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Eyes of the Stone Thief
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<blockquote data-quote="LewaKrom" data-source="post: 6493832" data-attributes="member: 6704242"><p><strong>5 out of 5 rating for Eyes of the Stone Thief</strong></p><p></p><p>This review is probably best to read if you're a GM and not a player, depending on how surprised you want to be.This book is a campaign designed for taking characters from level 4 to level 8. That is a large portion of your campaign to hand over to a prewritten adventure. A lot of GMs prefer making their own campaigns and this book realizes that. What this book does, instead of telling you how your campaign is going to play out, it gives you more options than you could possibly use in a single campaign. They admit from the start that you probably will not use every level of the dungeon because it might not be relevant to the character's stories. The plot behind the adventure: This dungeon is alive. It swims throughout the world eating places that your characters love and causing destruction and mayhem. Your goal is to destroy it. The adventure handles all of this well. They tell you that spending an entire campaign in dungeons is boring and gives you ideas and tools for adventures outside of the dungeon between delves. There is not one correct way to destroy the dungeon. The book gives you a lot of possible scenarios that your players may think up so that you can be prepared for whatever your players throw at you.The dungeon pieces themselves (the rooms, the challenges, monsters etc.) are wonderful and in many cases can be chosen for your characters. There is a Tomb of Horrors-like level, underwater level, a forest level, and more. 13 levels total, I believe. You can easily take one of these levels and use it as a separate dungeon in your own campaign. You can view this book as either one campaign or 13 adventures to be used elsewhere.The downsides? You should probably read through the book a couple of times. But that's not too bad, because Gareth's writing is very fun to read. Also, the price hurts a bit.Ultimately, it's a wonderful masterpiece. It's a well-designed campaign that is written to be customized to your group. While the price is bit high for what I'd like to spend ($50), it is entirely justified. It's full-color, hardcover, and it's longer than the 13th Age core book. (There's also a swordapus! You know you want a swordapus!)</p></blockquote><p></p>
[QUOTE="LewaKrom, post: 6493832, member: 6704242"] [b]5 out of 5 rating for Eyes of the Stone Thief[/b] This review is probably best to read if you're a GM and not a player, depending on how surprised you want to be.This book is a campaign designed for taking characters from level 4 to level 8. That is a large portion of your campaign to hand over to a prewritten adventure. A lot of GMs prefer making their own campaigns and this book realizes that. What this book does, instead of telling you how your campaign is going to play out, it gives you more options than you could possibly use in a single campaign. They admit from the start that you probably will not use every level of the dungeon because it might not be relevant to the character's stories. The plot behind the adventure: This dungeon is alive. It swims throughout the world eating places that your characters love and causing destruction and mayhem. Your goal is to destroy it. The adventure handles all of this well. They tell you that spending an entire campaign in dungeons is boring and gives you ideas and tools for adventures outside of the dungeon between delves. There is not one correct way to destroy the dungeon. The book gives you a lot of possible scenarios that your players may think up so that you can be prepared for whatever your players throw at you.The dungeon pieces themselves (the rooms, the challenges, monsters etc.) are wonderful and in many cases can be chosen for your characters. There is a Tomb of Horrors-like level, underwater level, a forest level, and more. 13 levels total, I believe. You can easily take one of these levels and use it as a separate dungeon in your own campaign. You can view this book as either one campaign or 13 adventures to be used elsewhere.The downsides? You should probably read through the book a couple of times. But that's not too bad, because Gareth's writing is very fun to read. Also, the price hurts a bit.Ultimately, it's a wonderful masterpiece. It's a well-designed campaign that is written to be customized to your group. While the price is bit high for what I'd like to spend ($50), it is entirely justified. It's full-color, hardcover, and it's longer than the 13th Age core book. (There's also a swordapus! You know you want a swordapus!) [/QUOTE]
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