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FADING SUNS: d20 Space-Fantasy RPG
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<blockquote data-quote="nsruf" data-source="post: 133543" data-attributes="member: 872"><p>I bought FS d20 a while ago to compare to the original game in terms of rules, and was a little disappointed at the many odd rules (explosive decompression doing 4d6 damage per round, a Ref save to resist certain psionic touch attacks, etc.) and unconvincing technology (measly firearms damage, no powered armor as in the original, etc.).</p><p></p><p>But it is probably a step up from the original game, which is often unclear or confusing in terms of game mechanics (and gives average people awfully low chances to succeed at average tasks). And there is still a lot of good stuff to loot in the d20 version<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>For those interested in actually plaing d20 FS, it is more of a customization guide, which requires a lot of tweaking, IMO.</p></blockquote><p></p>
[QUOTE="nsruf, post: 133543, member: 872"] I bought FS d20 a while ago to compare to the original game in terms of rules, and was a little disappointed at the many odd rules (explosive decompression doing 4d6 damage per round, a Ref save to resist certain psionic touch attacks, etc.) and unconvincing technology (measly firearms damage, no powered armor as in the original, etc.). But it is probably a step up from the original game, which is often unclear or confusing in terms of game mechanics (and gives average people awfully low chances to succeed at average tasks). And there is still a lot of good stuff to loot in the d20 version;) For those interested in actually plaing d20 FS, it is more of a customization guide, which requires a lot of tweaking, IMO. [/QUOTE]
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FADING SUNS: d20 Space-Fantasy RPG
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