. Refl.</p><p>Hit: Immobolized (Save Ends)</p><p>Effect: Zone of web until teh end of encounter or 5 minutes. Zone is difficult terrain and anyone finishing in the zone is immobolized (save ends)</p><p></p><p>+<strong>Invisibility</strong> – Wizard 6</p><p>Standard Action - Arcane, Illusion - Range 5</p><p>You or one creature - N/A</p><p>Effect: Become invisible until the end of your next turn. Become visible if target attack.</p><p>Sustain Standard: As long as teh target stay within range.</p><p></p><p><strong>Levitate</strong> – Wizard 6</p><p>Move Action - Arcane -N/A</p><p>Personal - N/A</p><p>Effect: Can move up to four square vertically. Cannot be higher then 4 square high. -2 Ac and Refl while aloft. No falling damage.</p><p>Sustain Move: Until the end of the encounter or 5 minutes. While sustaining, you can move 3 square up/down or 1 square horizontally.</p></blockquote><p></p>
[QUOTE="Velmont, post: 4260489, member: 13739"] An attempt to convert Jango... [COLOR=Yellow][SIZE=3][B]Jango Silversun[/B][/SIZE] [/COLOR] Male Elf Wizard 6 Alignement: Good Initiative +1; Senses Perception 16, Insight 19 HP 44; Bloodied 22; Healing Surge 11; Surges Per Day 6 AC 18; Fort 15, Ref 17, Will 17 Speed 7 Action Points 1 ----------------------------------------------------------------- Racial Features: Vision: Low-Light Skill Bonuses: +2 Nature, +2 Perception Elven Weapon Proficiency: Proficiency with Longbow and Shortbow Fey Origin: Considered a fey related to effects Group Awarness: You grant non-elf allies within 5 squares +1 Perception Wild Step: Ignore difficult ground while shifting Class Features: Staff Defence: +1 to AC. Proficiencies: Armor: Cloth Weapon: Dagger, Quatterstaff implement: Orb, Staff, Wand Armor: Weapon: ----------------------------------------------------------------- Str 8 (-1) Dex 13 (+1) Con 14 (+2) Int 18 (+4) Wis 13 (+1) Cha 14 (+2) Languages Common, Elven, Draconic Feats: Ritual Caster Astral Fire: +1 to Fire and Radiant Damage Jack-of-all-trade: Trained in Arcane and gain one at-will power as en encounter power. Durable: Gain 2 healing surge Elven Precision: +2 to reroll with elven accuracy Skills: Arcane +12*, Diplomacy +10*, History +12*, Insight +9*, Nature +6, Perception +6 * Trained Skill Rituals: Animal Messenger (1) Comprehend Language (1) Secret Page (1) Endure Element (2) Magic Circle (5) Gears: ? gp; 0/80 lbs ----------------------------------------------------------------- Powers: At-Will: [B]Ghost Sound[/B] - Wizard Cantrip Standard Action - Arcane, Illusion - Ranged 10 One object or unnoccupied square - N/A Effect: Can cause a sound as loud as a yelling or figthing person to a whisper that only a single person can hear. [B]Light[/B] - Wizard Cantrip Minor Action - Arcane - Ranged 5 One object or unnoccupied square - N/A Effect: Create a light that fill a burst of 4 squares for 5 minutes. It is a free action to put it out. You can only have one light at a time. [B]Mage Hand[/B] - Wizard Cantrip Minor Action - Arcane, Conjuration - Ranged 5 Effect: Manipulate an object of 20. It take a move action to move it 5 squares and a free to drop it. You can only have one mage hand at a time. Sustain Minor [B]Prestidigitation[/B] - Wizard Cantrip Standard Action - Arcane - Ranged 2 Effect: Varies [B]Magic Missile[/B] - Wizard Attack 1 Stadard Action - Arcane, Force, Implement - Ranged 20 One creature – Int vs. Refl Hit: 2d4 + 4[Int] force Damage Special: Count as a ranged basic attack [B]Scorching Burst[/B] - Wizard Attack 1 Stadard Action - Arcane, Fire, Implement - Burst 1 within 10 squares Each creature in burst – Int vs. Refl Hit: 1d6 + 5[Int + Astral Fire] fire Damage Encounter: [B]Elven Accuracy[/B] - Elf Feature Free Action - N/A - N/A Personal - N/A Effect: Reroll one attack roll and take the second result. [B]Staff Defence[/B] - Wizard Arcane Implement Mastery Immediate Interrupt - N/A - N/A Personal - N/A Effect: +2 [Con] to defence against one attack [B]Ray of Enfeeblement[/B] – Wizard 1 Standard Action - Arcane, Implement, Necrotic - Ranged 10 One creature - Int vs. Fort Hit: 1d10 + 4[Int] necrotic damage and target is weakened until the end of your next turn [B]Fire Shroud[/B] - Wizard 3 Stadard Action - Arcane, Fire, Implement - Close Burst 3 Each creature in burst – Int vs. Fort Hit: 1d8 + 5[Int + Astral Fire] fire Damage and ongoing fire damage of 5 (save ends) Daily: +[B]Flaming Sphere[/B] – Wizard 1 Standard Action - Arcane, Conjuration, Fire, Implement - Ranged 10 One creature next to the sphere - Int vs. Refl Hit: 2d6 + 5[Int + Astral Fire] fire damage Effect: Conjure a sphere of fire in an unoccupied square. Any creature starting his turn next to teh sphere take 1d4 + 4 [Int] fire damage. Move the sphere up to 6 squares as a move action. [B]Sleep[/B] – Wizard 1 Standard Action - Arcane, Implement, Sleep - Burst 2 within 20 squares Each creature in burst - Int vs. Will Hit: Target is slowed (save ends) and fall unconscious if fail first saving throw (save ends). Miss: Target is slowed (save ends) [B]Expeditious Retreat[/B] – Wizard 2 Move Action - Arcane - N/A Peronsal - N/A Effect: Shift twice your speed +[B]Shield[/B] – Wizard 2 Immediate Interrupt - Arcane, Force - N/A Peronsal - N/A Effect: Gain +4 to AC or Reflex defence until the end of your next turn +[B]Fireball[/B] – Wizard 5 Standard Action - Arcane, fire, implement - Burst 3 within 20 squares Each Creature in Burst - Int vs. Refl. Hit: 3d6 + 5[Int + Astral Fire] fire Damage Miss: Half damage [B]Web[/B] – Wizard 5 Standard Action - Arcane, Implement, Zone - Burst 2 within 20 squares Each Creature in Burst - Int vs. Refl. Hit: Immobolized (Save Ends) Effect: Zone of web until teh end of encounter or 5 minutes. Zone is difficult terrain and anyone finishing in the zone is immobolized (save ends) +[B]Invisibility[/B] – Wizard 6 Standard Action - Arcane, Illusion - Range 5 You or one creature - N/A Effect: Become invisible until the end of your next turn. Become visible if target attack. Sustain Standard: As long as teh target stay within range. [B]Levitate[/B] – Wizard 6 Move Action - Arcane -N/A Personal - N/A Effect: Can move up to four square vertically. Cannot be higher then 4 square high. -2 Ac and Refl while aloft. No falling damage. Sustain Move: Until the end of the encounter or 5 minutes. While sustaining, you can move 3 square up/down or 1 square horizontally. [/QUOTE]
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