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Failing saves is...ok?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7204780" data-attributes="member: 6787650"><p>This definition that you use here fits your definition of bounded accuracy, but is dramatically different from Rodney Thompson's definition, which is: "The basic premise behind the bounded accuracy system is simple: <strong>we make no assumptions on the DM's side</strong> of the game that the player's attack and spell accuracy, or their defenses, increase as a result of gaining levels. <strong>Instead, we represent the difference in characters of various levels primarily through their hit points, the amount of damage they deal, and the various new abilities they have gained</strong>... Now, <strong>note that I said that we make no assumptions</strong> on the DM's side of the game about increased accuracy and defenses. <strong>This does not mean that the players do not gain</strong> bonuses to accuracy and defenses. It does mean, however, that we do not need to make sure that characters advance on a set schedule, and we can let each class advance at its own appropriate pace."</p><p></p><p><strong>Tony's definition:</strong> assumes a narrow gap between best and worst d20 bonuses.</p><p><strong>Rodney's definition:</strong> avoids making assumptions about d20 bonuses.</p><p></p><p><strong>Rodney's definition:</strong> special abilities (e.g. immunity to charm) instead of numeric bonuses.</p><p><strong>Tony's definition:</strong> ignores special abilities every time they have come up in this thread; focuses on numeric bonuses instead. E.g. in your last post, dismissed Counterspelling (special ability) Meteor Swarm out of hand and went back to looking at saving throws (numeric bonuses).</p><p></p><p>These are dramatically different definitions of Bounded Accuracy. In some ways they are diametrically opposed.</p><p></p><p>Rodney didn't do clarity a favor by naming his concept Bounded Accuracy. There would have been less confusion and fewer people getting upset about PCs who happen to have high bonuses to certain tasks if he'd called it Bounded Difficulty instead.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7204780, member: 6787650"] This definition that you use here fits your definition of bounded accuracy, but is dramatically different from Rodney Thompson's definition, which is: "The basic premise behind the bounded accuracy system is simple: [B]we make no assumptions on the DM's side[/B] of the game that the player's attack and spell accuracy, or their defenses, increase as a result of gaining levels. [B]Instead, we represent the difference in characters of various levels primarily through their hit points, the amount of damage they deal, and the various new abilities they have gained[/B]... Now, [B]note that I said that we make no assumptions[/B] on the DM's side of the game about increased accuracy and defenses. [B]This does not mean that the players do not gain[/B] bonuses to accuracy and defenses. It does mean, however, that we do not need to make sure that characters advance on a set schedule, and we can let each class advance at its own appropriate pace." [B]Tony's definition:[/B] assumes a narrow gap between best and worst d20 bonuses. [B]Rodney's definition:[/B] avoids making assumptions about d20 bonuses. [B]Rodney's definition:[/B] special abilities (e.g. immunity to charm) instead of numeric bonuses. [B]Tony's definition:[/B] ignores special abilities every time they have come up in this thread; focuses on numeric bonuses instead. E.g. in your last post, dismissed Counterspelling (special ability) Meteor Swarm out of hand and went back to looking at saving throws (numeric bonuses). These are dramatically different definitions of Bounded Accuracy. In some ways they are diametrically opposed. Rodney didn't do clarity a favor by naming his concept Bounded Accuracy. There would have been less confusion and fewer people getting upset about PCs who happen to have high bonuses to certain tasks if he'd called it Bounded Difficulty instead. [/QUOTE]
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