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<blockquote data-quote="Nonei" data-source="post: 5104288" data-attributes="member: 88176"><p><strong>Pertinent Background Information</strong></p><p></p><p><span style="font-size: 9px"><em>Look <a href="http://www.enworld.org/forum/story-hour/272704-faerie-adventure.html#post5104284" target="_blank">here </a>for more detailed Creature/Setting information by session</em></span></p><p></p><p>Up to this point they’ve been gradually helping Bahamut and Heironeous in a struggle to keep Tiamat banished to a pocket plane of the abyss. This has so far included a few dragon fights of increasing difficulty at each stage, along with many half dragons and dragonblood creatures. </p><p> </p><p> They acquired a map from one of the half-dragons, and came into this forest looking for ruins that were marked ‘power’ on it. They’re hoping to find a power stone (such as they’ve encountered before) to help them. </p><p></p><p><span style="font-size: 12px"><strong>The Storyteller</strong></span></p><p>The session before they enter Faerie (although they didn't know it), they came into a walled town near the edge of the forest. The water from the spring had dried up recently, along with the game, and most of the half beast-looking villagers thought it was caused by faeriefolk and were now afraid to go in the woods. They found out that the villagers were tasked to guard these power stones, but had failed at the task and several generations had been trapped in this area because of that.</p><p></p><p> They paid a visit to an old storyteller, who regaled them with stories of faeries, and the "rules" of fairylands based on the stories she knew.</p><p> </p><p> She told of a fey that became insulted by a town and so drank all the water from the spring that led into the town until she was placated. There were also stories of fey that preferred the taste of mortal’s blood (animal or person) and a three little pigs style story except the wolf was an old hag that could control the wind.</p><p> </p><p> She also warned them of the rules of faerie folk, namely an insult is always repaid as an insult and a favor the same. Stay on the path. And don’t eat faerie food – a mortal who does will find the taste of mortal food becomes like cardboard and will crave only faerie fruits. However, it has no sustenance and so people have been known to starve to death this way. </p><p> </p><p> (If it comes up, I will likely use the rules in <a href="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/86637-faerie-encounters-2.html#post1548373" target="_blank">this post</a> of the abovementioned thread, with a will save to be able to stomach mortal food each day until the addiction is overcome.) </p><p> </p><p><span style="font-size: 12px"><strong>The Hag</strong></span></p><p> As they entered the forest heading toward the spring, they came upon an old human woman who approached them, limping and bleeding, carrying saddlebags full of turnips, asking for help for her donkey who she said was taken by green-scaled creatures. </p><p></p><p> The druid wanted to help, especially after talking to the donkey who was panicking and out of sight behind a rise, even though he was very suspicious of her. But, between her showing as evil to the paladin and the storyteller’s warning to stay on the path, they decided not to help and the paladin actually insulted her several times.</p><p> </p><p> [sblock=Fastforward]</p><p> After going through several battles with dragonblood creatures (MMIV), they eventually arrived at the spring which used to run to the town, and found that it was being diverted toward the main encampment for the dragon and his helpers. They (correctly) deduced the lack of game in the forest was due to the hunger of the dragonbloods and the dragon, rather than fey, and filled in the canal to re-divert the water back to the town. [/sblock]</p><p> </p><p> At the spring they defeat the hag along with a swarm of magpies that she calls down. The hag had been waiting to ambush them in return for the insults to her and their refusal to help her donkey. As they pull the turnips out of her saddlebags, they find out they are not actually turnips – they are the heads of pixies that have been magically preserved. As soon as they are pulled out of the bag, the illusion is gone and the heads quickly age and turn to dust.</p><p> </p><p> [sblock=Fastforward again]</p><p> They defeat the encampment that had diverted the water and travel to the ruins, where they find the green dragon that was in charge along with a ring of tall stones and a stone 10x10 building in the center with a small door on the east side and a slit on the west side. The druid gets lucky, and the dragon fails his save vs. baleful polymorph and turns into a nice chicken (ok, raven) dinner for the crocodile.</p><p> </p><p> They talk with their mentor, a gold dragon herald of Bahamut, who arrives shortly to talk with them as he has each time they‘ve defeated a dragon. He tells them that the portal to the Feywild will open only for those who can fulfill the prophecy, and if they are able to open it they need to follow the path to the well and there they will receive further instructions.[/sblock]</p><p> </p><p> As the sun is setting, the light comes through the window and falls on a small stone pedestal set into the center of the building inside.</p><p> </p><p> [sblock=The prophecy]The prophecy that they have encountered states in part:</p><p> The last rays of sun</p><p> Fall on Tiamat</p><p> Scarred by a child</p><p> Old secrets help new storms</p><p> </p><p> They also find the same prophecy written in ancient language carved onto the pillars, although that reads ‘Secrets kept safe by the faeries” in place of “old secrets”. [/sblock]</p><p> </p><p> After trying a few things, they remember that they have a holy symbol of Tiamat that was gouged by a child half black dragon earlier as her way of showing she would help them.</p><p></p><p>As they lay the holy symbol on the pedestal, energy ripples out to the stones outside. Their surroundings don’t change, except that all but one path closes up with growth.</p><p></p><p><span style="font-size: 10px"><em>Look <a href="http://www.enworld.org/forum/272704-faerie-adventure.html#post5104284" target="_blank">here </a>for more detailed Creature/Setting information by session</em></span></p></blockquote><p></p>
