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<blockquote data-quote="Nonei" data-source="post: 5154072" data-attributes="member: 88176"><p><strong>Session 4 (cont)</strong></p><p></p><p><strong><span style="font-size: 12px">The Way Home</span></strong></p><p> </p><p>After a fierce debate, the party decides to let the little man leave in peace, since he hasn't harmed them directly in any way (at least as far as they can tell). The rest of the day goes smoothly, and soon they are settling down for the night.</p><p> </p><p>Each person's sleep is disturbed by a vivid dream... As they walk through the trees, a bolt of lightning shoots into the ground about 200 feet away to the side, and as they look that way, they see that it hit the ground just in front of a spot where two trees have entwined their branches above, forming an arc. As they gaze through the arc, an 8-pointed blue and white star twinkles at them from the sky beyond.</p><p> </p><p>They wake refreshed in the morning, and discuss the shared dream and its meaning. They did recognize the star as the symbol of Bahamut, and as they journey through the woods towards the mountain with a flat top, they debate whether the lightning is an encouragement from Heironeous... or a warning. </p><p> </p><p>Soon, sure enough, they see the trees that look just like they did in the dream. Anett decides to plunge ahead and walk under the arch... and disappears. The other two follow suit... and they find themselves in pitch black, with only Evol - as a drow - able to see.</p><p> </p><p>Evol is silent for several moments, before confirming that it appears safe in response to Menolly's whispered question. The human and the Hadozee light their lights and find themselves in a smallish room carved of stone, and a wooden door in one end. Around them lie the bits and pieces of a child's room, destroyed long ago. Bed, chairs, toybox... even a few toys that are immediately recognizable as something a drow would give to their child. All along the walls are paintings and murals of twisted stories.</p><p> </p><p>Anett whispers, "Where are we?"</p><p> </p><p>Evol responds, "This is my room... from before. I'm back home, although I do not think of it that way any longer."</p><p> </p><p>As they walk through the deserted drow village, they can see blood stains still on the ground, and Evol relates the slaughter of her village, and her parents, by the paladins of Heironeous when she was very young. They rescued the children from a life of evil, and she had been raised by the parents of one.</p><p> </p><p>....................................................................</p><p> </p><p>And here ends their trek into Faerie. </p><p> </p><p>Epilogue (and fast summary of the last 2 1/2 sessions of the campaign): They find out that Evol's old home was inside the mountain they were headed for - the portal inexplicably placed them there (heh heh) instead of on top of the mountain. They did run into more drow, who had been preserving the area of the slaughter to try and raise their ancestors as an army so were pretty ticked at the party... </p><p> </p><p>The party made it into the castle inside the volcano (the flat-topped mountain) where the portal to Tiamat's prison was, found out the only way to destroy Tiamat was to let her out (so they did), battled an aspect of Tiamat (while Bahamat and Heironeous kept the real one and Graz'zt busy), managed not to fall in the lava, and saved the day. Woo hoo!</p><p> </p><p>I will try to post more on the numbers and how I feel like I did. I would love feedback - good and bad!! - this was definitely a learning experience for me!</p></blockquote><p></p>
[QUOTE="Nonei, post: 5154072, member: 88176"] [b]Session 4 (cont)[/b] [B][SIZE=3]The Way Home[/SIZE][/B] After a fierce debate, the party decides to let the little man leave in peace, since he hasn't harmed them directly in any way (at least as far as they can tell). The rest of the day goes smoothly, and soon they are settling down for the night. Each person's sleep is disturbed by a vivid dream... As they walk through the trees, a bolt of lightning shoots into the ground about 200 feet away to the side, and as they look that way, they see that it hit the ground just in front of a spot where two trees have entwined their branches above, forming an arc. As they gaze through the arc, an 8-pointed blue and white star twinkles at them from the sky beyond. They wake refreshed in the morning, and discuss the shared dream and its meaning. They did recognize the star as the symbol of Bahamut, and as they journey through the woods towards the mountain with a flat top, they debate whether the lightning is an encouragement from Heironeous... or a warning. Soon, sure enough, they see the trees that look just like they did in the dream. Anett decides to plunge ahead and walk under the arch... and disappears. The other two follow suit... and they find themselves in pitch black, with only Evol - as a drow - able to see. Evol is silent for several moments, before confirming that it appears safe in response to Menolly's whispered question. The human and the Hadozee light their lights and find themselves in a smallish room carved of stone, and a wooden door in one end. Around them lie the bits and pieces of a child's room, destroyed long ago. Bed, chairs, toybox... even a few toys that are immediately recognizable as something a drow would give to their child. All along the walls are paintings and murals of twisted stories. Anett whispers, "Where are we?" Evol responds, "This is my room... from before. I'm back home, although I do not think of it that way any longer." As they walk through the deserted drow village, they can see blood stains still on the ground, and Evol relates the slaughter of her village, and her parents, by the paladins of Heironeous when she was very young. They rescued the children from a life of evil, and she had been raised by the parents of one. .................................................................... And here ends their trek into Faerie. Epilogue (and fast summary of the last 2 1/2 sessions of the campaign): They find out that Evol's old home was inside the mountain they were headed for - the portal inexplicably placed them there (heh heh) instead of on top of the mountain. They did run into more drow, who had been preserving the area of the slaughter to try and raise their ancestors as an army so were pretty ticked at the party... The party made it into the castle inside the volcano (the flat-topped mountain) where the portal to Tiamat's prison was, found out the only way to destroy Tiamat was to let her out (so they did), battled an aspect of Tiamat (while Bahamat and Heironeous kept the real one and Graz'zt busy), managed not to fall in the lava, and saved the day. Woo hoo! I will try to post more on the numbers and how I feel like I did. I would love feedback - good and bad!! - this was definitely a learning experience for me! [/QUOTE]
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