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Failing saves is...ok?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7200294" data-attributes="member: 6787650"><p>In fact, one of the foundational principles of BA is that the DM need not assume <em>any</em> increase in the PC's bonuses. It's supposed to be okay to keep using Ball Bearings (DC 10 Dex save to avoid going prone) in 20th level adventures, and have them still be relevant and interesting. That's exactly what we see in 5E: you can use low DCs (Magma Mephits, ball bearings, caltrops) against high-level characters, and unless the high-level PCs happen to be either proficient in Dex saves or willing to use things like Bardic Inspiration/Aura of Devotion/Luck dice/etc. against them, the high-level PCs will sometimes slip on the ball bearings or be disadvantaged by the Magma Mephits' Heat Metal. Therefore, ball bearings/caltrops/mephits do not go obsolete.</p><p></p><p>That's what bounded accuracy is all about. It's working as designed.</p><p></p><p>If a given DM chooses to assume that PC bonuses will steadily increase, and just throws waves of ever-higher-CR monsters with ever-higher-save-DCs at the party, not only are you playing a monochromatic game with only type of threat (solos and small groups of monsters) but you're also violating the bounded accuracy assumption: you're assuming something you know to be false, that PC bonuses always increase over time. If you don't like the game that results, stop it! Play 5E the way it was designed to work. Use bounded accuracy in your adventure designs.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7200294, member: 6787650"] In fact, one of the foundational principles of BA is that the DM need not assume [I]any[/I] increase in the PC's bonuses. It's supposed to be okay to keep using Ball Bearings (DC 10 Dex save to avoid going prone) in 20th level adventures, and have them still be relevant and interesting. That's exactly what we see in 5E: you can use low DCs (Magma Mephits, ball bearings, caltrops) against high-level characters, and unless the high-level PCs happen to be either proficient in Dex saves or willing to use things like Bardic Inspiration/Aura of Devotion/Luck dice/etc. against them, the high-level PCs will sometimes slip on the ball bearings or be disadvantaged by the Magma Mephits' Heat Metal. Therefore, ball bearings/caltrops/mephits do not go obsolete. That's what bounded accuracy is all about. It's working as designed. If a given DM chooses to assume that PC bonuses will steadily increase, and just throws waves of ever-higher-CR monsters with ever-higher-save-DCs at the party, not only are you playing a monochromatic game with only type of threat (solos and small groups of monsters) but you're also violating the bounded accuracy assumption: you're assuming something you know to be false, that PC bonuses always increase over time. If you don't like the game that results, stop it! Play 5E the way it was designed to work. Use bounded accuracy in your adventure designs. [/QUOTE]
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