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Eyes of the Stone Thief
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<blockquote data-quote="Enrico Poli1" data-source="post: 7386833" data-attributes="member: 6947027"><p><strong>5 out of 5 rating for Eyes of the Stone Thief</strong></p><p></p><p>The system-seller for 13th Age.</p><p>This is one of the best adventures I have played and the best Megadungeon I know of. </p><p>First of all, the adventure is not linear or railroaded at all; the writer has provided a number of hooks and paths and opportunities; the campaign can be run in a number of different ways.</p><p>In a similar way, the DM can freely connect the sub-levels (each of superb quality) for maximum flexibility in telling a unique story, PLUS he can add other published material with no effort, because of the nature of the dungeon.</p><p>This adventure is a staple inasmuch it uses in a very conscious way the specific features of the 13th Age system, in particular the Icon Relationships system.</p><p>The creativity of the writer shows in a number of ways. The plethora of new fantastic magic items is stunning. The villains are many, and every one is very well designed. Easter Eggs everywhere. But first and foremost, the witty style in which this Moby Dick of an adventure is written makes the DM willing to read it for the pure fun of it.</p><p>A Masterpiece. If you play 13th age, YOU HAVE TO PLAY THIS ONE UNIQUE THING!</p></blockquote><p></p>
[QUOTE="Enrico Poli1, post: 7386833, member: 6947027"] [b]5 out of 5 rating for Eyes of the Stone Thief[/b] The system-seller for 13th Age. This is one of the best adventures I have played and the best Megadungeon I know of. First of all, the adventure is not linear or railroaded at all; the writer has provided a number of hooks and paths and opportunities; the campaign can be run in a number of different ways. In a similar way, the DM can freely connect the sub-levels (each of superb quality) for maximum flexibility in telling a unique story, PLUS he can add other published material with no effort, because of the nature of the dungeon. This adventure is a staple inasmuch it uses in a very conscious way the specific features of the 13th Age system, in particular the Icon Relationships system. The creativity of the writer shows in a number of ways. The plethora of new fantastic magic items is stunning. The villains are many, and every one is very well designed. Easter Eggs everywhere. But first and foremost, the witty style in which this Moby Dick of an adventure is written makes the DM willing to read it for the pure fun of it. A Masterpiece. If you play 13th age, YOU HAVE TO PLAY THIS ONE UNIQUE THING! [/QUOTE]
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