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Failing saves is...ok?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7200167" data-attributes="member: 6787650"><p>TPK may not be an option, but 5E makes nonlethal damage very easy to inflict (at least in melee), and even kills can be easily revived. You could easily do something like:</p><p></p><p>Play the game at normal difficulty, pulling no punches, but if the party is ever TPK'ed, they wake up shortly thereafter, back in civilization somewhere and somehow Raised from the Dead (including all penalties) and bereft of all magic items... and it turns out they've just been framed for a horrendous crime, like regicide.</p><p></p><p>Try to have an entertaining explanation ready for if the players ever figure out what's going on, but still, that's not really the point. The point is to keep the integrity of the game <em>as a game</em> intact by allowing failure. Without the possibility of failure, there can be no truly awesome successes. Some of the best stories will come from when you think the PCs are about to get TPK'ed, and then due to brilliant plans or awesome die rolls, they don't.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7200167, member: 6787650"] TPK may not be an option, but 5E makes nonlethal damage very easy to inflict (at least in melee), and even kills can be easily revived. You could easily do something like: Play the game at normal difficulty, pulling no punches, but if the party is ever TPK'ed, they wake up shortly thereafter, back in civilization somewhere and somehow Raised from the Dead (including all penalties) and bereft of all magic items... and it turns out they've just been framed for a horrendous crime, like regicide. Try to have an entertaining explanation ready for if the players ever figure out what's going on, but still, that's not really the point. The point is to keep the integrity of the game [I]as a game[/I] intact by allowing failure. Without the possibility of failure, there can be no truly awesome successes. Some of the best stories will come from when you think the PCs are about to get TPK'ed, and then due to brilliant plans or awesome die rolls, they don't. [/QUOTE]
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