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<blockquote data-quote="Nonei" data-source="post: 5104284" data-attributes="member: 88176"><p><strong>Creature and Setting information by session</strong></p><p></p><p><strong>Pre-Faerie and Session 1: </strong></p><p>[Sblock=The hag, twilight, and the well]The hag was just a standard MM Annis Hag, and she drew the flock of birds simply through imitating their call - I figured they were used to her calling them and having something for them to eat. I used the locust swarm statistics. </p><p> </p><p>Although in Faerie it remained twilight, note that I did allow them to regain spells every 24 hours (or so). </p><p> </p><p>The well was basically straight out of Raven Crowking's thread <a href="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/86637-faerie-encounters.html#post1573305" target="_blank">here</a>[/Sblock]</p><p><strong>Session 2: </strong></p><p>[sblock=The owl and the stone house]The creatures poking at the owl were members of the "horde" - members of an evil court from the Complete Guide to Fey. I don't want to post their stats as it is not open source - but basically there are several different courts, a few good, a few evil, and some neutral, and fey gain a few abilities related to the court they belong to. Their lands reflect their outlook - hence why the lands the PCs are in this session are twisted and dark.</p><p>The owl itself represents a common theme in many fairy tales - the talking animal, who, upon having their life saved, offers a feather or a bit of fur to use to call upon it for assistance in the future.</p><p> </p><p>The stone house is from Raven Crowking's thread as well, <a href="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/86637-faerie-encounters-2.html#post1583598" target="_blank">here</a>. For stats, I planned on using leopard stats for the cat (with an extra bit of bonus to attack/damage to increase the CR from 2), and for old man Ishm I would have used the half-fiend cleric example in the MM (although with different fluff - he is evil fey spellcaster, and no wings), both with the fey template from Complete Guide to Fey. A little easy on the CR, but I ran out of prep time or I would have leveled the old man a bit more.[/sblock]</p><p>[sblock=The Rose Dragon]If it had come to blows, the rose dragon was equivalent to an adult black dragon, although with a different breath weapon (I hadn't decided what) and instead of water breathing and <em>foul water</em>, he could <em>flesh to stone</em> 1x/wk.</p><p> </p><p>The Faerie game they play is mentioned as fluff in the Complete Guide to Fey, and intrigued me so much I decided to include it. The players seemed to really enjoy it.[/sblock]</p><p> </p><p>[sblock=Birch Trees, a Nighttime Visit, and The Queen] The birch trees are based on another common theme in fairy tales, the lovers that are turned into trees after they die so they can spend eternity together. In this case, I had a jealous witch turning them that way while still alive. This would be a good way to have a spirit guarding a treasure buried under a tree too.</p><p> </p><p>The 'tap three times with something magical' is pretty common in fairy tales as well. I created the part about requiring something of the person that cast it to undo the spell; however, the idea of something of the person remaining in a special item is consistent with fairy tales, as well as a special requirement to undo a curse of this sort.</p><p> </p><p>I also pulled the "bragging evil guy is overheard" from many fairy tales. Think of Rumplestiltskin: the only way she knew his name was that he was singing and dancing around a fire that she'd never learn his name was Rumpelstiltskin. When I have a chance, I'll try to post the exact stories I pulled ideas from.</p><p> </p><p>I didn't really flesh out the queen as much as I wanted to. As far as the King making the destiny: a 20th level Twilight fey in the Complete Guide to Fey has the ability to declare a destiny. The number of people it effects dictates how long it takes to come to pass (in this case, it only affected the actions of 3 people - the party - so it 'only' took 1000 years)[/sblock]</p><p> </p><p><strong>Session 3</strong>:</p><p>[sblock=Finding the Stone - and a Piece of History] The Turyny were simply re-flavored ogres. The 'test' was taken from a bazillion fairy tale stories - the answer is always the simplest box LOL. </p><p> </p><p>As for the 'crux' that O'Lae suffered, that is straight from the Complete Guide to Fey and is kind of an interesting way to look at things. [/sblock]</p><p> </p><p><strong>Session 4:</strong></p><p>[sblock=Sunshine and Travel, The Clearing]I had intended to let them find out in a smoother manner the previous session about the sunshine coming back but I kind of made a few mistakes in Session 3 from not feeling well. The clearing was based on the stories of faeries causing people to start dancing, and served to make a lighthearted distraction. I decided that it would cause them to want to dance (rather than be completely compelled despite not wanting to) simply to keep it lighthearted.