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Facing demon lords at full strength
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<blockquote data-quote="Luz" data-source="post: 7581361" data-attributes="member: 94725"><p>I haven't run a 5e demon lord against my group yet, but they're currently in Vault of the Drow with plans to move onto Q1 after, so a confrontation with Lolth is inevitable. They will be around 18th-20th level by then, so I'll likely use <a href="https://www.dndbeyond.com/monsters/40681-lolth-demon-queen-of-spiders" target="_blank">this version of Lolth</a> or a tweaked variation of it.</p><p></p><p>In my experience, a solo demon lord has never stood much of a chance against a very high level party (15th and up) in any edition of D&D - it's not exclusively a 5e issue. Rather than debate the system or stat block tho, I think it behooves any DM to customize the encounter to properly challenge the PCs. Every party has its strengths and weaknesses, so the DM can use that knowledge to create boss fights that exploit both without the BBEG coming across as omniscient. Its a balancing act that can really challenge a DM's creative output - whether it means adding mooks, terrain, magical effects, just beefing up the boss (demon lord, in this case), or a combination of some or all of those things - but its ultimately more rewarding (and more fun) for everyone at the table.</p></blockquote><p></p>
[QUOTE="Luz, post: 7581361, member: 94725"] I haven't run a 5e demon lord against my group yet, but they're currently in Vault of the Drow with plans to move onto Q1 after, so a confrontation with Lolth is inevitable. They will be around 18th-20th level by then, so I'll likely use [url=https://www.dndbeyond.com/monsters/40681-lolth-demon-queen-of-spiders]this version of Lolth[/url] or a tweaked variation of it. In my experience, a solo demon lord has never stood much of a chance against a very high level party (15th and up) in any edition of D&D - it's not exclusively a 5e issue. Rather than debate the system or stat block tho, I think it behooves any DM to customize the encounter to properly challenge the PCs. Every party has its strengths and weaknesses, so the DM can use that knowledge to create boss fights that exploit both without the BBEG coming across as omniscient. Its a balancing act that can really challenge a DM's creative output - whether it means adding mooks, terrain, magical effects, just beefing up the boss (demon lord, in this case), or a combination of some or all of those things - but its ultimately more rewarding (and more fun) for everyone at the table. [/QUOTE]
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