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<blockquote data-quote="drothgery" data-source="post: 4280298" data-attributes="member: 360"><p>Stealing stonegod's template...</p><p></p><p><a href="https://www.enworld.org/index.php?posts/3566192/" target="_blank">Khalia ir'Indari</a></p><p></p><p><strong>The Concept</strong></p><p>Khailia is a variant of what I call the 'noble sorceress' archetype, educated, usually noble-born young women with magical powers. The most popular example I can think of is <a href="http://en.wikipedia.org/wiki/Moiraine_Damodred" target="_blank">Moiraine Damodred</a> from Robert Jordan's Wheel of Time (or Elayne Trakand, from the same series). Though Khalia much more strongly resembles the young Moiraine from New Spring than the mature adult we see in the mainline novels. In 3e, she's an Archivist - a class from Heroes of Horror that granted divine spells and bonuses to allies fighting monsters based on her knowledge.</p><p></p><p><strong>Moving to 4E</strong></p><p>In combat, she relied mostly on party buffing spells and abilities, divne/sacred attacks, and healing. So in 4e she clearly has the Leader role, and as a spellcaster who used weapons at range if at all, and a devotee of the Silver Flame, she seems much better suited as a cleric rather than a warlord.</p><p></p><p><strong>The Conversion</strong></p><p></p><p><strong><span style="color: sienna">Khalia ir'Indari</span> Level 6 Human Cleric</strong></p><p><strong>Initiative</strong> +1; <strong>Senses</strong> Perception +9</p><p><strong>HP</strong> 47; <strong>Bloodied</strong> 23; <strong>Healing Surge</strong> 11; <strong>Surges Per Day</strong> 7</p><p><strong>AC</strong> 20; <strong>Fort</strong> 16, <strong>Ref</strong> 19, <strong>Will</strong> 22</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><strong><em>dagger</em></strong> (standard; at-will) ? <strong>Weapon</strong></u></p><p>+5 vs AC; 1d4 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><strong><em>staff</em></strong> (standard; at-will) ? <strong>Weapon</strong></u></p><p>+4 vs AC; 1d8 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>dagger</strong> (standard; at-will) ? <strong>Weapon</strong></u></p><p>+7 vs AC; 1d4+2 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>crossbow</strong> (standard; at-will) ? <strong>Weapon</strong></u></p><p>+6 vs AC; 1d8+2 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>lance of faith</strong> (standard; at-will) ? <strong>Divine, Implement, Radiant</strong></u></p><p>+9 vs Ref; 1d8+5 damage, and one ally you can see gainss +2 power bonus to next attack</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>sacred flame</strong> (standard; at-will) ? <strong>Divine, Implement, Radiant</strong></u></p><p>+9 vs Ref; 1d8+5 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Priest's Shield</strong> (standard; at-will) ? <strong>Divine, Weapon</strong></u></p><p>Attack: +3 <em>staff +1</em> vs AC</p><p>Hit: 1d8+1. You and 1 ally gain a +1 power bonus to AC until end of next turn.</p><p></p><p>(at this point I gave up marking out powers...</p><p>divine glow (enc., divine)</p><p>bless (util/daily, divine)</p><p>beacon of hope (daily, divine)</p><p>daunting light (enc, divine)</p><p>consecrated ground (daily)</p><p>cure serious wounds (util/daily)</p><p></p><p>[class abilities]</p><p>channel divinity</p><p>healer's lore</p><p>healing word</p><p>ritual casting</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Lawful Good; <strong>Languages</strong> Common, Draconic, Deep Speech, Supernal, Abyssal (in 3.5, she spoke Common, Daelkyr, Draconic, and Infernal)</p><p><strong>Str</strong> 8 (-1) <strong>Dex</strong> 13 (+1) <strong>Con</strong> 10 (+0)</p><p><strong>Int</strong> 16 (+3) <strong>Wis</strong> 18 (+4) <strong>Cha</strong> 14 (+2)</p><p>base: ability modifier+5 (3 + 2 from Jack of all trades)</p><p>arcana +11, diplomacy +10, history +11, insight +12, religion +12</p><p></p><p>* Trained Skill</p><p><strong>Feats:</strong> human preserverence, <s>Pelor's</s> The Silver Flame's Radience, linguist, jack of all trades, astral fire</p><p><strong>Gear</strong> <em>holy symbol +2</em>, <em>leather armor +2</em>, <em>staff +1</em>, <em>amulet of protection +1</em>, crossbow, other stuff</p><p></p><p>rituals known</p><p>- comprehend languages, silence, secret page, detect secret doors, magic circle, cure disease, discern lies, remove affliction</p><p></p><p><strong>Thoughts</strong></p><p>The main divergence Khalia has from the Archivist build is that almost none of her abilities key off of intelligence, which was her primary stat in 3.5. She also has armor proficiencies she doesn't use, and a weapon-oriented power she took because she had no choice (as a human, she got 3 of 4 Cleric at-will powers). She's a somewhat better healer in this build, but probably a sub-optimal cleric, and wizard multi-classing doesn't really give her access to any powers that match well with her concept.</p></blockquote><p></p>