[/sblock]</p><p>[sblock=The Rose Dragon's Cave, The Battle With Rose]I did end up using the stats for an adult black dragon, but with a breath weapon that was made of tiny abrasive thorns (a la the Sandstorm dragon which breathes out a blast of sand)[/sblock]</p><p>[sblock=The Seventh Door]The 'Seventh Door' concept is quite common in faerie tales, "don't do that or else". The full saying that I stole from is the "ancient Chinese curse" of "May you live in interesting times and may you find what you are looking for." (I have seen it represented as an "ancient Chinese curse" several places, but I have no idea if it actually is.) </p><p> </p><p>I didn't stat out the little man, but if it had come to blows, I would probably have used a reflavored gnome that was easily defeated (mostly has spell-like tricks, not much for melee). I didn't use an actual spell to compel them to open the door (I suppose it is similar to 'suggestion'); I knew that they would not open the door otherwise. </p><p> </p><p>If they had made their saves, I wouldn't have 'forced' them to open the door (in fact, I set the saves so they'd make it over half the time so it was likely that none of them would fall for it). It was an attempt to rationally re-create the impulse that is described in fairy tales in terms of "Well, I know I really shouldn't but I just have to see what's inside..." and it seemed to work OK.[/sblock]</p><p>[sblock="The Way Home, Epilogue"]Evol's background had been determined pre-game (being a drow paladin b/c of being rescued by a paladin of heironeous and raised by his parents). I had not decided what 'evil' would befall them when they let the little man out, although I had thought of several options. </p><p> </p><p>When Evol said 'we just want to go home' that was exactly what I was hoping for (in terms of being something specific that could be intentionally twisted). She had established that she didn't know exactly where she grew up (other than in this general direction) b/c she was so young when taken - so I simply decided it happened to be inside the volcano that they were heading for, and that the evil fey had enough power to 'redirect' the teleportation. This fit nicely in the story, in more ways than I can explain concisely here.[/sblock]</p></blockquote><p></p>
[QUOTE="Nonei, post: 5104284, member: 88176"] [b]Creature and Setting information by session[/b] [B]Pre-Faerie and Session 1: [/B] [Sblock=The hag, twilight, and the well]The hag was just a standard MM Annis Hag, and she drew the flock of birds simply through imitating their call - I figured they were used to her calling them and having something for them to eat. I used the locust swarm statistics. Although in Faerie it remained twilight, note that I did allow them to regain spells every 24 hours (or so). The well was basically straight out of Raven Crowking's thread [URL="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/86637-faerie-encounters.html#post1573305"]here[/URL][/Sblock] [B]Session 2: [/B] [sblock=The owl and the stone house]The creatures poking at the owl were members of the "horde" - members of an evil court from the Complete Guide to Fey. I don't want to post their stats as it is not open source - but basically there are several different courts, a few good, a few evil, and some neutral, and fey gain a few abilities related to the court they belong to. Their lands reflect their outlook - hence why the lands the PCs are in this session are twisted and dark. The owl itself represents a common theme in many fairy tales - the talking animal, who, upon having their life saved, offers a feather or a bit of fur to use to call upon it for assistance in the future. The stone house is from Raven Crowking's thread as well, [URL="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/86637-faerie-encounters-2.html#post1583598"]here[/URL]. For stats, I planned on using leopard stats for the cat (with an extra bit of bonus to attack/damage to increase the CR from 2), and for old man Ishm I would have used the half-fiend cleric example in the MM (although with different fluff - he is evil fey spellcaster, and no wings), both with the fey template from Complete Guide to Fey. A little easy on the CR, but I ran out of prep time or I would have leveled the old man a bit more.