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'Fairy tale' fantasy RPG settings?
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<blockquote data-quote="Jack7" data-source="post: 4817500" data-attributes="member: 54707"><p>I read the <em>Snow Queen</em> about two weeks back. Really good story. Not my favorite, but really good story.</p><p></p><p><strong><a href="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html#post4763056" target="_blank">The setting is not published</a></strong> (and it's really not made for kids, though my kids play in it) but I wrote Ghantik specifically to be Fairy Tale and Myth. On Ghantik there are almost no humans. The only humans are on the Isle of Wight and Avalon.</p><p></p><p>The world of the setting is geographically identical to ours circa our world 800 Ad, but it is inhabited entirely by Sidhel, Giants, etc. It has different nations and races and states and animal and plant life, and magic (Elturgy) is natural to that world. Monsters are created in that world by magic, usually by accidental exposure to magic. So almost all of the monsters are unique and one of a kind. Magic doesn't work the way it does in D&D either. There are no spells per se, you create charms and enchantments based upon whatever you can think of or imagine and have the actual power to do. Magic items don't work like in D&D either. Most things tend to have "connections" between other things. For one thing aspects like soul, spirit, faith, will-power and so forth are played up. And it now includes things like Memory Palaces and Mind-Kammers. Things change and transmute over time too. That is to tell the truth one of the main points of the setting. </p><p></p><p>I fashioned the world after the Legend of Prester John but all of the races are based upon myth and fairy tales (such as Irish myth) but there is no human history because humans are not native to that world and only exist as a small enclave of exiles. So because the main kingdom, Kitharia, is based upon the legend of the Realm of Prester John their is a lot of allegory, religious sentiment, mythological and fairy tale elements. And it's heavy on role play.</p><p></p><p>Now there is another world, ours as a matter of fact, the human world, and these tow worlds interact from time to time. But it really isn't based on Medieval Europe, it's set in Constantinople about 800 AD. And our world doesn't have magic, it has miracles (thaumaturgy).</p><p></p><p><em><strong>Anyway what I guess I'm trying to say is that if you don't find anything you like then you could easily enough create your own. </strong></em>Just take those elements from fairy tales and myth you like and want to include and create your own setting.</p><p></p><p>I'd also say <em>Mystara</em> has a few fairy tale kingdoms, though not the whole setting by any means.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4817500, member: 54707"] I read the [I]Snow Queen[/I] about two weeks back. Really good story. Not my favorite, but really good story. [B][URL="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html#post4763056"]The setting is not published[/URL][/B] (and it's really not made for kids, though my kids play in it) but I wrote Ghantik specifically to be Fairy Tale and Myth. On Ghantik there are almost no humans. The only humans are on the Isle of Wight and Avalon. The world of the setting is geographically identical to ours circa our world 800 Ad, but it is inhabited entirely by Sidhel, Giants, etc. It has different nations and races and states and animal and plant life, and magic (Elturgy) is natural to that world. Monsters are created in that world by magic, usually by accidental exposure to magic. So almost all of the monsters are unique and one of a kind. Magic doesn't work the way it does in D&D either. There are no spells per se, you create charms and enchantments based upon whatever you can think of or imagine and have the actual power to do. Magic items don't work like in D&D either. Most things tend to have "connections" between other things. For one thing aspects like soul, spirit, faith, will-power and so forth are played up. And it now includes things like Memory Palaces and Mind-Kammers. Things change and transmute over time too. That is to tell the truth one of the main points of the setting. I fashioned the world after the Legend of Prester John but all of the races are based upon myth and fairy tales (such as Irish myth) but there is no human history because humans are not native to that world and only exist as a small enclave of exiles. So because the main kingdom, Kitharia, is based upon the legend of the Realm of Prester John their is a lot of allegory, religious sentiment, mythological and fairy tale elements. And it's heavy on role play. Now there is another world, ours as a matter of fact, the human world, and these tow worlds interact from time to time. But it really isn't based on Medieval Europe, it's set in Constantinople about 800 AD. And our world doesn't have magic, it has miracles (thaumaturgy). [I][B]Anyway what I guess I'm trying to say is that if you don't find anything you like then you could easily enough create your own. [/B][/I]Just take those elements from fairy tales and myth you like and want to include and create your own setting. I'd also say [I]Mystara[/I] has a few fairy tale kingdoms, though not the whole setting by any means. Good luck. [/QUOTE]
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