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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6925132" data-attributes="member: 32740"><p>It's an interesting idea but I'd make it no more powerful than a cantrip/orison. The granted ability should also be particular to the deity being petitioned. If performing daily worship rituals for a war deity then you might get a +1 to-hit on one attack per day. If it's a god of healing, then maybe you recover 1 extra hit point overnight. If it's a god of... food then maybe you could find sustenance to delay starvation by a half day (so that with daily ritual you could still starve to death but it would take twice as long). I'd also suggest that these "rituals" need to be somewhat time-consuming and maybe costly so that you don't end up with PC's performing a dozen different rituals a day to different gods for these small favors. You want it to be a system that adds interest to your game setting - not to invite over-use/abuse.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6925132, member: 32740"] It's an interesting idea but I'd make it no more powerful than a cantrip/orison. The granted ability should also be particular to the deity being petitioned. If performing daily worship rituals for a war deity then you might get a +1 to-hit on one attack per day. If it's a god of healing, then maybe you recover 1 extra hit point overnight. If it's a god of... food then maybe you could find sustenance to delay starvation by a half day (so that with daily ritual you could still starve to death but it would take twice as long). I'd also suggest that these "rituals" need to be somewhat time-consuming and maybe costly so that you don't end up with PC's performing a dozen different rituals a day to different gods for these small favors. You want it to be a system that adds interest to your game setting - not to invite over-use/abuse. [/QUOTE]
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