[/sblock] [sblock=The Rose Dragon]If it had come to blows, the rose dragon was equivalent to an adult black dragon, although with a different breath weapon (I hadn't decided what) and instead of water breathing and [I]foul water[/I], he could [I]flesh to stone[/I] 1x/wk. The Faerie game they play is mentioned as fluff in the Complete Guide to Fey, and intrigued me so much I decided to include it. The players seemed to really enjoy it.[/sblock] [sblock=Birch Trees, a Nighttime Visit, and The Queen] The birch trees are based on another common theme in fairy tales, the lovers that are turned into trees after they die so they can spend eternity together. In this case, I had a jealous witch turning them that way while still alive. This would be a good way to have a spirit guarding a treasure buried under a tree too. The 'tap three times with something magical' is pretty common in fairy tales as well. I created the part about requiring something of the person that cast it to undo the spell; however, the idea of something of the person remaining in a special item is consistent with fairy tales, as well as a special requirement to undo a curse of this sort. I also pulled the "bragging evil guy is overheard" from many fairy tales. Think of Rumplestiltskin: the only way she knew his name was that he was singing and dancing around a fire that she'd never learn his name was Rumpelstiltskin. When I have a chance, I'll try to post the exact stories I pulled ideas from. I didn't really flesh out the queen as much as I wanted to. As far as the King making the destiny: a 20th level Twilight fey in the Complete Guide to Fey has the ability to declare a destiny. The number of people it effects dictates how long it takes to come to pass (in this case, it only affected the actions of 3 people - the party - so it 'only' took 1000 years)[/sblock] [B]Session 3[/B]: [sblock=Finding the Stone - and a Piece of History] The Turyny were simply re-flavored ogres. The 'test' was taken from a bazillion fairy tale stories - the answer is always the simplest box LOL. As for the 'crux' that O'Lae suffered, that is straight from the Complete Guide to Fey and is kind of an interesting way to look at things. [/sblock] [B]Session 4:[/B] [sblock=Sunshine and Travel, The Clearing]I had intended to let them find out in a smoother manner the previous session about the sunshine coming back but I kind of made a few mistakes in Session 3 from not feeling well. The clearing was based on the stories of faeries causing people to start dancing, and served to make a lighthearted distraction. I decided that it would cause them to want to dance (rather than be completely compelled despite not wanting to) simply to keep it lighthearted.[/sblock] [sblock=The Rose Dragon's Cave, The Battle With Rose]I did end up using the stats for an adult black dragon, but with a breath weapon that was made of tiny abrasive thorns (a la the Sandstorm dragon which breathes out a blast of sand)[/sblock] [sblock=The Seventh Door]The 'Seventh Door' concept is quite common in faerie tales, "don't do that or else". The full saying that I stole from is the "ancient Chinese curse" of "May you live in interesting times and may you find what you are looking for." (I have seen it represented as an "ancient Chinese curse" several places, but I have no idea if it actually is.) I didn't stat out the little man, but if it had come to blows, I would probably have used a reflavored gnome that was easily defeated (mostly has spell-like tricks, not much for melee). I didn't use an actual spell to compel them to open the door (I suppose it is similar to 'suggestion'); I knew that they would not open the door otherwise. If they had made their saves, I wouldn't have 'forced' them to open the door (in fact, I set the saves so they'd make it over half the time so it was likely that none of them would fall for it). It was an attempt to rationally re-create the impulse that is described in fairy tales in terms of "Well, I know I really shouldn't but I just have to see what's inside..." and it seemed to work OK.[/sblock] [sblock="The Way Home, Epilogue"]Evol's background had been determined pre-game (being a drow paladin b/c of being rescued by a paladin of heironeous and raised by his parents). I had not decided what 'evil' would befall them when they let the little man out, although I had thought of several options. When Evol said 'we just want to go home' that was exactly what I was hoping for (in terms of being something specific that could be intentionally twisted). She had established that she didn't know exactly where she grew up (other than in this general direction) b/c she was so young when taken - so I simply decided it happened to be inside the volcano that they were heading for, and that the evil fey had enough power to 'redirect' the teleportation. This fit nicely in the story, in more ways than I can explain concisely here.[/sblock] [/QUOTE]
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