[QUOTE="Nonei, post: 5104288, member: 88176"] [b]Pertinent Background Information[/b] [SIZE=1][I]Look [URL="http://www.enworld.org/forum/story-hour/272704-faerie-adventure.html#post5104284"]here [/URL]for more detailed Creature/Setting information by session[/I][/SIZE] Up to this point they’ve been gradually helping Bahamut and Heironeous in a struggle to keep Tiamat banished to a pocket plane of the abyss. This has so far included a few dragon fights of increasing difficulty at each stage, along with many half dragons and dragonblood creatures. They acquired a map from one of the half-dragons, and came into this forest looking for ruins that were marked ‘power’ on it. They’re hoping to find a power stone (such as they’ve encountered before) to help them. [SIZE=3][B]The Storyteller[/B][/SIZE] The session before they enter Faerie (although they didn't know it), they came into a walled town near the edge of the forest. The water from the spring had dried up recently, along with the game, and most of the half beast-looking villagers thought it was caused by faeriefolk and were now afraid to go in the woods. They found out that the villagers were tasked to guard these power stones, but had failed at the task and several generations had been trapped in this area because of that. They paid a visit to an old storyteller, who regaled them with stories of faeries, and the "rules" of fairylands based on the stories she knew. She told of a fey that became insulted by a town and so drank all the water from the spring that led into the town until she was placated. There were also stories of fey that preferred the taste of mortal’s blood (animal or person) and a three little pigs style story except the wolf was an old hag that could control the wind. She also warned them of the rules of faerie folk, namely an insult is always repaid as an insult and a favor the same. Stay on the path. And don’t eat faerie food – a mortal who does will find the taste of mortal food becomes like cardboard and will crave only faerie fruits. However, it has no sustenance and so people have been known to starve to death this way. (If it comes up, I will likely use the rules in [URL="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/86637-faerie-encounters-2.html#post1548373"]this post[/URL] of the abovementioned thread, with a will save to be able to stomach mortal food each day until the addiction is overcome.) [SIZE=3][B]The Hag[/B][/SIZE] As they entered the forest heading toward the spring, they came upon an old human woman who approached them, limping and bleeding, carrying saddlebags full of turnips, asking for help for her donkey who she said was taken by green-scaled creatures. The druid wanted to help, especially after talking to the donkey who was panicking and out of sight behind a rise, even though he was very suspicious of her. But, between her showing as evil to the paladin and the storyteller’s warning to stay on the path, they decided not to help and the paladin actually insulted her several times. [sblock=Fastforward] After going through several battles with dragonblood creatures (MMIV), they eventually arrived at the spring which used to run to the town, and found that it was being diverted toward the main encampment for the dragon and his helpers. They (correctly) deduced the lack of game in the forest was due to the hunger of the dragonbloods and the dragon, rather than fey, and filled in the canal to re-divert the water back to the town. [/sblock] At the spring they defeat the hag along with a swarm of magpies that she calls down. The hag had been waiting to ambush them in return for the insults to her and their refusal to help her donkey. As they pull the turnips out of her saddlebags, they find out they are not actually turnips – they are the heads of pixies that have been magically preserved. As soon as they are pulled out of the bag, the illusion is gone and the heads quickly age and turn to dust. [sblock=Fastforward again] They defeat the encampment that had diverted the water and travel to the ruins, where they find the green dragon that was in charge along with a ring of tall stones and a stone 10x10 building in the center with a small door on the east side and a slit on the west side. The druid gets lucky, and the dragon fails his save vs. baleful polymorph and turns into a nice chicken (ok, raven) dinner for the crocodile. They talk with their mentor, a gold dragon herald of Bahamut, who arrives shortly to talk with them as he has each time they‘ve defeated a dragon. He tells them that the portal to the Feywild will open only for those who can fulfill the prophecy, and if they are able to open it they need to follow the path to the well and there they will receive further instructions.[/sblock] As the sun is setting, the light comes through the window and falls on a small stone pedestal set into the center of the building inside. [sblock=The prophecy]The prophecy that they have encountered states in part: The last rays of sun Fall on Tiamat Scarred by a child Old secrets help new storms They also find the same prophecy written in ancient language carved onto the pillars, although that reads ‘Secrets kept safe by the faeries” in place of “old secrets”. [/sblock] After trying a few things, they remember that they have a holy symbol of Tiamat that was gouged by a child half black dragon earlier as her way of showing she would help them. As they lay the holy symbol on the pedestal, energy ripples out to the stones outside. Their surroundings don’t change, except that all but one path closes up with growth. [SIZE=2][I]Look [URL="http://www.enworld.org/forum/272704-faerie-adventure.html#post5104284"]here [/URL]for more detailed Creature/Setting information by session[/I][/SIZE] [/QUOTE]
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