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Eyes of the Stone Thief
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<blockquote data-quote="Jhaelen" data-source="post: 7328283" data-attributes="member: 46713"><p><strong>5 out of 5 rating for Eyes of the Stone Thief</strong></p><p></p><p>I'm not fond of excessively large dungeons, so I shouldn't have been interested in this at all, right?</p><p>Luckily I've been reading a few reviews about this, so it soon became clear that it's not your typical mega-dungeon, at all.</p><p></p><p>While a considerable amount of the page count is taken up by a description of about a dozen quite distinct dungeon levels,</p><p>the real focus is on providing context and motivations for PCs to delve into the dungeon repeatedly.</p><p></p><p>What I liked best about it is that thanks to the excuse of the Stone Thief being a living dungeon, the maps aren't fixed.</p><p>The dungeon's layout is fluid and each of the described locations contains suggestions on how it may change between visits.</p><p>And this is in a word _brilliant_! It also happens to match my preferred GMing approach to a tee.</p><p></p><p>The layout and organization of the book is also outstanding: everything's cross-referenced, and there's a big index with additional information.</p><p></p><p>It's telling that I found myself wishing there was even more content (extending it to cover the heroic and epic tier).</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7328283, member: 46713"] [b]5 out of 5 rating for Eyes of the Stone Thief[/b] I'm not fond of excessively large dungeons, so I shouldn't have been interested in this at all, right? Luckily I've been reading a few reviews about this, so it soon became clear that it's not your typical mega-dungeon, at all. While a considerable amount of the page count is taken up by a description of about a dozen quite distinct dungeon levels, the real focus is on providing context and motivations for PCs to delve into the dungeon repeatedly. What I liked best about it is that thanks to the excuse of the Stone Thief being a living dungeon, the maps aren't fixed. The dungeon's layout is fluid and each of the described locations contains suggestions on how it may change between visits. And this is in a word _brilliant_! It also happens to match my preferred GMing approach to a tee. The layout and organization of the book is also outstanding: everything's cross-referenced, and there's a big index with additional information. It's telling that I found myself wishing there was even more content (extending it to cover the heroic and epic tier). [/QUOTE]
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