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<blockquote data-quote="Nonei" data-source="post: 5104295" data-attributes="member: 88176"><p><strong>Session 1</strong></p><p></p><p><span style="font-size: 12px"><strong>Entering Faerieland</strong></span> </p><p> </p><p> They travel up the remaining path, feeling like they are being watched. They keep catching small movements out of the corner of their eyes. Gradually the trees become more and more twisted and gnarled, and then are only black husks sticking up from the ground as though a fire came through the forest. </p><p> </p><p> They do notice that it has remained twilight for the past several hours.</p><p> </p><p> Eventually they come across a pretty little cottage, bound by a picket fence, with a lush lawn and garden… and a well beside the house. After a brief discussion as to whether going to the house counted as leaving the path, they approach. The gate swings open for them and they see that the well is capped by a stone top, with a well made intricate comb laid on top.</p><p> </p><p> <span style="font-size: 12px"><strong>The Well</strong></span></p><p> They struggle a bit with pushing the top off and find clean, clear water underneath. As they gaze down into it, they see movement and a bodyless head rises to the surface. Its hair is matted and its skin is calcified and grotesque. It says</p><p> Wash me, Comb me, Pleat my golden hair.</p><p> Lay me gently on the green bank to dry.</p><p> </p><p> They successfully combed the hair of that head, and then the two that followed, with no failures (darn it) and in return each gave them a clue before bouncing back into the well.</p><p> The first directed them to look under a squeaky floorboard in the house, where they found a bag of gold and a long thin sword that looked to be made of obsidian.</p><p> </p><p> The second head directed them to speak to the old man in the house of stone, but do not enter no matter how he pleads, as he enjoys the good red wine, but ask him to come to the door and do not leave until you convince him to give the stick he keeps behind the door.</p><p> </p><p> The third I kept the same as the one in Raven Crowking's thread at the time, but ended up changing it to "If you help the creatures, they will help you in return."</p><p></p><p><span style="font-size: 10px"><em>Look <a href="http://www.enworld.org/forum/272704-faerie-adventure.html#post5104284" target="_blank">here </a>for more detailed Creature/Setting information by session</em></span></p></blockquote><p></p>
[QUOTE="Nonei, post: 5104295, member: 88176"] [b]Session 1[/b] [SIZE=3][B]Entering Faerieland[/B][/SIZE] They travel up the remaining path, feeling like they are being watched. They keep catching small movements out of the corner of their eyes. Gradually the trees become more and more twisted and gnarled, and then are only black husks sticking up from the ground as though a fire came through the forest. They do notice that it has remained twilight for the past several hours. Eventually they come across a pretty little cottage, bound by a picket fence, with a lush lawn and garden… and a well beside the house. After a brief discussion as to whether going to the house counted as leaving the path, they approach. The gate swings open for them and they see that the well is capped by a stone top, with a well made intricate comb laid on top. [SIZE=3][B]The Well[/B][/SIZE] They struggle a bit with pushing the top off and find clean, clear water underneath. As they gaze down into it, they see movement and a bodyless head rises to the surface. Its hair is matted and its skin is calcified and grotesque. It says Wash me, Comb me, Pleat my golden hair. Lay me gently on the green bank to dry. They successfully combed the hair of that head, and then the two that followed, with no failures (darn it) and in return each gave them a clue before bouncing back into the well. The first directed them to look under a squeaky floorboard in the house, where they found a bag of gold and a long thin sword that looked to be made of obsidian. The second head directed them to speak to the old man in the house of stone, but do not enter no matter how he pleads, as he enjoys the good red wine, but ask him to come to the door and do not leave until you convince him to give the stick he keeps behind the door. The third I kept the same as the one in Raven Crowking's thread at the time, but ended up changing it to "If you help the creatures, they will help you in return." [SIZE=2][I]Look [URL="http://www.enworld.org/forum/272704-faerie-adventure.html#post5104284"]here [/URL]for more detailed Creature/Setting information by session[/I][/SIZE] [/QUOTE]
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