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Failure stakes for a travel Skill Challenge
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<blockquote data-quote="darkbard" data-source="post: 7560277" data-attributes="member: 1282"><p>On the one hand, I'm looking for ways to expand my current experience and thinking about how to utilize SCs for travel <em>in general</em>. On the other hand, this is going to come up in the next session or two for this particular scenario as the PCs travel from Winterhaven, to which they are now retreating after defeating Kalarel and his attempt to open the rift to the Shadowfell, to Harken Forest, where they wish to address the geas (purely fictional, no mechanics here) placed upon the Cleric to halt the activity of the Hunter-Spider Drow as outlined above.</p><p></p><p>My thought as GM was, in what ways can I press against the PC's beliefs that build off the already-established fiction? Since the Cleric's rough backstory is derived from the setting's group of surface Drow, and Sehanine, as an enemy of Lolth, would naturally wish to (1) combat any activity of Lolth's followers and (2) protect the Wood Elves, who hold her in high esteem, this presents the Cleric PC with some interesting choices with regard to her longterm goal of converting Drow to the worship of Sehanine. Further, it presses against the Ranger's beliefs in "brooking no injustice" and "protecting the lights of civilization against encroaching darkness" (e.g. Wood Elves versus being enslaved by Drow).</p><p></p><p>Conveniently, canon Nentir Vale material (which serves well in this case, though none of us feel beholden to adhere to it) places Fallcrest halfway along the road to the Harken Forest, where this Drow activity occurs. So the PC discussion has already involved an ad hoc agreement that the Warlock will agree to fight the Drow in return for the others' aid in stealing his family's ancestral sword, which, presumably, resides in Fallcrest. (Of course, the Half-Orc also belongs to said family, and his feelings about the matter have yet to be addressed....)</p><p></p><p></p><p></p><p>I think you are already aware that your and my aesthetic sensibilities have significant overlap in such matters, and so I am grateful for whatever time you have to give in consideration of this. In this game in particular, our "session zero" talk rated PC interest in the Perilous Journey quite high!</p><p></p><p></p><p></p><p>As I've discussed in posts over the years, my players have never shown much interest in Ritual Casting ... until now! Recently, the Warlock player has been very intrigued by the Planeshifter PP and the fictional tie-ins between the Vistani and travel between planes. There is a feat called <em>Vistani Pathfinding</em> which focuses on rituals of the travel variety, to boot!</p><p></p><p></p><p></p><p>Excellent suggestions! I had already begun reviewing monsters of the <em>shadow</em> variety to this purpose for possible implementation in microfailures for the SC.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7560277, member: 1282"] On the one hand, I'm looking for ways to expand my current experience and thinking about how to utilize SCs for travel [I]in general[/I]. On the other hand, this is going to come up in the next session or two for this particular scenario as the PCs travel from Winterhaven, to which they are now retreating after defeating Kalarel and his attempt to open the rift to the Shadowfell, to Harken Forest, where they wish to address the geas (purely fictional, no mechanics here) placed upon the Cleric to halt the activity of the Hunter-Spider Drow as outlined above. My thought as GM was, in what ways can I press against the PC's beliefs that build off the already-established fiction? Since the Cleric's rough backstory is derived from the setting's group of surface Drow, and Sehanine, as an enemy of Lolth, would naturally wish to (1) combat any activity of Lolth's followers and (2) protect the Wood Elves, who hold her in high esteem, this presents the Cleric PC with some interesting choices with regard to her longterm goal of converting Drow to the worship of Sehanine. Further, it presses against the Ranger's beliefs in "brooking no injustice" and "protecting the lights of civilization against encroaching darkness" (e.g. Wood Elves versus being enslaved by Drow). Conveniently, canon Nentir Vale material (which serves well in this case, though none of us feel beholden to adhere to it) places Fallcrest halfway along the road to the Harken Forest, where this Drow activity occurs. So the PC discussion has already involved an ad hoc agreement that the Warlock will agree to fight the Drow in return for the others' aid in stealing his family's ancestral sword, which, presumably, resides in Fallcrest. (Of course, the Half-Orc also belongs to said family, and his feelings about the matter have yet to be addressed....) I think you are already aware that your and my aesthetic sensibilities have significant overlap in such matters, and so I am grateful for whatever time you have to give in consideration of this. In this game in particular, our "session zero" talk rated PC interest in the Perilous Journey quite high! As I've discussed in posts over the years, my players have never shown much interest in Ritual Casting ... until now! Recently, the Warlock player has been very intrigued by the Planeshifter PP and the fictional tie-ins between the Vistani and travel between planes. There is a feat called [I]Vistani Pathfinding[/I] which focuses on rituals of the travel variety, to boot! Excellent suggestions! I had already begun reviewing monsters of the [I]shadow[/I] variety to this purpose for possible implementation in microfailures for the SC. [/QUOTE]
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