[QUOTE="drothgery, post: 4280298, member: 360"] Stealing stonegod's template... [URL="https://www.enworld.org/index.php?posts/3566192/"]Khalia ir'Indari[/URL] [b]The Concept[/b] Khailia is a variant of what I call the 'noble sorceress' archetype, educated, usually noble-born young women with magical powers. The most popular example I can think of is [url=http://en.wikipedia.org/wiki/Moiraine_Damodred]Moiraine Damodred[/url] from Robert Jordan's Wheel of Time (or Elayne Trakand, from the same series). Though Khalia much more strongly resembles the young Moiraine from New Spring than the mature adult we see in the mainline novels. In 3e, she's an Archivist - a class from Heroes of Horror that granted divine spells and bonuses to allies fighting monsters based on her knowledge. [b]Moving to 4E[/b] In combat, she relied mostly on party buffing spells and abilities, divne/sacred attacks, and healing. So in 4e she clearly has the Leader role, and as a spellcaster who used weapons at range if at all, and a devotee of the Silver Flame, she seems much better suited as a cleric rather than a warlord. [b]The Conversion[/b] [b][color=sienna]Khalia ir'Indari[/color] Level 6 Human Cleric[/b] [b]Initiative[/b] +1; [b]Senses[/b] Perception +9 [b]HP[/b] 47; [b]Bloodied[/b] 23; [b]Healing Surge[/b] 11; [b]Surges Per Day[/b] 7 [b]AC[/b] 20; [b]Fort[/b] 16, [b]Ref[/b] 19, [b]Will[/b] 22 [b]Speed[/b] 6 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[u][b][i]dagger[/i][/b] (standard; at-will) ? [b]Weapon[/b][/u] +5 vs AC; 1d4 damage. :bmelee:[u][b][i]staff[/i][/b] (standard; at-will) ? [b]Weapon[/b][/u] +4 vs AC; 1d8 damage. :ranged:[u][b]dagger[/b] (standard; at-will) ? [b]Weapon[/b][/u] +7 vs AC; 1d4+2 damage :ranged:[u][b]crossbow[/b] (standard; at-will) ? [b]Weapon[/b][/u] +6 vs AC; 1d8+2 damage :ranged:[u][b]lance of faith[/b] (standard; at-will) ? [b]Divine, Implement, Radiant[/b][/u] +9 vs Ref; 1d8+5 damage, and one ally you can see gainss +2 power bonus to next attack :ranged:[u][b]sacred flame[/b] (standard; at-will) ? [b]Divine, Implement, Radiant[/b][/u] +9 vs Ref; 1d8+5 damage :melee:[u][b]Priest's Shield[/b] (standard; at-will) ? [b]Divine, Weapon[/b][/u] Attack: +3 [i]staff +1[/i] vs AC Hit: 1d8+1. You and 1 ally gain a +1 power bonus to AC until end of next turn. (at this point I gave up marking out powers... divine glow (enc., divine) bless (util/daily, divine) beacon of hope (daily, divine) daunting light (enc, divine) consecrated ground (daily) cure serious wounds (util/daily) [class abilities] channel divinity healer's lore healing word ritual casting ----------------------------------------------------------------- [b]Alignment[/b] Lawful Good; [b]Languages[/b] Common, Draconic, Deep Speech, Supernal, Abyssal (in 3.5, she spoke Common, Daelkyr, Draconic, and Infernal) [b]Str[/b] 8 (-1) [b]Dex[/b] 13 (+1) [b]Con[/b] 10 (+0) [b]Int[/b] 16 (+3) [b]Wis[/b] 18 (+4) [b]Cha[/b] 14 (+2) base: ability modifier+5 (3 + 2 from Jack of all trades) arcana +11, diplomacy +10, history +11, insight +12, religion +12 * Trained Skill [b]Feats:[/b] human preserverence, [s]Pelor's[/s] The Silver Flame's Radience, linguist, jack of all trades, astral fire [b]Gear[/b] [i]holy symbol +2[/i], [i]leather armor +2[/i], [i]staff +1[/i], [i]amulet of protection +1[/i], crossbow, other stuff rituals known - comprehend languages, silence, secret page, detect secret doors, magic circle, cure disease, discern lies, remove affliction [b]Thoughts[/b] The main divergence Khalia has from the Archivist build is that almost none of her abilities key off of intelligence, which was her primary stat in 3.5. She also has armor proficiencies she doesn't use, and a weapon-oriented power she took because she had no choice (as a human, she got 3 of 4 Cleric at-will powers). She's a somewhat better healer in this build, but probably a sub-optimal cleric, and wizard multi-classing doesn't really give her access to any powers that match well with her concept. [/QUOTE]
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