Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Failure stakes for a travel Skill Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7566420" data-attributes="member: 6696971"><p>So a quick thought on this:</p><p></p><p>When you say "challenges to represent matieral changes in the fictional position of the PCs", I'm reading that as "engages with/challenges theme/premise." Is that correct? Assuming that is correct, I have the following thoughts on that.</p><p></p><p>A D&D 4e game at Heroic Tier (broadly) has the following:</p><p></p><p>(The game's broad premise of)</p><p> </p><p>* <strong><em>Danger </em></strong> expressed in a Points of Light way (same as Beyond the Wall, C7's The One Ring, DW).</p><p></p><p>* <strong><em>Discovery </em></strong>(for all participants, GM included) in a "what did we learn about the setting and characters this session" type of way (same as Apocalypse World, DW, Blades).</p><p></p><p>(An individual game's specific)</p><p></p><p>* Themes and premise baked into <em><strong>Character Theme/Background/Race/Class</strong></em> (these are the equivalent of Bonds and Alignment in DW).</p><p></p><p>All 3 of these are shared entirely with DW (and are the questions you address in the <strong><em>End of Session</em></strong> Move).</p><p></p><p>Therefore, so long as the fiction addresses one of those three aspects of play, I'm finding it difficult to imagine how it would fail to "engage with/challenge theme/premise?" If as the situation changes in any given Skill Challenge (be it Parley, Perilous Journey, or Other) with adversity arising around one of the 3 above, then a "material change" is happening. </p><p></p><p>Even if, ultimately, a journey is segmented into 3 stages (3 days) and one successful SC equals "one day closer", I don't see how that is evidence of neglect of theme or premise. Now, if there are no failures on moves made in a day's travel, then that also tells us something about the above 3 in the same way that all characters' succeeding on their Perilous Journey roles in DW does. The game is less interesting because failure is the machinery of challenge/adversity/more danger and more decision-points (therefore more outputs that express character and setting). But that is the just the way things go in a dice resolution system. Sometimes players come up with the nuts. Now if failures emerge and a GM sucks at dynamically changing the situation and putting interesting obstacles in the way of the PCs (we know that happens for sure as we've seen that cited as "evidence" that SCs are a terrible mechanical device)...then that tells us more about the GM than the system!</p><p></p><p>Let me know how you (or anyone else) disagree(s)?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7566420, member: 6696971"] So a quick thought on this: When you say "challenges to represent matieral changes in the fictional position of the PCs", I'm reading that as "engages with/challenges theme/premise." Is that correct? Assuming that is correct, I have the following thoughts on that. A D&D 4e game at Heroic Tier (broadly) has the following: (The game's broad premise of) * [B][I]Danger [/I][/B] expressed in a Points of Light way (same as Beyond the Wall, C7's The One Ring, DW). * [B][I]Discovery [/I][/B](for all participants, GM included) in a "what did we learn about the setting and characters this session" type of way (same as Apocalypse World, DW, Blades). (An individual game's specific) * Themes and premise baked into [I][B]Character Theme/Background/Race/Class[/B][/I] (these are the equivalent of Bonds and Alignment in DW). All 3 of these are shared entirely with DW (and are the questions you address in the [B][I]End of Session[/I][/B] Move). Therefore, so long as the fiction addresses one of those three aspects of play, I'm finding it difficult to imagine how it would fail to "engage with/challenge theme/premise?" If as the situation changes in any given Skill Challenge (be it Parley, Perilous Journey, or Other) with adversity arising around one of the 3 above, then a "material change" is happening. Even if, ultimately, a journey is segmented into 3 stages (3 days) and one successful SC equals "one day closer", I don't see how that is evidence of neglect of theme or premise. Now, if there are no failures on moves made in a day's travel, then that also tells us something about the above 3 in the same way that all characters' succeeding on their Perilous Journey roles in DW does. The game is less interesting because failure is the machinery of challenge/adversity/more danger and more decision-points (therefore more outputs that express character and setting). But that is the just the way things go in a dice resolution system. Sometimes players come up with the nuts. Now if failures emerge and a GM sucks at dynamically changing the situation and putting interesting obstacles in the way of the PCs (we know that happens for sure as we've seen that cited as "evidence" that SCs are a terrible mechanical device)...then that tells us more about the GM than the system! Let me know how you (or anyone else) disagree(s)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Failure stakes for a travel Skill Challenge
Top