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Face The Brutality Of The Dark Sun Campaign Setting
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7731620" data-attributes="member: 17927"><p>Monsters in Dark Sun are brutal and mostly unknown. There are no orcs or normal giants. Many creatures have psionics and/or mutations, even something that looks like a normal animal, and many creatures cast some arcane spells as well. NPCs also have psionics and again more than a few are arcane casters.</p><p></p><p>In addition, the characters in my campaign are escaped slaves and spent the first two adventures just trying to stay on top of their water supply. A gallon of water in Dark Sun weighs 8 pounds and the PCs need to drink a gallon a day unless they have skills, psionics, or spells to lower that amount.</p><p></p><p>Just finding and approaching an oasis is dangerous. One was poisoned by murderous elves and another was guarded by a fierce beast. And if you meet travelers there you don't know if you can trust them and they don't know if they can trust you. </p><p></p><p>The game just sucks you into the sun and heat and won't let go. The mechanics work in the background to support how the world runs not the other way around. Game balance has not even come up, although by modern standards game balance works much differently, being enforced more by the world the PCs are exploring than by the rules on the character sheets. It is a nice change of pace and works remarkably well.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7731620, member: 17927"] Monsters in Dark Sun are brutal and mostly unknown. There are no orcs or normal giants. Many creatures have psionics and/or mutations, even something that looks like a normal animal, and many creatures cast some arcane spells as well. NPCs also have psionics and again more than a few are arcane casters. In addition, the characters in my campaign are escaped slaves and spent the first two adventures just trying to stay on top of their water supply. A gallon of water in Dark Sun weighs 8 pounds and the PCs need to drink a gallon a day unless they have skills, psionics, or spells to lower that amount. Just finding and approaching an oasis is dangerous. One was poisoned by murderous elves and another was guarded by a fierce beast. And if you meet travelers there you don't know if you can trust them and they don't know if they can trust you. The game just sucks you into the sun and heat and won't let go. The mechanics work in the background to support how the world runs not the other way around. Game balance has not even come up, although by modern standards game balance works much differently, being enforced more by the world the PCs are exploring than by the rules on the character sheets. It is a nice change of pace and works remarkably well. [/QUOTE]
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Face The Brutality Of The Dark Sun Campaign Setting
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