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Facing demon lords at full strength
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7580418" data-attributes="member: 1013"><p>Not really. When I ran OotA they had three encounters with Demon Lords. </p><p></p><p>1. Grazzt - the party was 7th level ish at the time I believe. Party of 6. They nearly fought him to a standstill. He was down to less than 100 HP before they fled though a portal to escape. He was MAX HP ad all Demon Lords should be IMO. Paladin Smite Crits are devastating as are any crit on an attack with bonus dice! Actually the power of crits in 5e make combats swing from hopeless to cake walk back to hopeless quite frequently. My biggest dislike of 5e to be honest. I was like "that had to be luck", it wasn't really. </p><p></p><p>2. Yeenoghu - They were 9th level or so at the time. Honestly it was again down to the wire but that last round of attacks by Y were devastating and they lost 5 of 6 PC in that fight. But a bit of dice luck may have had him on his knees. </p><p></p><p>3. Final boss fight of the campaign. Demogorgon! I gave him MAX HP and he was at full power despite the fiction of him just fighting off the rest of the demon lords. The party of 6 L10-11 PC pimp slapped him in 3 or 4 rounds. Made their saves and again bonus dice crits dominated the combat. No losses in combat, no real drama, just a total stomp of the immortal prince of demons. Was anti-climactic and honestly deflating. I ended the campaign at that point as I figured they would just recruit a couple paladins, gnome paladins preferably, and head off to clean out the Abyss. That game world is now a realm of harmony and peace as evil was wiped out in 6 months. Its a land of sunshine and puppies now. </p><p></p><p></p><p>If I ever run 5e again I will change crits to max damage, not double or any bonus damage. They make the fight too much a crap shoot and more about lucky rolls than anything else. </p><p></p><p>All IME, YMMV, etc.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7580418, member: 1013"] Not really. When I ran OotA they had three encounters with Demon Lords. 1. Grazzt - the party was 7th level ish at the time I believe. Party of 6. They nearly fought him to a standstill. He was down to less than 100 HP before they fled though a portal to escape. He was MAX HP ad all Demon Lords should be IMO. Paladin Smite Crits are devastating as are any crit on an attack with bonus dice! Actually the power of crits in 5e make combats swing from hopeless to cake walk back to hopeless quite frequently. My biggest dislike of 5e to be honest. I was like "that had to be luck", it wasn't really. 2. Yeenoghu - They were 9th level or so at the time. Honestly it was again down to the wire but that last round of attacks by Y were devastating and they lost 5 of 6 PC in that fight. But a bit of dice luck may have had him on his knees. 3. Final boss fight of the campaign. Demogorgon! I gave him MAX HP and he was at full power despite the fiction of him just fighting off the rest of the demon lords. The party of 6 L10-11 PC pimp slapped him in 3 or 4 rounds. Made their saves and again bonus dice crits dominated the combat. No losses in combat, no real drama, just a total stomp of the immortal prince of demons. Was anti-climactic and honestly deflating. I ended the campaign at that point as I figured they would just recruit a couple paladins, gnome paladins preferably, and head off to clean out the Abyss. That game world is now a realm of harmony and peace as evil was wiped out in 6 months. Its a land of sunshine and puppies now. If I ever run 5e again I will change crits to max damage, not double or any bonus damage. They make the fight too much a crap shoot and more about lucky rolls than anything else. All IME, YMMV, etc. [/QUOTE]
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